Points Available: 98 | Points Spent: 0      

Wields Shield and Fist to protect allies from harm.

A tanking build which boosts defences while healing, able to survive attacks from many foes at once.

+25% Shield Gambit Healing Potency
+7% Physical Mitigation +7% Tactical Mitigation

+20% Morale
-10% Power Cost

Restorative Shield-work

Restorative Shield-work

Skill Type: Buff Briefly improve your defences, restoring morale each second if an enemy attack hits you. This effect lasts for 10 seconds or until you heal 5 times. +50% Partial Block Chance
+25% Partial Block Mitigation

If any blows get past your shield, you're able to rapidly correct the error.
On any hit or partial hit:
Restores 10% of maximum Morale
Duration: 10s Cost: 381 Power Cooldown: 1m 30s
Warning Shot

Warning Shot

Ranged Skill30m Range A powerful toss which aggravates your target, forcing them to attack you. [Ranged] Damage Forced Attack Duration: 5s Cost: 64 Power Cooldown: 10s
show descriptions
Ranks earned: 0/35

Thrill of Battle

Thrill of Battle

+20% Morale-tap Damage and Healing You need 5 ranks earned in the whole tree.
War-cry 0/5

War-cry

Increases the damage of Fist gambits. You need 0 ranks in other traits in the Determination branch. Rank 1 +2 Fist Gambit Damage Rank 2 +4 Fist Gambit Damage Rank 3 +6 Fist Gambit Damage Rank 4 +8 Fist Gambit Damage Rank 5 +10 Fist Gambit Damage
Persevere 0/5

Persevere

Increases healing done by Gambits in the Persevere Gambit Line. You need 0 ranks in other traits in the Determination branch. Rank 1 +3% Persevere Gambit Line Healing Rank 2 +6% Persevere Gambit Line Healing Rank 3 +9% Persevere Gambit Line Healing Rank 4 +12% Persevere Gambit Line Healing Rank 5 +15% Persevere Gambit Line Healing

Shield Mastery

Shield Mastery

Well-practiced shield movements improve your ability to mitigate damage. +5% Physical Mitigation from Shield Mastery
+5% Tactical Mitigation from Shield Tactics
You need 10 ranks earned in the whole tree.
Warden's Challenge 0/1

Defiant Challenge

Melee Skill10.2m Range
Max Targets: 10
Radius: 10m
Earns the skill Defiant Challenge, enabling the Warden to draw threat and attack many foes at once. You need 5 ranks in other traits in the Determination branch. Forces up to 10 nearby enemies to attack the Warden.

Allows the Warden to damage all attackers after each blow.
On any Common, Fire, Shadow damage:
Reflect effect: [Scaled] Damage
Duration: 30s Cost: 159 Power Cooldown: 30s
Careful Shield-work 0/3

Careful Shield-work

Further reduces Damage reduced by Shield Up. You need 5 ranks in other traits in the Determination branch. Rank 1 +1% Ranged and Tactical Damage Reduction Rank 2 +3% Ranged and Tactical Damage Reduction Rank 3 +5% Ranged and Tactical Damage Reduction

Close Call

Close Call

On an Evade or Partial Evade, restore a small amount of Morale.
You cannot gain this effect more than once every 3 seconds.
Restores 1% of maximum Morale
You need 15 ranks earned in the whole tree.
Redirect Ire 0/4

Redirect Ire

Deflection makes you appear more, rather than less, threatening.
Subsequent ranks make all of your skills and effects more threatening.
You need 10 ranks in other traits in the Determination branch. Rank 1 The Deflecting Gambit increases, rather than reduces, your threat to any enemies hit. Rank 2 +2% Perceived Threat Rank 3 +4% Perceived Threat Rank 4 +7% Perceived Threat
Critical Protection 0/5

Critical Protection

Increases Critical Defence. You need 10 ranks in other traits in the Determination branch. Rank 1 +1% Critical Defence Rank 2 +2% Critical Defence Rank 3 +3% Critical Defence Rank 4 +4% Critical Defence Rank 5 +7% Critical Defence
Careful Blade-work 0/3

Careful Blade-work

Further reduces Damage reduced by Readied Blade. You need 10 ranks in other traits in the Determination branch. Rank 1 +1% Melee Damage Reduction Rank 2 +3% Melee Damage Reduction Rank 3 +5% Melee Damage Reduction

