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Wields Shield and Fist to protect allies from harm.

A tanking build which boosts defences while healing, able to survive attacks from many foes at once.

+25% Healing Potency
+5% Physical Mitigation +5% Tactical Mitigation

Passively increases +20% Morale
Gambit Builders build a stacking Partial Block, Parry, and Evade buff - max of 6%

Individual Gambit Bonuses (10% Chance to Apply):
Spear: +5% Incoming Healing Modifier
Fist: -2% Outgoing Damage on Target
Shield: +Block Rating

Warning Shot

Warning Shot

Ranged Skill30m Range A powerful toss which weakens your target's resolve, lowering their attack damage for a short time. 100% of Ranged + bonus Damage
-5% Outgoing Damage
Duration: 1m Forced Attack Duration: 5s Cost: 250 Power Cooldown: 10s
show descriptions
Ranks earned: 0/35

Thrill of Battle

Thrill of Battle

+20% Morale-tap Damage You need 5 ranks earned in the whole tree.
War-cry 0/5

War-cry

The War-cry Gambit increases Evade rating. You need 0 ranks in other traits in the Determination branch. Rank 1 +1,786 Evade Rating from War-cry Evade Buff
Rank 2 +3,563 Evade Rating from War-cry Evade Buff
Rank 3 +5,351 Evade Rating from War-cry Evade Buff
Rank 4 +7,135 Evade Rating from War-cry Evade Buff
Rank 5 +8,919 Evade Rating from War-cry Evade Buff
Persevere 0/5

Persevere

Increases healing and damage done when the Persevere Gambit is used. You need 0 ranks in other traits in the Determination branch. Rank 1 +3% Persevere Gambit Line Healing
+2% Persevere Gambit Line Damage
Rank 2 +6% Persevere Gambit Line Healing
+4% Persevere Gambit Line Damage
Rank 3 +9% Persevere Gambit Line Healing
+6% Persevere Gambit Line Damage
Rank 4 +12% Persevere Gambit Line Healing
+8% Persevere Gambit Line Damage
Rank 5 +15% Persevere Gambit Line Healing
+10% Persevere Gambit Line Damage

Shield Mastery

Shield Mastery

Melee Skill Boosts block and evade rating. +95,256 Block Rating
+81,648 Evade Rating
+95,256 Ranged Block Rating
Duration: 1m Cost: 332 Power
Requires: (In The Fray Stance)
Requires: (Assailment Stance)
Clears All Gambits
Abklingzeit: 1s You need 10 ranks earned in the whole tree.
Warden's Challenge 0/1

Defiant Challenge

Melee Skill10.2m Range
Radius: 10m
Earns the skill Defiant Challenge, enabling the Warden to draw threat and attack many foes at once. You need 5 ranks in other traits in the Determination branch. Forces up to 10 nearby enemies to attack the Warden.

Allows the Warden to damage all attackers after each blow.
On any Common, Fire, Shadow damage:
Reflect effect: [Scaled] Damage
Duration: 30s Cost: 416 Power Cooldown: 30s
Careful Shield-work 0/5

Careful Shield-work

Gains bonuses to Block Chance when using Persevere Gambits. You need 5 ranks in other traits in the Determination branch. Rank 1 +1,786 Persevere Block Rating
+2,681 Safeguard Block Rating
Rank 2 +3,563 Persevere Block Rating
+5,351 Safeguard Block Rating
Rank 3 +5,351 Persevere Block Rating
+8,031 Safeguard Block Rating
Rank 4 +7,135 Persevere Block Rating
+10,697 Safeguard Block Rating
Rank 5 +8,919 Persevere Block Rating
+13,381 Safeguard Block Rating

Elegant Finish

Elegant Finish

You gain a swath of unique bonuses to your Buff chain finishers. Surety of Death grants a 2% Physical Mitigations buff

Conviction grants a 2% Tactical Mitigation buff

Dance of War now grants +22,078 Block and Parry Rating

Celebration of Skill grants a +2% Incoming Healing buff

Restoration now grants an Instant Heal

Desolation now has a chance to inflict fear upon foes
You need 15 ranks earned in the whole tree.
Bane of Shadow 0/5

Bane of Shadow

Increases Light damage. You need 10 ranks in other traits in the Determination branch. Rank 1 +4% Light-type Damage Rank 2 +8% Light-type Damage Rank 3 +12% Light-type Damage Rank 4 +16% Light-type Damage Rank 5 +20% Light-type Damage
Defiance 0/3

Defiance

Increase your mitigations after making a challenge. You need 10 ranks in other traits in the Determination branch.