Shield Tactics

Shield Tactics

Clever use of the shield greatly improves your buffs from Shield Gambits. +5% Melee Damage Reduction from Readied Blade
+5% Ranged and Tactical Damage Reduction from Shield Up
+3% Physical Mitigation from Dance of War
+3% Tactical Mitigation from Conviction
+5% Incoming Healing from Persevere
+5% Partial Parry from Impressive Flourish
+5% Partial Evade and +5% Threat Generation from Maddening
You need 20 ranks earned in the whole tree.
Unassailable 0/3

Unassailable

Increases the duration of your Shield Gambit buffs. You need 15 ranks in other traits in the Determination branch. Rank 1 +2 Shield Gambit Buff Duration Rank 2 +5 Shield Gambit Buff Duration Rank 3 +10 Shield Gambit Buff Duration
Undeniable Challenge 0/1

Undeniable Challenge

Resounding Challenge builds instant threat instead of dealing damage over time. You need 15 ranks in other traits in the Determination branch. Rank 1 The Resounding Challenge Gambit builds instant threat instead of applying Damage over Time.
Stand Your Ground 0/4

Stand Your Ground

Sacrifice Evade to boost Block and Parry Ratings. At max Rank, gain +2% Block chance and +2% Parry chance. You need 15 ranks in other traits in the Determination branch. Rank 1 +1,910 Block Rating
+1,910 Parry Rating
−1,910 Evade Rating
Rank 2 +3,810 Block Rating
+3,810 Parry Rating
−3,810 Evade Rating
Rank 3 +5,720 Block Rating
+5,720 Parry Rating
−5,720 Evade Rating
Rank 4 +7,620 Block Rating
+7,620 Parry Rating
−7,620 Evade Rating
+2% Block Chance
+2% Parry Chance

Proactive Defence

Proactive Defence

Completing gambit chains or consuming Advanced Technique will grant you a short defensive buff. Tier 2: -2% Incoming Damage
Tier 3: -4% Incoming Damage
Repeating Tier 3: -6% Incoming Damage
Spending Tier 3: -12% Incoming Damage
You need 25 ranks earned in the whole tree.
Practiced Fundamentals 0/4

Practiced Fundamentals

Improves your 2-builder length gambits. You need 20 ranks in other traits in the Determination branch. Rank 1 +3s Buff Duration
+2% Healing
+2% Initial Skill Damage
+2% Damage over Time for 2-length Gambits
Rank 2 +6s Buff Duration
+4% Healing
+4% Initial Skill Damage
+4% Damage over Time for 2-length Gambits
Rank 3 +9s Buff Duration
+6% Healing
+6% Initial Skill Damage
+6% Damage over Time for 2-length Gambits
Rank 4 +15s Buff Duration
+10% Healing
+10% Initial Skill Damage
+10% Damage over Time for 2-length Gambits
Indefatigable 0/4

Indefatigable

Increases healing from Shield Gambits. You need 20 ranks in other traits in the Determination branch. Rank 1 +5% Shield Gambit Line Healing Rank 2 +10% Shield Gambit Line Healing Rank 3 +15% Shield Gambit Line Healing Rank 4 +20% Shield Gambit Line Healing
Lasting Hope 0/3

Lasting Hope

Healing-over-Time effects last longer. You need 20 ranks in other traits in the Determination branch. Rank 1 +1 HoT Pulse(s) Rank 2 +2 HoT Pulse(s) Rank 3 +3 HoT Pulse(s)

Exultation of Battle

Exultation of Battle

Your Morale-taps last longer. +2 Pulses to area of effect Morale-taps You need 30 ranks earned in the whole tree.
Never Surrender 0/1

Never Surrender

The cooldown of Never Surrender is reduced, helping you to survive difficult battles. You need 25 ranks in other traits in the Determination branch. Rank 1 -300s to Never Surrender Cooldown
Fear No Darkness 0/5

Fear No Darkness

Skills that drain enemy Morale and heal the Warden are more potent. You need 25 ranks in other traits in the Determination branch. Rank 1 +4% Morale-tap Damage and Healing Rank 2 +8% Morale-tap Damage and Healing Rank 3 +12% Morale-tap Damage and Healing Rank 4 +16% Morale-tap Damage and Healing Rank 5 +20% Morale-tap Damage and Healing

Desperate Combat

Desperate Combat

When desperate, you are able to muster your remaining strength and lash out at foes around you.

Grants the skill Desperate Combat.
You need 35 ranks earned in the whole tree. Skill Type: Buff In desperate situations, a warden is capable of striking at many opponents before them.

When activated, this skill will turn into Desperate Spear, Desperate Shield, or Desperate Fist, depending on the last type of gambit you used.

This skill will consume all of your Advanced Technique, giving you an additional use of Desperate Spear, Shield or Fist for each Advanced Technique consumed.
Cost: 254 Power Cooldown: 1m 30s
For the Free Peoples 0/1

For the Free Peoples

Earns the skill For the Free Peoples, enabling you to buff your Fellowship. You need 30 ranks in other traits in the Determination branch.
Must have selected Determination line.
Consume all of your Advanced Technique to reduce the damage you and your allies take for a brief time.

The potency of this effect increases for each Advanced Technique consumed.
-15% Incoming Melee Damage
-15% Incoming Ranged Damage
-15% Incoming Tactical Damage
Duration: 20s
Effects applied to the Fellowship within 40 metres:
-2.5% Incoming Melee Damage
-2.5% Incoming Ranged Damage
-2.5% Incoming Tactical Damage
Duration: 20s Cost: 381 Power Cooldown: 1m 30s
Fellowship Protector 0/1

Fellowship Protector

When you consume a full stack of Advanced Technique, your fellowship also takes reduced damage for a short time. You need 30 ranks in other traits in the Determination branch.
Must have selected Determination line.
Rank 1 -5% Incoming Damage
 

Wields deadly, war-like techniques to defeat foes.

A powerful damaging build that stacks single-target bleeds with the potential for sweeping AoE blows.

+5% Warden DoT Damage
-10% Attack Duration
-40% Persevere Gambit Line Healing

show descriptions
Ranks earned: 0/35

Sharpened Spears

Sharpened Spears

+10% Spear Gambit Initial Damage You need 5 ranks earned in the whole tree.
Close Quarters Combatant 0/5

Close Quarters Combatant

You are adept at striking enemies in melee range. You need 0 ranks in other traits in the Recklessness branch. Rank 1 +5% Melee Damage
Rank 2 +10% Melee Damage
Rank 3 +15% Melee Damage
Rank 4 +20% Melee Damage
Rank 5 +25% Melee Damage
Vital Points 0/5

Vital Points

Increases the potency of your Bleeds. You need 0 ranks in other traits in the Recklessness branch. Rank 1 +4% Bleed Damage
Rank 2 +8% Bleed Damage
Rank 3 +12% Bleed Damage
Rank 4 +16% Bleed Damage
Rank 5 +20% Bleed Damage

Unconventional Strikes

Unconventional Strikes

+5% Gambit Initial Hit Damage You need 10 ranks earned in the whole tree.
Tempered Spear Tips 0/5

Tempered Spear Tips

Increases the damage of your Physical Spear Bleeds. You need 5 ranks in other traits in the Recklessness branch. Rank 1 +5% Mighty Blow, Power Attack, and Unerring Strike Bleed Damage
Rank 2 +10% Mighty Blow, Power Attack, and Unerring Strike Bleed Damage
Rank 3 +15% Mighty Blow, Power Attack, and Unerring Strike Bleed Damage
Rank 4 +20% Mighty Blow, Power Attack, and Unerring Strike Bleed Damage
Rank 5 +25% Mighty Blow, Power Attack, and Unerring Strike Bleed Damage
Physical Mastery 0/5

Physical Mastery

Increase your Physical Mastery, which improves melee and ranged damage output. You need 5 ranks in other traits in the Recklessness branch. Rank 1 +1,160 Physical Mastery Rating Rank 2 +2,320 Physical Mastery Rating Rank 3 +3,470 Physical Mastery Rating Rank 4 +4,630 Physical Mastery Rating Rank 5 +5,780 Physical Mastery Rating

Precision Training

Precision Training

+2.5% Critical Chance
+2.5% Critical Damage
You need 15 ranks earned in the whole tree.
Way of the Spear 0/3