Requires Traits:
Warden's Challenge at Rank 1
Rank 1 +1% to Physical and Tactical Mitigation during Defiant Challenge Rank 2 +2.5% Mitigation Rank 3 +5% Mitigation
Impressive Flourish 0/5

Impressive Flourish

Increases the bonuses of Impressive Flourish. You need 10 ranks in other traits in the Determination branch. Rank 1 +894 to Critical Defence
+669 Physical Mitigation
+669 Tactical Mitigation
Rank 2 +1,786 to Critical Defence
+1,341 Physical Mitigation
+1,341 Tactical Mitigation
Rank 3 +2,681 to Critical Defence
+2,008 Physical Mitigation
+2,008 Tactical Mitigation
Rank 4 +3,563 to Critical Defence
+2,681 Physical Mitigation
+2,681 Tactical Mitigation
Rank 5 +4,453 to Critical Defence
+3,351 Physical Mitigation
+3,351 Tactical Mitigation

Shield Tactics

Shield Tactics

Fast
Melee Skill
Clever use of the shield greatly increases your Tactical Mitigation. Briefly raise your shield to increase your defences. This Gambit grants immunity to stuns. +50,665 Tactical Mitigation Duration: 1m Immune to Stun, Daze and Knockdown Effects. After the stun immunity expires you cannot gain the benefit of Stun Immunity from Shield Tactics for 20 seconds. Duration: 10s Cost: 332 Power
Requires: (In The Fray Stance)
Requires: (Assailment Stance)
Clears All Gambits
Cooldown: 1s You need 20 ranks earned in the whole tree.
Unassailable 0/1

Unassailable

Increases your Desolation Miss Chance and Surety of Death Evade Rating. You need 15 ranks in other traits in the Determination branch. Rank 1 +2% to Desolation Miss Chance
+10% to Surety of Death Evade Rating
Counter-attack 0/1

Counter-attack

Allows you to reset your Mastery skills upon Evading an enemy attack, leading to a quick response. You need 15 ranks in other traits in the Determination branch. Rank 1 On an Evade or Partial Evade, your Gambit Masteries' cooldowns will be reset. You cannot gain this effect more than once every 15s. Reset Gambit Masteries
Indefatigable 0/1

Indefatigable

Increases the heal of Restoration and the Block Rating of Celebration of Skill. You need 15 ranks in other traits in the Determination branch. Rank 1 +10% Restoration Base Heal
+10% Celebration of Skill Block Rating

Close Call

Close Call

Dodging an attack brings a moment of relief, restoring 1% of your maximum Morale. You need 25 ranks earned in the whole tree.
Thick Skin 0/1

Thick Skin

Gains further bonuses to your ratings from Dance of War and Conviction. You need 20 ranks in other traits in the Determination branch. Rank 1 +20% to Critical Defence and Physical Mitigation from Dance of War
+20% to Critical Defence and Tactical Mitigation from Conviction
Critical Protection 0/5

Critical Protection

Increases Critical Defence. You need 20 ranks in other traits in the Determination branch. Rank 1 +1% Critical Defence Rank 2 +2% Critical Defence Rank 3 +3% Critical Defence Rank 4 +4% Critical Defence Rank 5 +7% Critical Defence
Lasting Hope 0/3

Lasting Hope

Healing-over-Time effects last longer. You need 20 ranks in other traits in the Determination branch. Rank 1 +1 HoT Pulse(s) Rank 2 +2 HoT Pulse(s) Rank 3 +3 HoT Pulse(s)