Way of the Spear

Makes your Spear Gambits more effective. You need 10 ranks in other traits in the Recklessness branch. Rank 1 +3% Spear Gambit Initial Damage Rank 2 +6% Spear Gambit Initial Damage Rank 3 +10% Spear Gambit Initial Damage
Foe of the Darkness 0/5

Foe of the Darkness

Increases Light skill damage. You need 10 ranks in other traits in the Recklessness branch. Rank 1 +4% Light-type Damage Rank 2 +8% Light-type Damage Rank 3 +12% Light-type Damage Rank 4 +16% Light-type Damage Rank 5 +20% Light-type Damage
On the Offence 0/5

On the Offence

Enhances the Morale-tap ability of Offensive Strike. You need 10 ranks in other traits in the Recklessness branch. Rank 1 +2% Morale-tap Damage and Healing Rank 2 +4% Morale-tap Damage and Healing Rank 3 +6% Morale-tap Damage and Healing Rank 4 +8% Morale-tap Damage and Healing Rank 5 +10% Morale-tap Damage and Healing

Taking Advantage

Taking Advantage

You're able to occasionally redirect deflected blows. When enemies Block, Parry or Evade your attacks, you have a chance of quickly following up from another angle, dealing: [Scaled] Common Damage You need 20 ranks earned in the whole tree.
No Respite for the Wicked 0/3

No Respite for the Wicked

Gambits in the Boot - Cauterizing Steel line will apply an Incoming Healing debuff to enemies.
Ranks 2 and 3 allow you to tier up this debuff to greater effect.
You need 15 ranks in other traits in the Recklessness branch. Rank 1 The Offensive Strike Gambit line will apply a 10% Incoming Healing debuff to the target. Stacks once. Ranks 2-3 Each rank will unlock an additional stack
Aggravating Wounds 0/5

Aggravating Wounds

Damage-over-time effects are more likely to achieve a Critical Hit. You need 15 ranks in other traits in the Recklessness branch. Rank 1 +2% DoT Critical Chance Rank 2 +4% DoT Critical Chance Rank 3 +6% DoT Critical Chance Rank 4 +8% DoT Critical Chance Rank 5 +10% DoT Critical Chance

One After Another

One After Another

Minor victories in battle hearten you. Defeating an enemy causes you to restore 5% of your max Morale. This may only trigger once every 3 seconds.
+10% Spear Gambit Initial Damage
You need 25 ranks earned in the whole tree.
Deep Wounds 0/5

Deep Wounds

Further increases the Critical Damage of damage-over-time effects. You need 20 ranks in other traits in the Recklessness branch. Rank 1 +4% DoT Critical Damage Rank 2 +8% DoT Critical Damage Rank 3 +12% DoT Critical Damage Rank 4 +16% DoT Critical Damage Rank 5 +20% DoT Critical Damage

Grand Master Weapons Training

Grand Master Weapons Training

+5% Melee Damage
The inherent bleed damage from Spears happens more often and deals significantly more damage.
The inherent attack speed debuff from Clubs happens more often.
+1% Inherent Sword Parry bonus modifier
You need 30 ranks earned in the whole tree.
Warden's Triumph 0/3

Warden's Triumph

Improves the buffs from Adroit Manoeuvre and Warden's Triumph. You need 25 ranks in other traits in the Recklessness branch. Rank 1 -4% Adroit Manoeuvre Attack Duration Bonus
+3% Warden's Triumph damage bonus
+10 Adroit Manoeuvre Duration +10 Warden's Triumph Buff Duration
Rank 2 -8% Adroit Manoeuvre Attack Duration Bonus
+6% Warden's Triumph damage bonus
+20 Adroit Manoeuvre Duration +20 Warden's Triumph Buff Duration
Rank 3 -12% Adroit Manoeuvre Attack Duration Bonus
+9% Warden's Triumph damage bonus
+30 Adroit Manoeuvre Duration +30 Warden's Triumph Buff Duration
Lasting Impression 0/2

Lasting Impression

Damage-over-time effects gain an additional pulse. You need 25 ranks in other traits in the Recklessness branch. Rank 1 +1 DoT Pulse Rank 2 +1 DoT Pulse
Your Spear Gambit Bleeds deal burst damage when they expire.

Martial Fury

Martial Fury

+1 Warden Gambit Damage Over Time Pulses
+10% Damage Over Time
+10% Initial Skill Damage
You need 35 ranks earned in the whole tree.
Recklessness 0/1

Recklessness

Greatly increases Melee Damage, Ranged Damage, and Critical Rating, but decreases Block, Evade, and Parry chance for a short time. You need 30 ranks in other traits in the Recklessness branch.
Must have selected Recklessness line.
Skill Type: Buff Sacrifice defence in favour of an all-out assault, improving your offence for a short time. -15% Block, Parry and Evade Chance
+20% Melee and Ranged Damage
+6,530 Critical Rating
Duration: 15s Cost: 507 Power Cooldown: 1m 30s
Muscle Memory 0/1

Muscle Memory

Your well-practiced motions allow you to quickly execute Gambits with hardly any conscious thought. You need 30 ranks in other traits in the Recklessness branch.
Must have selected Recklessness line.
Rank 1 Using skills from Battle Memory will restore a small amount of Power.
 

Assailment

Wields Javelin and clever tactics to harm and hinder foes.

Though the Warden cannot specialise in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.

show descriptions
Ranks earned: 0/35

Ranged Damage 0/5

Ranged Damage

Increases Javelin skill and Gambit Damage. You need 0 ranks in other traits in the Assailment branch. Rank 1 +2% Ranged Damage
Rank 2 +4% Ranged Damage
Rank 3 +6% Ranged Damage
Rank 4 +8% Ranged Damage
Rank 5 +10% Ranged Damage
Bane of Shadow 0/5

Bane of Shadow

Increases Light damage. You need 0 ranks in other traits in the Assailment branch. Rank 1 +4% Light-type Damage Rank 2 +8% Light-type Damage Rank 3 +12% Light-type Damage Rank 4 +16% Light-type Damage Rank 5 +20% Light-type Damage
Movement Training 0/5

Movement Training

Improved Ratings Buffs from Shield Gambits. You need 0 ranks in other traits in the Assailment branch. Rank 1 +2% Ratings Buffs from Shield Gambits Rank 2 +4% Ratings Buffs from Shield Gambits Rank 3 +6% Ratings Buffs from Shield Gambits Rank 4 +8% Ratings Buffs from Shield Gambits Rank 5 +10% Ratings Buffs from Shield Gambits
Marked Targets 0/5

Marked Targets

Gambits in the Boot - Cauterizing Steel sequence will apply the Marked Target debuff.
Subsequent ranks will increase the duration of the debuff.
You need 0 ranks in other traits in the Assailment branch. Rank 2 +5 Marked Target Duration Rank 3 +10 Marked Target Duration Rank 4 +20 Marked Target Duration Rank 5 +30 Marked Target Duration

Endurance Training 0/5

Endurance Training

Reduced Attack Duration in Assailment. You need 5 ranks in other traits in the Assailment branch. Rank 1 -2% Attack Duration Rank 2 -4% Attack Duration Rank 3 -6% Attack Duration Rank 4 -8% Attack Duration Rank 5 -10% Attack Duration
Bulls-eye 0/6

Bulls-eye

Increases your Critical rating, and grants 1% Ranged Critical damage per rank.

At max rank, gain a significant Critical Damage bonus.
You need 10 ranks in other traits in the Assailment branch. Rank 1 +1% Critical Chance
+1% Ranged Critical Damage
Rank 2 +2% Critical Chance
+2% Ranged Critical Damage
Rank 3 +3% Critical Chance
+3% Ranged Critical Damage
Rank 4 +4% Critical Chance
+4% Ranged Critical Damage
Rank 5 +5% Critical Chance
+5% Ranged Critical Damage
Rank 6 +5% Critical Chance
+15% Ranged Critical Damage
Finesse 0/5

Finesse

Increases your Finesse rating. You need 5 ranks in other traits in the Assailment branch. Rank 1 +1,640 Finesse Rating
Rank 2 +3,270 Finesse Rating
Rank 3 +4,900 Finesse Rating
Rank 4 +6,530 Finesse Rating
Rank 5 +8,160 Finesse Rating
Diminished Targets 0/5