Exultation of Battle

Exultation of Battle

Your Morale-taps last longer. +2 Pulses to area of effect Morale-taps You need 30 ranks earned in the whole tree.
Never Surrender 0/1

Never Surrender

The cooldown of Never Surrender is reduced, helping you to survive difficult battles. You need 25 ranks in other traits in the Determination branch. Rank 1 -300s to Never Surrender Cooldown
Fear No Darkness 0/5

Fear No Darkness

Skills that drain enemy Morale and heal the Warden are more potent. You need 25 ranks in other traits in the Determination branch. Rank 1 +4% Morale-tap Damage Rank 2 +8% Morale-tap Damage Rank 3 +12% Morale-tap Damage Rank 4 +16% Morale-tap Damage Rank 5 +20% Morale-tap Damage
Stand Your Ground 0/4

Stand Your Ground

Sacrifice Evade to boost Block and Parry Ratings. At max Rank, gain +2% Block chance and +2% Parry chance. You need 25 ranks in other traits in the Determination branch. Rank 1 +5,517 Block Rating
+5,517 Parry Rating
−5,517 Evade Rating
Rank 2 +11,038 Block Rating
+11,038 Parry Rating
−11,038 Evade Rating
Rank 3 +16,560 Block Rating
+16,560 Parry Rating
−16,560 Evade Rating
Rank 4 +16,560 Block Rating
+16,560 Parry Rating
−16,560 Evade Rating
+2% Block Chance
+2% Parry Chance

Revel in Combat

Revel in Combat

All Gambit Builders now perform a Morale-tap on the enemy. You need 35 ranks earned in the whole tree.
For the Free Peoples 0/1

For the Free Peoples

Earns the skill For the Free Peoples, enabling you to buff your Fellowship. You need 30 ranks in other traits in the Determination branch.
Must have selected Determination line.
Enter a state in which every Gambit Builder builds a stacking Mitigation Buff for the Fellowship. Duration: 15s Cost: 416 Power Cooldown: 1m 30s
Fellowship Protector 0/1

Fellowship Protector

Your fellows are a source of strength. You need 30 ranks in other traits in the Determination branch.
Must have selected Determination line.
Conviction will grant you a Mitigation buff that is stronger for every nearby ally.
 

Wields deadly, war-like techniques to defeat foes.

A powerful damaging build that stacks single-target bleeds with the potential for sweeping AoE blows.

+5% Warden DoT Damage
-10% Attack Duration
-50% Outgoing Healing Modifier

Gambit Builders build a stacking melee damage buff - max of 6%

Individual Gambit Bonuses (10% Chance to Apply):
Spear: +5% Light Damage over time
Fist: +5% Fist-gambit critical damage
Shield: +5% chance to increase Morale-tap damage by 2%

Shield Piercer

Shield Piercer

Ranged Skill30m Range Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless. 100% of Ranged + bonus Damage
-136,080 Block Rating
Duration: 20s Cost: 332 Power Cooldown: 45s
show descriptions
Ranks earned: 0/35

Sharpened Spears

Sharpened Spears

+10% Spear Gambit Damage You need 5 ranks earned in the whole tree.
Basic Strikes 0/5

Basic Strikes

Your Gambit Builders are more powerful. You need 0 ranks in other traits in the Recklessness branch. Rank 1 +5% Gambit Builder Damage
Rank 2 +10% Gambit Builder Damage
Rank 3 +15% Gambit Builder Damage
Rank 4 +20% Gambit Builder Damage
Rank 5 +25% Gambit Builder Damage
Vital Points 0/5

Vital Points

Increases the potency of your Bleeds. You need 0 ranks in other traits in the Recklessness branch. Rank 1 +4% Bleed Damage Rank 2 +8% Bleed Damage Rank 3 +12% Bleed Damage Rank 4 +16% Bleed Damage Rank 5 +20% Bleed Damage

Unconventional Strikes

Unconventional Strikes

+15% Chance to trigger Gambit Builder bonuses You need 10 ranks earned in the whole tree.
Spear Sweep 0/1

Spear Sweep

Grants Onslaught the ability to consume the bleed from Power Attack to deal AoE damage.

Grants Wall of Steel the ability to consume the bleed from Mighty Blow to deal greater AoE damage.
You need 5 ranks in other traits in the Recklessness branch.
Physical Mastery 0/5

Physical Mastery

Increase your Physical Mastery, which improves melee and ranged damage output. You need 5 ranks in other traits in the Recklessness branch. Rank 1 +11,022 Physical Mastery Rating Rank 2 +22,045 Physical Mastery Rating Rank 3 +33,067 Physical Mastery Rating Rank 4 +44,090 Physical Mastery Rating Rank 5 +55,112 Physical Mastery Rating

Precision Training

Precision Training

+2.5% Critical Chance
+2.5% Critical Damage
You need 15 ranks earned in the whole tree.
Way of the Spear 0/3

Way of the Spear

Makes your Spear Gambits more effective. You need 10 ranks in other traits in the Recklessness branch. Rank 1 +3% Spear Gambit Damage Rank 2 +6% Spear Gambit Damage Rank 3 +10% Spear Gambit Damage
Foe of the Darkness 0/5

Foe of the Darkness

Increases Light skill damage. You need 10 ranks in other traits in the Recklessness branch. Rank 1 +4% Light-type Damage Rank 2 +8% Light-type Damage Rank 3 +12% Light-type Damage Rank 4 +16% Light-type Damage Rank 5 +20% Light-type Damage
On the Offence 0/5

On the Offence

Enhances the Morale-tap ability of Offensive Strike. You need 10 ranks in other traits in the Recklessness branch. Rank 1 +3% Offensive Strike Morale-Tap Damage
+1% Morale-tap Damage
Rank 2 +6% Offensive Strike Morale-Tap Damage
+2% Morale-tap Damage
Rank 3 +9% Offensive Strike Morale-Tap Damage
+3% Morale-tap Damage
Rank 4 +12% Offensive Strike Morale-Tap Damage
+4% Morale-tap Damage
Rank 5 +15% Offensive Strike Morale-Tap Damage
+5% Morale-tap Damage

Taking Advantage

Taking Advantage

After Parrying or Partially Parrying, you heal a small amount of Morale and your Gambit Builders cost no Power for 5s. You need 20 ranks earned in the whole tree.
Quick Sweep 0/3

Quick Sweep

A refined version of Spear Sweep.

There is a chance that Onslaught and Wall of Steel will trigger Bleeds on your AoE targets in addition to burst damage.
You need 15 ranks in other traits in the Recklessness branch.

Requires Traits:
Spear Sweep at Rank 1
Rank 1 +10% Chance to trigger Quick Sweep Rank 2 +20% Chance to trigger Quick Sweep Rank 3 +30% Chance to trigger Quick Sweep Rank 4 +40% Chance to trigger Quick Sweep Rank 5 +50% Chance to trigger Quick Sweep
No Respite for the Wicked 0/3

No Respite for the Wicked

The Offensive Strike Gambit line applies an Incoming Healing debuff to enemies. You need 15 ranks in other traits in the Recklessness branch. Rank 1 The Offensive Strike Gambit line will apply a 10% Incoming Healing debuff to the target. Stacks once. Ranks 2-3 Each rank will unlock an additional stack
Aggravating Wounds 0/5

Aggravating Wounds

Bleeds and damage-over-time effects are more likely to achieve a Critical Hit. You need 15 ranks in other traits in the Recklessness branch. Rank 1 +2% DoT Critical Chance Rank 2 +4% DoT Critical Chance Rank 3 +6% DoT Critical Chance Rank 4 +8% DoT Critical Chance Rank 5 +10% DoT Critical Chance

One After Another

One After Another

Minor victories in battle hearten you. Defeating an enemy causes you to restore 5% of your max Morale
+10% Spear Gambit Damage
You need 25 ranks earned in the whole tree.
No Mercy 0/1

No Mercy

Onslaught and Wall of Steel now have a 50% chance not to consume the bleed on the primary target. You need 20 ranks in other traits in the Recklessness branch.

Requires Traits:
Quick Sweep at Rank 1
Deep Wounds 0/5

Deep Wounds

Further increases the Critical Damage of Bleeds and other damage-over-time effects. You need 20 ranks in other traits in the Recklessness branch. Rank 1 +4% DoT Critical Damage Rank 2 +8% DoT Critical Damage Rank 3 +12% DoT Critical Damage Rank 4 +16% DoT Critical Damage Rank 5 +20% DoT Critical Damage

Grand Master Weapons Training

Grand Master Weapons Training

+5% Melee Damage
The inherent bleed damage from Spears happens more often.
The inherent attack speed debuff from Clubs happens more often.
+1% Inherent Sword Parry bonus modifier
Damage from intrinsic spear bleeds is greatly increased.
You need 30 ranks earned in the whole tree.
Warden's Triumph 0/3

Warden's Triumph

Boosts the duration of Adroit Manoeuvre, and the damage dealt from Warden's Triumph. You need 25 ranks in other traits in the Recklessness branch. Rank 1 -4% Adroit Manoeuvre Attack Duration Bonus
+3% Warden's Triumph damage bonus
Rank 2 -8% Adroit Manoeuvre Attack Duration Bonus
+6% Warden's Triumph damage bonus
Rank 3 -12% Adroit Manoeuvre Attack Duration Bonus
+9% Warden's Triumph damage bonus
Lasting Impression 0/2

Lasting Impression

Bleeds and Damage-over-time effects gain an additional pulse. You need 25 ranks in other traits in the Recklessness branch. Rank 1 +1 DoT Pulse Rank 2 +1 DoT Pulse
Your Spear Gambit Bleeds deal burst damage when they expire.

Martial Fury

Martial Fury

Gambits in the Power Attack Gambit line and the Precise Blow Gambit line have 15% chance to apply a secondary DoT to their target which stacks with the normal DoT.

Secondary DoTs cannot stack with each other.
You need 35 ranks earned in the whole tree.
Recklessness 0/1

Recklessness

Greatly increases Melee Damage and Critical Rating, and decreases Block, Evade, and Parry chance for a short time. You need 30 ranks in other traits in the Recklessness branch.
Must have selected Recklessness line.
An all-out attack which sacrifices defence for offence for a short time. -10% Block Chance
-10% Parry Chance
-10% Evade Chance
+50% Melee Damage
+77,112 Critical Rating
Duration: 20s Cost: 416 Power Cooldown: 1m 30s
Honed Spikes 0/1

Honed Spikes

You can improve any set of shield-spikes you come across. You need 30 ranks in other traits in the Recklessness branch.
Must have selected Recklessness line.
Shield-spikes give +20% Critical Damage to Shield Skills
 

Wields Javelin and clever tactics to harm and hinder foes.

A ranged support line that debuffs enemies while dealing significant damage from afar, useful when fighting either alone or in a Fellowship.

+5% Ranged Damage
+[Scaled] Critical Rating

Gambit Builders build a stacking ranged damage buff - max of 4.5%

Individual Gambit Bonuses (10% Chance to Apply):
Javelin: -5% Fellowship Attack Duration
Fist: +5% Chance to Crit with Ranged Attacks
Shield: +10% Morale return for fellows when they strike the target

+10 Javelin Skills Max Range

Improved Hampering Javelin

Improved Hampering Javelin

Ranged Skill30m Range A precise throw can pin a target to the ground and hinder its movement for a short while thereafter. Mounted Combat Enemies: Root replaced with a mount acceleration debuff 100% of Ranged + bonus Damage
-45% Target Run Speed
Duration: 20s 2s Root Duration: 1s Cost: 332 Power Cooldown: 20s
show descriptions
Ranks earned: 0/35

Throwing Arm

Throwing Arm

A strong throwing arm puts more power behind your Javelins. +10% Ranged Damage You need 5 ranks earned in the whole tree.
Ranged Damage 0/5

Ranged Damage

Increases your Ranged damage rating. You need 0 ranks in other traits in the Assailment branch. Rank 1 +5% Ranged Damage
Rank 2 +10% Ranged Damage
Rank 3 +15% Ranged Damage
Rank 4 +20% Ranged Damage
Rank 5 +25% Ranged Damage
Lasting Mark 0/5

Lasting Mark

Increases the duration of Marked Target and Diminished Target. You need 0 ranks in other traits in the Assailment branch. Rank 1 +5s Marked Target and Diminished Target duration
Rank 2 +10s Marked Target and Diminished Target duration
Rank 3 +15s Marked Target and Diminished Target duration
Rank 4 +20s Marked Target and Diminished Target duration
Rank 5 +25s Marked Target and Diminished Target duration

Makeshift Caltrops

Makeshift Caltrops

Improved Hampering Javelin now slows enemies around your target. Hampering Javelin now slows up to 5 enemies around the target. You need 10 ranks earned in the whole tree.
Finesse 0/5

Finesse

Increases your Finesse rating. You need 5 ranks in other traits in the Assailment branch. Rank 1 +13,608 Finesse Rating
Rank 2 +27,216 Finesse Rating
Rank 3 +40,824 Finesse Rating
Rank 4 +54,432 Finesse Rating
Rank 5 +68,040 Finesse Rating
Momentum 0/5

Momentum

Swapping into melee stance will grant you a temporary Melee damage buff. You need 5 ranks in other traits in the Assailment branch. Rank 1 +4% Melee Damage After Entering Melee
Rank 2 +8% Melee Damage After Entering Melee
Rank 3 +12% Melee Damage After Entering Melee
Rank 4 +16% Melee Damage After Entering Melee
Rank 5 +20% Melee Damage After Entering Melee

Focus Fire

Focus Fire

You excel at marking priority targets for your fellows. Marked Target removes an additional 5% Physical Mitigation
Diminished Target removes an additional 5% Tactical Mitigation
You need 15 ranks earned in the whole tree.
Bulls-eye 0/6

Bulls-eye

Increases your Critical rating, and grants 1% Ranged Critical damage per rank.

At max rank, gain a significant Critical Damage bonus.
You need 10 ranks in other traits in the Assailment branch. Rank 1 +1% Critical Chance
+1% Ranged Critical Damage
Rank 2 +2% Critical Chance
+2% Ranged Critical Damage
Rank 3 +3% Critical Chance
+3% Ranged Critical Damage
Rank 4 +4% Critical Chance
+4% Ranged Critical Damage
Rank 5 +5% Critical Chance
+5% Ranged Critical Damage
Rank 6 +5% Critical Chance
+25% Ranged Critical Damage
Shield's Up 0/1

Shield's Up

Swapping into melee stance will grant you a temporary Block buff. You need 10 ranks in other traits in the Assailment branch. Rank 1 +5% Block Chance after entering 'In the Fray'
Enduring Assailment 0/5

Enduring Assailment

Increase the debuff duration of Assailment Gambit debuffs. You need 10 ranks in other traits in the Assailment branch. Rank 1 +s Assailment Gambit debuff duration
Rank 2 +s Assailment Gambit debuff duration
Rank 3 +s Assailment Gambit debuff duration
Rank 4 +s Assailment Gambit debuff duration
Rank 5 +s Assailment Gambit debuff duration

Fire at Will

Fire at Will

Skill Type: Buff You call for your fellowship to rain attacks down upon your enemies, granting them bonuses to their damage. Briefly enables fellowship members within range to deal more damage. Effects applied to the Fellowship within 40 meters: +22,045 Physical Mastery Rating
+22,045 Tactical Mastery Rating
Duration: 10s Cost: 250 Power Cooldown: 45s You need 20 ranks earned in the whole tree.
Piercing Javelins 0/3

Piercing Javelins

Ranged Gambits bypass enemy armour. You need 15 ranks in other traits in the Assailment branch. Rank 1 +5,651 Armour Penetration Rank 2 +11,286 Armour Penetration Rank 3 +16,939 Armour Penetration
Barbed Javelins 0/5

Barbed Javelins

All Javelins Gambits have a chance to trigger a Bleed. The more builders used to make the Gambit, the more damaging the Bleed will be.

Bleeds of the same tier will not stack.
You need 15 ranks in other traits in the Assailment branch. Rank 1 +10 Bleed Chance Rank 2 +20 Bleed Chance Rank 3 +30 Bleed Chance Rank 4 +40 Bleed Chance Rank 5 +50 Bleed Chance
Area Targeting 0/1

Area Targeting

Marked Target and Diminished Target will affect up to 4 additional targets. You need 15 ranks in other traits in the Assailment branch.

Dodge This!

Dodge This!

When an enemy avoids an attack, you gain access to an unavoidable Javelin skill. If an enemy dodges one of your attacks, you gain access to a quick Javelin skill which cannot be avoided. You need 25 ranks earned in the whole tree.

Dodge This!

Ranged Skill30m Range A javelin throw which cannot be avoided.

This skill is only available after an enemy avoids one of your attacks.
173% of Ranged + bonus Damage Cooldown: 10s
Shattered Javelins 0/1

Shattered Javelins

Attempting to stack a Barbed Javelins bleed will instead consume the bleed for an area effect damage burst.

The more powerful the bleed, the more powerful the damage burst will be.
You need 20 ranks in other traits in the Assailment branch.

Requires Traits:
Barbed Javelins at Rank 1
Hurry Up with That! 0/3

Hurry Up with That!

Ranged Adroit Manoeuvre triggers an Induction duration buff to your fellowship. You need 20 ranks in other traits in the Assailment branch. Rank 1 -10% Induction Duration Rank 2 -15% Induction Duration Rank 3 -20% Induction Duration

Endurance Training

Endurance Training

Exercising your throwing arm prevents you from wearing out during battle. -10% Attack Duration in Assailment You need 30 ranks earned in the whole tree.
Battering Strikes 0/3

Battering Strikes

Increases the Critical Defence debuff rating in the Precise Throw Gambit line. You need 25 ranks in other traits in the Assailment branch. Rank 1 +5,582 Precise Throw Critical Defence Rating
+6,696 Piercing Toss Critical Defence Rating
+8,033 Javelin of Virtue Critical Defence Debuff
Rank 2 +11,151 Precise Throw Critical Defence Rating
+13,389 Piercing Toss Critical Defence Rating
+16,064 Javelin of Virtue Critical Defence Debuff
Rank 3 +16,737 Precise Throw Critical Defence Rating
+20,083 Piercing Toss Critical Defence Rating
+24,098 Javelin of Virtue Critical Defence Debuff
Suppression 0/3

Suppression

Increases the outgoing damage debuff in the Ranged Offensive Strike Gambit line. You need 25 ranks in other traits in the Assailment branch. Rank 1 +1% Outgoing Damage debuff Rank 2 +2% Outgoing Damage debuff Rank 3 +3% Outgoing Damage debuff

Snap Shot

Snap Shot

Gambit Builders have a chance of triggering the ability to use one of your Javelin Skills, even if it is on cooldown. You cannot gain this effect more than once every 20s. Skills Earned:
Snap Shot - Ambush
Snap Shot - Shield Piercer
Snap Shot - Improved Hampering Javelin
Snap Shot - Wages of Fear
Snap Shot - Javelin of Deadly Force
You need 35 ranks earned in the whole tree.
Javelin of Deadly Force 0/1

Javelin of Deadly Force

Ranged Skill30.2m Range
Max Targets: 10
Earns the skill Javelin of Deadly Force, enabling a Javelin attack that can pierce many enemies at once.

For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
You need 30 ranks in other traits in the Assailment branch.
Must have selected Assailment line.
With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies. 100% of Ranged + bonus Damage Cost: 416 Power Cooldown: 1m
Seize the Moment 0/1

Seize the Moment

Your Critical Hits can open up the enemy to a barrage of attacks. You need 30 ranks in other traits in the Assailment branch.
Must have selected Assailment line.
Critical Hits with Javelin Gambits have a 50% chance to reset your Gambit Masteries and remove their cooldown for 10s.

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