Diminished Targets

Gambits in the Precise Blow - Spear of Fate sequence will apply the Diminished Target debuff.
Subsequent ranks will increase the duration of the debuff.
You need 5 ranks in other traits in the Assailment branch. Rank 2 +5 Diminished Target Duration Rank 3 +10 Diminished Target Duration Rank 4 +20 Diminished Target Duration Rank 5 +30 Diminished Target Duration

Throwing Arm 0/5

Throwing Arm

Increases Javelin skill max range. You need 10 ranks in other traits in the Assailment branch. Rank 1 +2 Javelin Skills Max Range Rank 2 +4 Javelin Skills Max Range Rank 3 +6 Javelin Skills Max Range Rank 4 +8 Javelin Skills Max Range Rank 5 +10 Javelin Skills Max Range
Battering Strikes 0/5

Battering Strikes

Adds a Critical Defence debuff to Gambits in the Offensive Strike - Unseen Strikes sequence. You need 10 ranks in other traits in the Assailment branch. Rank 1 +0% Battering Strikes Debuff Potency Rank 2 +25% Battering Strikes Debuff Potency Rank 3 +50% Battering Strikes Debuff Potency Rank 4 +75% Battering Strikes Debuff Potency Rank 5 +100% Battering Strikes Debuff Potency
Strong Foundations 0/2

Strong Foundations

Your Gambit Builders reduce the active cooldowns of your Mastery skills. You need 10 ranks in other traits in the Assailment branch. Rank 1 +1 Gambit Builder Mastery Cooldown Reduction
Rank 2 +2 Gambit Builder Mastery Cooldown Reduction
Enduring Assailment 0/5

Enduring Assailment

Increase the durations of your Suppression, Battering Strikes, and No Respite debuffs. You need 10 ranks in other traits in the Assailment branch. Rank 1 +3s Debuff Duration
Rank 2 +6s Debuff Duration
Rank 3 +10s Debuff Duration
Rank 4 +15s Debuff Duration
Rank 5 +20s Debuff Duration

Piercing Javelins 0/3

Piercing Javelins

Javelin Skills and Gambits are less likely to be avoided or resisted. You need 15 ranks in other traits in the Assailment branch. Rank 1 +1% Javelin Resistance Penetration Rank 2 +2% Javelin Resistance Penetration Rank 3 +4% Javelin Resistance Penetration
Suppression 0/5

Suppression

Adds a Damage debuff to Gambits in the War Cry - Desolation sequence.
Subsequent ranks will improve the potency of the debuff.
You need 15 ranks in other traits in the Assailment branch. Rank 2 +0.5% Outgoing Damage Debuff Rank 3 +1% Outgoing Damage Debuff Rank 4 +1.5% Outgoing Damage Debuff Rank 5 +2% Outgoing Damage Debuff

Javelin of Deadly Force 0/1

Javelin of Deadly Force

Ranged Skill30.2m Range
Max Targets: 10
With preparation, some Wardens can throw their javelins with such deadly force that it will pass completely through several bodies.

For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.

With the appropriate Assailment traits, this javelin will apply the Marked and Diminished Target debuffs to any targets hit.
[Ranged] Damage Cost: 381 Power Cooldown: 1m You need 20 ranks in other traits in the Assailment branch.
Adroit Ambush 0/1

Adroit Ambush

Adroit Manoeuvre will remove the induction of your next Ambush. You need 20 ranks in other traits in the Assailment branch.

Snap Shot 0/1

Snap Shot

Gambit Builders have a chance to reset your Javelin skill cooldowns. You need 25 ranks in other traits in the Assailment branch.
Fire at Will 0/1

Fire at Will

Skill Type: Buff Briefly enable your allies to deal more damage at range. Effects applied to the Fellowship within 40 meters: +5% Ranged Damage
+5% Tactical Damage
-10% Attack Duration
Duration: 10s Cost: 317 Power Cooldown: 1m You need 25 ranks in other traits in the Assailment branch.

Rapid Technique 0/1

Rapid Techniques

Skill Type: Buff You need 30 ranks in other traits in the Assailment branch. In times of need, wardens are able to rapidly speed up their foundational techniques.

The skill will remove your mastery skill cooldowns for 6 seconds while reducing your power costs.
Cost: 127 Power Cooldown: 1m 30s

Virtues

+
+
+
+
+
Remove Selection
Charity

Charity

VirtueRank: 88
Charity has its rewards.
+11,977 Resistance
+3,302 Physical Mitigation
+343 Vitality

Passive bonus: +696 Maximum Morale
Fortitude

Fortitude

VirtueRank: 88
Your struggles have built in you tremendous fortitude.
+4,642 Maximum Morale
+4,421 Critical Defence
+3,584 Resistance Rating

Passive bonus: +696 Maximum Morale
Mercy

Mercy

VirtueRank: 88
You have learned the value of mercy.
+9,271 Evade Rating
+482 Fate
+343 Vitality

Passive bonus: +696 Maximum Morale
Compassion

Compassion

VirtueRank: 88
Your compassion is one of your greatest strengths.
+6,604 Physical Mitigation
+3,302 Tactical Mitigation
+1,071 Armour Value

Passive bonus: +696 Maximum Morale
Honesty

Honesty

VirtueRank: 88
Your honesty has earned you the trust of those around you and the fear of your enemies.
+5,629 Tactical Mastery Rating
+331 Will
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Patience

Patience

VirtueRank: 88
Patience is a virtue.
+771 Maximum Power
+4,636 Evade Rating
+1,597 Critical Rating

Passive bonus: +696 Maximum Morale
Confidence

Confidence

VirtueRank: 88
Your actions have instilled in you a great sense of confidence.
+5,298 Critical Rating
+4,421 Finesse Rating
+2,785 Evade Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Honour

Honour

VirtueRank: 88
Your honour is without peer.
+4,642 Maximum Morale
+3,302 Tactical Mitigation
+2,649 Critical Defence

Passive bonus: +696 Maximum Morale
Tolerance

Tolerance

VirtueRank: 88
Your tolerance of others has taught you to shrug off much.
+6,604 Tactical Mitigation
+5,960 Resistance Rating
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Determination

Determination

VirtueRank: 88
Your determination has won you many victories.
+662 Agility
+2,815 Physical Mastery Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 88
Your idealism can brook no fault.
+964 Fate
+4,421 Incoming Healing Rating
+1,398 Maximum Morale

Passive bonus: +696 Maximum Morale
Valour

Valour

VirtueRank: 88
No one can ever question your valour.
+5,629 Physical Mastery Rating
+4,421 Finesse Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 88
The discipline you maintain makes you stronger in the face of danger.
+11,977 Resistance Rating
+4,421 Incoming Healing Rating
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Innocence

Innocence

VirtueRank: 88
Your innocence can be used as a shield.
+6,604 Physical Mitigation
+5,960 Resistance Rating
+1,987 Tactical Mitigation

Passive bonus: +696 Maximum Morale
Wisdom

Wisdom

VirtueRank: 88
You have found true wisdom.
+662 Will
+2,815 Tactical Mastery Rating
+2,649 Finesse Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 88
You have a proven empathy for those in need.
+3,544 Armour Value
+4,421 Critical Defence
+3,584 Resistance Rating

Passive bonus: +696 Maximum Morale
Justice

Justice

VirtueRank: 88
You are a servant of justice.
+98 in-combat Morale Regen
+2,321 Maximum Morale
+1,987 Tactical Mitigation

Passive bonus: +696 Maximum Morale
Wit

Wit

VirtueRank: 88
Your well-honed wit is a true advantage.
+8,833 Finesse Rating
+2,649 Critical Rating
+1,694 Physical Mastery Rating
+1,694 Tactical Mastery Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 88
Your fidelity has earned you the respect of those around you.
+6,604 Tactical Mitigation
+572 Vitality
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Loyalty

Loyalty

VirtueRank: 88
Your loyalty shall be rewarded.
+1,149 Vitality
+1,772 Armour Value
+2,649 Incoming Healing Rating

Passive bonus: +696 Maximum Morale
Zeal

Zeal

VirtueRank: 88
Your zeal drives you to perfection.
+662 Might
+2,815 Physical Mastery Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating

Permalink to this trait setup:

Nothing is saved until you click the "Save This!" button. Be sure to save your new build after editing the traits!

Swift Travel to another class: