Points Available: 98 | Points Spent: 0      

A strong bond with Beasts for attack and defence.

Allow your animal companions to deal devastating damage by supporting them with buffs and healing.

Wild Sigils:
Wizards Sigils will encourage your pets, tiering up different buffs for each element.

Wild Rage:
Elemental skills reduce the active cooldown of Sign of the Wild: Rage by 2s.

Coordination:
When your animal companion lands a critical strike, your next skill has no induction.
This effect cannot trigger more than once every 10s.

Sign of the Wild: Protection

Sign of the Wild: Protection

Fast40m Range
Tactical Skill
Command your pet to use a defensive ability, prioritizing survival above all else. [?] Light Damage Effects applied to your animal companion within 60 metres: Execute Protective Skill x[?] Incoming Damage Expires if out of combat for a short amount of time.
Duration: 20s
Cost: 336 Power Cooldown: 1m 30s
Sign of the Wild: Rage

Sign of the Wild: Rage

Fast40m Range
Tactical Skill
Command your pet to attack their target with a wild and damaging attack.
Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
[?] Light Damage Effects applied to your animal companion within 60 metres: Execute Raging Attack x[?] Incoming Damage Expires if out of combat for a short amount of time.
Duration: 20s
Cost: 202 Power Cooldown: 15s
show descriptions
Ranks earned: 0/35

Inner Flame

Inner Flame

Fast40m Range
Tactical Skill
Channel Duration: 3.5s
Skill Type: Fire, Heal
You need 5 ranks earned in the whole tree. Use Power to heal Morale for both yourself and your companion.
Must have a companion summoned.
Heals [Scaled] Morale every 1 second. Cost: 672 Power
Cost: 135 Power Per Second
Channeled Skill

Cooldown: 1m
Survival Instinct 0/5

Survival Instinct

Survival Instincts improve your pet's defences. You need 0 ranks in other traits in the Keeper of Animals branch. Rank 1 +5% Pet Morale
-1% Pet Incoming Damage
Rank 2 +10% Pet Morale
-2% Pet Incoming Damage
Rank 3 +15% Pet Morale
-3% Pet Incoming Damage
Rank 4 +20% Pet Morale
-4% Pet Incoming Damage
Rank 5 +25% Pet Morale
-5% Pet Incoming Damage
Potent Sigils 0/4

Potent Sigils

Having traced them countless times, your Wizard's Sigils have become extremely potent. You need 0 ranks in other traits in the Keeper of Animals branch. Rank 1 +5% Wizard's Sigil Damage Rank 2 +10% Wizard's Sigil Damage Rank 3 +15% Wizard's Sigil Damage Rank 4 +30% Wizard's Sigil Damage
Hunting Instinct 0/5

Hunting Instinct

Hunting Instincts improve your pet's damage and attack speed. You need 0 ranks in other traits in the Keeper of Animals branch. Rank 1 -1% Pet Attack Duration
+1% Pet Damage
+5% Call To Pet Damage
Rank 2 -2% Pet Attack Duration
+2% Pet Damage
+10% Call To Pet Damage
Rank 3 -3% Pet Attack Duration
+6% Pet Damage
+15% Call To Pet Damage
Rank 4 -4% Pet Attack Duration
+8% Pet Damage
+20% Call To Pet Damage
Rank 5 -5% Pet Attack Duration
+10% Pet Damage
+25% Call To Pet Damage

Inspiring Rage

Inspiring Rage

Sign of the Wild: Rage will inspire your allies to deal more Damage for a short time. Effects applied to the Raid within 40 metres:
+4% Damage
Duration: 10s
You need 10 ranks earned in the whole tree.
Unwearied Companions 0/5

Unwearied Companions

New animal companions arrive readied for combat. You need 5 ranks in other traits in the Keeper of Animals branch. Rank 1 New pets spawn with a morale bubble. Rank 2 +50% Bubble Magnitude Rank 3 +100% Bubble Magnitude Rank 4 +150% Bubble Magnitude Rank 5 +200% Bubble Magnitude
Need for Haste 0/3

Need for Haste

When found alone, you are adept at calling for a companion. You need 5 ranks in other traits in the Keeper of Animals branch. Rank 1 New pets spawn with a morale bubble. Rank 1 -20% Pet Summoning Induction
-10 Call to Pet Cooldown
Rank 2 -40% Pet Summoning Induction
-20 Call to Pet Cooldown
Rank 3 -60% Pet Summoning Induction
-45 Call to Pet Cooldown
Friend of the Wilds 0/1

Friend of the Wilds

Fast
Induction: 1s
You need 5 ranks in other traits in the Keeper of Animals branch. Summons a Bog-guardian companion.
The Bog-guardian excels at dealing damage from range.
Cost: 672 Power

Naturally Armed

Naturally Armed

Major Pet Commands will encourage your allies to take up their arms, dealing much more Damage for a short time. This effect leaves allies Exhausted. Effects applied to the Fellowship within 40 metres:
+10% Damage
Duration: 15s
You need 15 ranks earned in the whole tree.
Wild Alacrity 0/3

Wild Alacrity

Your companion learns to make the most of your encouragement. You need 10 ranks in other traits in the Keeper of Animals branch.

You must slot at least one of these traits:
- The Keeper of Animals
Rank 1 +4 Wild Sigil Durations Rank 2 +8 Wild Sigil Durations Rank 3 +16 Wild Sigil Durations
Prepare for War 0/4

Prepare for War

Increases Tactical damage dealt by both your pet and yourself. You need 10 ranks in other traits in the Keeper of Animals branch. Rank 1 +2100 Tactical Mastery Rating
+1 Pet Damage
+5% Damage Reduction while executing commands
Rank 2 +4200 Tactical Mastery Rating
+2 Pet Damage
+10% Damage Reduction while executing commands
Rank 3 +6300 Tactical Mastery Rating
+4 Pet Damage
+15% Damage Reduction while executing commands
Rank 4 +8400 Tactical Mastery Rating
+8 Pet Damage
+20% Damage Reduction while executing commands
Friend of Noble Birds 0/1

Friend of Noble Birds

Induction: 1s Summons an eagle companion.
The eagle is a noble creature which can deal damage and, if called upon, will sacrifice itself to save you.
Cost: 672 Power You need 10 ranks in other traits in the Keeper of Animals branch.

Battle Knowledge

Battle Knowledge

Fast
Induction: 1s
Your knowledge of histories allows you to encourage your allies, recalling images of noble banners carried steadfastly into the flames of war. Creates a circle in which your allies are empowered for a time. Duration: 15s +25% Melee Damage +25% Ranged Damage +25% Tactical Damage

Cost: 538 Power
Cooldown: 1m 30s You need 20 ranks earned in the whole tree.
Hearty Diet 0/6

Hearty Diet

Boosts the max Morale of your pet and yourself. At max rank, you gain both Tactical and Mitigation bonuses. You need 15 ranks in other traits in the Keeper of Animals branch. Rank 1 +129 Maximum Morale
+1% Pet Morale
Rank 2 +322 Maximum Morale
+2% Pet Morale
Rank 3 +515 Maximum Morale
+3% Pet Morale
Rank 4 +772 Maximum Morale
+4% Pet Morale
Rank 5 +1029 Maximum Morale
+5% Pet Morale
Rank 6 +1029 Maximum Morale
+5% Pet Morale
+2.5% [Self] Physical Mitigation
+2.5% [Self] Tactical Mitigation
Don't You Touch Him! 0/3

Don't You Touch Him!

Protective of your pet, you gain a damage buff if your pet is hit by a Critical attack.

You must slot at least one of these traits:
- The Keeper of Animals
- The Ancient Master
You need 15 ranks in other traits in the Keeper of Animals branch. Rank 1 Skills Earned: Retribution
If your pet is hit with a critical attack, you gain a damage bonus.
+5% Damage Buff
Rank 2 +10% Damage Buff Rank 3 +15% Damage Buff

Retribution

Immediate30m Range
Tactical Skill
Resistance: Tactical
Skill Type: Light
You need 15 ranks in other traits in the Keeper of Animals branch. Damages and stuns your enemy in retribution for their attacks on your companion. [?] Light Damage
3s Stun
Your Wizard's Sigils will be imbued with this fury. Duration: 4s Cost: 336 Power Cooldown: 1m
Catmint 0/1

Catmint

Learn to restore your companion's vigour with wild herbs.

You must slot at least one of these traits:
- The Keeper of Animals
- The Ancient Master
You need 15 ranks in other traits in the Keeper of Animals branch.

Catmint

Fast40m Range A herb enjoyed by your pets, restoring Morale and curing harmful conditions. Heals [?] Morale initially. Heals [?] - [?] morale every 2.0 seconds for 8 seconds. Removes up to 5 Disease, Wound, Fear, Poison effects with maximum strength of level+5 from the target.

Cost: 404 Power
Cooldown: 45s
Friend of Large Hunters 0/1

Friend of Large Hunters

Fast
Induction: 0.8s
Summons a sabre-tooth cat companion. The sabre-tooth cat hails from the north and can wield the cold of its home. You need 15 ranks in other traits in the Keeper of Animals branch. Cost: 672 Power

Fellowship Friend

Fellowship Friend

When your Pet scores a Critical Hit, a unique buff will be bestowed from your pet unto your fellowship. Bear:
-5% Incoming Melee Damage
-2% Incoming Ranged Damage

Birds:
-5% Incoming Tactical Damage
-2% Incoming Ranged Damage

Cats:
+3% Melee Damage
+2% Tactical Damage

Bog-guardian:
+3% Ranged Damage
+2% Tactical Damage
You need 25 ranks earned in the whole tree.
Loyalty 0/2

Loyalty

Your pet loves you. If you are hit by a Critical attack, your pet will sacrifice some Morale to heal you while taking some of your Threat. You need 20 ranks in other traits in the Keeper of Animals branch. Rank 1 Upon receiving a Critical Hit, your pet will sacrifice 5% of its Morale to heal 5% of your max Morale.
You cannot gain this effect more than once every 15s.
Rank 2 +10% Morale Exchanged
After-battle Treat 0/2

After-battle Treat

After a battle is finished, your pet receives positive reinforcement from you; it gains Morale and a damage buff. You need 20 ranks in other traits in the Keeper of Animals branch. Rank 1 On enemy defeat: Your pet heals 2% of its Maximum Morale and gains an Outgoing Damage buff
+5% Attack Damage
Rank 2 +10% Attack Damage
Unbreakable Bond 0/1

Unbreakable Bond

Learn to create an unbreakable bond with your companion, absorbing and reducing their Incoming Damage.

You must slot at least one of these traits:
- The Keeper of Animals
- The Ancient Master
You need 20 ranks in other traits in the Keeper of Animals branch.

Unbreakable Bond

Fast40m Range
Tactical Skill
Skill Type: Fire, Heal
Draw upon the bond you share with your animal companion, redirecting your healing to your companion while redirecting their incoming Damage from Morale to Power. Every point of damage done to Morale is transformed into [?] points of damage to Power.
Cannot Evade, Parry or Block.
Duration: 15s
On Use:
100% of all incoming healing is redirected to the targe of Unbreakable Bond skill. Cost: 672 Power
Cost: 269 Power Per Second
Toggle Skill
Cooldown: 1m

Bolstered Bond

Bolstered Bond

Your pets are dramatically strengthened through your shared bond. All Pets Gain:
+30% Morale
+35% Damage
+30% Power
+10% Crit Chance
+5% All Mitigations
+5% Resistances
+7% Evade, +3% Parry
You need 30 ranks earned in the whole tree.
Don't Interrupt Me 0/3

Don't Interrupt Me

Enemies who interrupt your inductions pay dearly for their rudeness.
At base, you return and absorb 7% of damage.
You need 25 ranks in other traits in the Keeper of Animals branch. Rank 1 You absorb and reflect a percentage of all damage done to you whilst inducting. Rank 2 +7% Damage Returned
+7% Damage Absorbed
Rank 3 +13% Damage Returned
+13% Damage Absorbed
Critical Coordination 0/1

Critical Coordination

You and your companion fight in perfect harmony. You need 25 ranks in other traits in the Keeper of Animals branch. Rank 1 When your Pet scores a Critical Hit, your next skill is guaranteed to Crit as well.

Tutelage of the Brown Wizard

Tutelage of the Brown Wizard

Your training with Radagast strengthens the bonuses from your Wild Sigils when they are at full potency. Wild Fire Tier 5:
+15% Sign of the Wild: Rage Critical Chance

Wild Lightning Tier 5:
Crowd Control Immunity

Wild Frost Tier 5:
+5s Sign of the Wild: Protection Duration
You need 35 ranks earned in the whole tree.
A Murder of Crows 0/1

A Murder of Crows

Fast30m Range
Tactical Skill
You need 30 ranks in other traits in the Keeper of Animals branch.
Must have selected Keeper of Animals line.
You summon a murder of crows to tear apart your enemy, damaging and disorienting them for a time. This effect does not stack with other potent Incoming Damage effects. [?] Beleriand Damage every 1.0 second for 15 seconds.
+5% Miss Chance
+25% Incoming Damage
Duration: 20s
Every 1 second:
Effects applied to enemies within 5 metres:
[?] Beleriand Damage
Duration: 15s Cost: 941 Power Cooldown: 2m
Feral 0/1

Feral

You are inspired by your pet companion, and take on a few of its fighting characteristics. You need 30 ranks in other traits in the Keeper of Animals branch.
Must have selected Keeper of Animals line.
Gain a unique buff based on which pet you have summoned.

Bears: +10% Max Morale
Birds: -15% Inductions, Induction Setback Immunity
Felines: +5% Critical Chance, +10% Melee Damage
Bog-guardians: +5m Damaging Skill Range, +2.5% Tactical Critical Chance
 

Uses the strength of nature to damage foes.

Strengthen your bond with the elements, using fire, frost, and storms to maximize damage to your enemies.

+20% Fire-type Damage
-2s Burning Embers Cooldown

show descriptions
Ranks earned: 0/35

Improved Ignition

Improved Ignition

Fires heat air and reduce its moisture, practically inviting lightning to strike. When it does, it strikes hard. Lightning Skills gain the ability to consume Burning Embers for bonus damage.
When consuming higher tiers of Burning Embers, this damage is greatly increased.
You need 5 ranks earned in the whole tree.
Master of the Unseen 0/5

Master of the Unseen

Learn to bend the unseen world to your will, making the most of nature's immaterial fury. You need 0 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +2% Tactical Damage Rank 2 +4% Tactical Damage Rank 3 +6% Tactical Damage Rank 4 +8% Tactical Damage Rank 5 +10% Tactical Damage
Master of Fire 0/5

Master of Fire

Learn to coax flames to burn hotter and brighter. You need 0 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +5% Fire-type Damage Rank 2 +10% Fire-type Damage Rank 3 +15% Fire-type Damage Rank 4 +20% Fire-type Damage Rank 5 +25% Fire-type Damage
Master of Storms 0/5

Master of Storms

Learn the intricacies of storms and the devastating lightning they bring. You need 0 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +5% Lightning-type Damage Rank 2 +10% Lightning-type Damage Rank 3 +15% Lightning-type Damage Rank 4 +20% Lightning-type Damage Rank 5 +25% Lightning-type Damage

Master of the Elements

Master of the Elements

You are a master of using multiple elements to your advantage. When you use a Frost skill directly after a Lightning or Fire Skill, it will deal an additional effect. After using a Lightning Skill, your Frost Skills will slow enemies.
After using a Fire Skill, your Frost Skills will make enemies Brittle, increasing their incoming Critical Chance. +10% Fire-type Damage
+10% Lightning-type Damage
+10% Frost-type Damage
You need 10 ranks earned in the whole tree.
Burning Earth 0/3

Burning Earth

The Cracked Earth skill burns hotter, dealing additional damage. You need 5 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +10% Cracked Earth Damage Rank 2 +20% Cracked Earth Damage Rank 3 +30% Cracked Earth Damage
Storm and Staff 0/1

Storm and Staff

Motes of lightning periodically gather around your staff, allowing your Staff Strike to call down a bolt of lightning. You need 5 ranks in other traits in the Master of Nature's Fury branch. Rank 1 Every 15 seconds:
Lightning crackles around your staff.

Lightning Storm Critical Hits attract lightning motes to you.

While charged with lightning, your staff can be used to call down a Lightning Strike on a nearby foe.

Staff Sweep

Staff Sweep

Fast5.0m Range
Tactical Skill
Max Targets: 5
Radius: 5m
Skill Type: Frost
Sweeps the staff to strike surrounding foes. [?] Frost Damage Cost: 135 Power Cooldown: 12s You need 15 ranks earned in the whole tree.
Fend Them Off 0/3

Fend Them Off

Increases the bonus damage dealt when Staff Strike consumes a Flank. You need 10 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Storm and Staff at Rank 1
Rank 1 +25% Staff Strike Flank Damage Rank 2 +50% Staff Strike Flank Damage Rank 3 +100% Staff Strike Flank Damage

Sticky Gourd

Sticky Gourd

Fast30m Range
Tactical Skill
Max Targets: 5
Radius: 5m
Induction: 0.5s
Skill Type: Fire
Smashes the foe with burning pitch, dealing Fire damage. [?] Fire Damage
[?] Fire Damage every 2.0s for 10 seconds.
-3% Tactical Mitigation
-3% Physical Mitigation
Duration: 20s Frost Vulnerability Duration: 10s Cost: 538 Power Cooldown: 30s You need 20 ranks earned in the whole tree.
Unyielding Sweep 0/3

Unyielding Sweep

Your staff is resolute and using it in combat helps improve your focus. You need 15 ranks in other traits in the Master of Nature's Fury branch.

You must slot at least one of these traits:
- Master of Nature's Fury
Rank 1 +20% Staff Sweep Damage Rank 2 4 Staff Sweep Crit Buff Duration +40% Staff Sweep Damage Rank 3 8 Staff Sweep Crit Buff Duration +60% Staff Sweep Damage
Lightning Storm 0/3

Lightning Storm

Fast30m Range
Tactical Skill
Max Targets: 5
Radius: 7m
Induction: 1.3s
Resistance: Tactical
Skill Type: Lightning
You need 15 ranks in other traits in the Master of Nature's Fury branch. Vicious lightning strikes at the enemy. With Improved Ignition, this skill can cash-out Burning Embers for bonus damage. 3 Attacks:
[?] Lightning Damage
[?] Lightning Damage
[?] Lightning Damage
Frost Vulnerability Duration: 10s Cost: 941 Power Applied to self on critical: Lightning crackles around your staff. Cooldown: 1m

Rank 1
Gain skill Lightning Storm
+10% Lightning Storm Damage
Rank 2 +20% Lightning Storm Damage Rank 3 +30% Lightning Storm Damage

Quickening Flame

Quickening Flame

Flames warm you and improve your dexterity. Fire skills reduce the inductions of your offensive skills.
This effect tiers up to 3 times.
You need 25 ranks earned in the whole tree.
Slow Burn 0/3

Slow Burn

Burning Embers lasts much longer. You need 20 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +1 Burning Embers Pulse(s) Rank 2 +2 Burning Embers Pulse(s) Rank 3 +3 Burning Embers Pulse(s)
Fierce Lightning 0/5

Fierce Lightning

Your Lightning skills may set your enemies alight, dealing additional Fire damage over time. You need 20 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Lightning-storm at Rank 1
Rank 1 +20% Chance for Lightning skills to ignite targets Rank 2 +40% Chance for Lightning skills to ignite targets Rank 3 +60% Chance for Lightning skills to ignite targets Rank 4 +80% Chance for Lightning skills to ignite targets Rank 5 +100% Chance for Lightning skills to ignite targets

Ents go to War

Ents go to War

Fast30m Range
Tactical Skill
Max Targets: 5
Radius: 5m
Induction: 1.5s
Resistance: Tactical
Shakes the earth as if an Ent stamped his foot, greatly damaging several enemies.
If your target has recently been shaken by Cracked Earth, this skill deals bonus damage.
[?] Beleriand Damage
Knocks down targets below 20% Morale
Duration: 1s Cost: 807 Power Cooldown: 1m You need 30 ranks earned in the whole tree.
Ancient Fire 0/5

Ancient Fire

Gives Gust of Wind a chance to upgrade the Burning Embers DoT effect.

You must slot at least one of these traits:
- Master of Nature's Fury
- The Ancient Master
You need 25 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Dry Kindling at Rank 2
Rank 1 +20% Chance for Gust of Wind to tier up Burning Embers Rank 2 +40% Chance for Gust of Wind to tier up Burning Embers Rank 3 +60% Chance for Gust of Wind to tier up Burning Embers Rank 4 +80% Chance for Gust of Wind to tier up Burning Embers Rank 5 +100% Chance for Gust of Wind to tier up Burning Embers
Dry Kindling 0/2

Dry Kindling

Burning Embers has a chance to burn hotter. You need 25 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Slow Burn at Rank 1
Rank 1 Burning Embers can be reapplied, tiering up the Damage over Time effect and increasing the potency of subsequent Lightning cash-outs. Rank 2 +1 Embers Max Tier
Mighty Wind 0/3

Mighty Wind

Gust of Wind has a chance to spread the flames of Burning Embers from foe to foe. You need 25 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Dry Kindling at Rank 2
Rank 1 +25% Chance for Gust of Wind to spread Burning Embers Rank 2 +50% Chance for Gust of Wind to spread Burning Embers Rank 3 +100% Chance for Gust of Wind to spread Burning Embers
Ring of Fire 0/5

Ring of Fire

Fast
Induction: 1s
Skill Type: Fire
Learn to create a warded circle of flame on the ground, which burns enemies unfortunate enough to find themselves encircled. You need 25 ranks in other traits in the Master of Nature's Fury branch. An attack leaving a flaming circle upon the ground that enemies fear to enter. Duration: 15s
Every 1 second:
[?] Fire Damage Expires if out of combat for a short amount of time. Frost Vulnerability Duration: 10s Cost: 269 Power Cooldown: 1m 15s

Rank 1
Gain skill Ring of Fire Rank 2 +25% Ring of Fire Damage Rank 3 +50% Ring of Fire Damage Rank 4 +75% Ring of Fire Damage Rank 5 +100% Ring of Fire Damage

Flame of Anor

Flame of Anor

Your sigil of fire burns exceptionally hot, wounding enemies around your target. Wizard's Fire burns enemies around your target.
When a target is afflicted with Burning Embers, your Wizard's Fire will fix it in place, causing it to tier up over time - continuously reapplying or tiering up Burning Embers each time Wizard's Fire pulses.
+1 Wizard's Fire DoT Pulses
You need 35 ranks earned in the whole tree.
Nature's Fury 0/1

Nature's Fury

Fast30m Range
Tactical Skill
Induction: 1.3s
Skill Type: Lightning
You need 30 ranks in other traits in the Master of Nature's Fury branch.
Must have selected Master of Nature's Fury line.
Whirls Frost damage around the enemy, with a chance to deal Lightning damage-over-time. [?] Frost Damage Every 2 seconds: [?] Frost Damage Effects applied to enemies within 5 metres:
[?] Frost Damage
Effects applied to enemies within 5 metres:
40% chance to apply
[?] Fire Damage every 2.0 seconds for 10 seconds.
15% chance to apply
[?] Lightning Damage
Duration: 10s Empowered Gust of Wind and Wizard's Frost
+10% Critical Chance
+30% Fire-type Damage
+30% Lightning-type Damage
+30% Frost-type Damage
Duration: 15s Cost: 672 Power Cooldown: 2m
Fire Shield 0/1

Fire Shield

Your Fire skills have a 25% chance to raise a protective shield around you, boosting your defences and reflecting Fire Damage at attackers. You need 30 ranks in other traits in the Master of Nature's Fury branch.
Must have selected Master of Nature's Fury line.
You will need to wait 5s after a shield expires to trigger a new one.
 

Uses lore knowledge to hinder and confound foes.

Focus on your knowledge of the natural world to support your allies, using a wide range of signs and lores to support your allies while hindering your foes.

Insult to Injury:
When used, Ancient Craft and Bane Flare will each cause your next Lightning skill to deal bonus Damage.
Test of Will and Sticky Tar will each cause your next Fire skill to deal bonus Damage.

Nature Spirit (Spirit Mote)

Nature Spirit (Spirit Mote)

Fast
Induction: 1s
Summons a spirit companion.
The Spirit of Nature can greatly aid in restoring the Morale of your fellows.
Cost: 672 Power
Fire and Frost Lore

Fire and Frost Lore

Fast40m Range
Tactical Skill
Resistance: Tactical
Your knowledge of the elements is able to weaken and dismay your foe, reducing their Outgoing Damage. x0.9 Outgoing Damage Duration: 30s Cost: 202 Power
Test of Will

Test of Will

Fast40m Range
Tactical Skill
Induction: 1s
Resistance: Tactical
Damages and stuns the target.
This skill has a large bonus to its Critical chance and magnitude.
[?] Light Damage 5s Stun Cost: 404 Power Cooldown: 45s
show descriptions
Ranks earned: 0/35

Sticky Tar

Sticky Tar

Fast
Induction: 1s
Smash a phial of sticky tar onto the ground.
Slows movement speed of enemies who run through tar, and makes them vulnerable to attack.
This vulnerability will continue for a time after an enemy has left the tar or the tar has dissipated.
Duration: 20s -50% Movement Speed
-10% Tactical Mitigation
-8% Physical Mitigation
Cost: 404 Power Cooldown: 1m 30s You need 5 ranks earned in the whole tree.
Grasping Earth 0/1

Grasping Earth

Learn to draw upon the very earth to restrain your foes. You need 0 ranks in other traits in the The Ancient Master branch. Rank 1 Cracked Earth will root your targets after 3s. Rank 2 -50% Cracked Earth Damage
Shield of Knowledge 0/5

Shield of Knowledge

Use your vast knowledge to your advantage in every situation. You need 0 ranks in other traits in the The Ancient Master branch. Rank 1 Using a Lore skill will briefly reduce your Incoming Damage Rank 2 +1% Shield of Knowledge Potency Rank 3 +2% Shield of Knowledge Potency Rank 4 +3% Shield of Knowledge Potency Rank 5 +4% Shield of Knowledge Potency
Bane Flare 0/3

Bane Flare

Fast10.2m Range
Tactical Skill
Max Targets: 5
Radius: 10m
Induction: 0.5s
Resistance: Physical
You need 0 ranks in other traits in the The Ancient Master branch. A flare in the sky dazes enemies, but damage will break their stupor. 15s Daze
100% break chance on damage after 2s
Cost: 672 Power Cooldown: 1m 30s

Rank 1
Gain skill Bane Flare Rank 2 -30 Bane Flare Cooldown Rank 3 -60 Bane Flare Cooldown
Force of Will 0/5

Force of Will

Your sheer force of will allows your debuffs to last longer on your enemies.
Affects Slow Burn, Brittle Frost, Fire and Frost Lore, Wind Lore, Ancient Craft, Sticky Tar, and Knowledge of the Lore-master
You need 0 ranks in other traits in the The Ancient Master branch. Rank 1 +3 Debuff Durations Rank 2 +6 Debuff Durations Rank 3 +9 Debuff Durations Rank 4 +12 Debuff Durations Rank 5 +15 Debuff Durations

Storm Lore

Storm Lore

Fast5.2m Range
Tactical Skill
Max Targets: 5
Radius: 5m
Resistance: Physical
Skill Type: Lightning
You need 10 ranks earned in the whole tree. A thunder-clap stuns surrounding enemies briefly, inflicting weak damage. [?] Lightning Damage
3s Stun
Duration: 10s Cost: 538 Power Cooldown: 2m
Earth Power 0/3

Earth Power

Strengthen your bond with the earth, improving the root from Cracked Earth. You need 5 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Grasping Earth at Rank 1
Rank 1 +5 Cracked Earth Root Duration Rank 2 +10 Cracked Earth Root Duration Rank 3 +20 Cracked Earth Root Duration
Mending Lore 0/5

Mending Lore

Increases Outgoing Healing per Rank. You need 5 ranks in other traits in the The Ancient Master branch. Rank 1 +5% Outgoing Healing Effect Modifier Rank 2 +10% Outgoing Healing Effect Modifier Rank 3 +15% Outgoing Healing Effect Modifier Rank 4 +20% Outgoing Healing Effect Modifier Rank 5 +25% Outgoing Healing Effect Modifier
Power of Knowledge 0/1

Power of Knowledge

Learn to strengthen your Power of Knowledge, improving both its damage and restoration. You need 5 ranks in other traits in the The Ancient Master branch. Rank 1 +15% Power Healing and damage from Power of Knowledge

Bountiful Power

Share the Power - Fellowship

Fast
Induction: 1s
Skill Type: Heal
Transfer Power to nearby Fellows. Effects applied to the Fellowship within 25 meters: +[?] Power

Cost: 1,350 Power
Cooldown: 1m You need 15 ranks earned in the whole tree.
See All Ends 0/1

Sign of Power: See All Ends

Fast
Resistance: Tactical
You need 10 ranks in other traits in the The Ancient Master branch. Call upon your power of foresight, allowing you to avoid some incoming damage and masterfully using your staff to turn aside incoming blows. x0.45 Incoming Damage
+100% Partial Parry Chance
Duration: 3s Cost: 269 Power Cooldown: 20s
Flow of Power 0/5

Flow of Power

You learn to share your Power with your allies. Subsequent ranks improve the Power restoration by Power of Knowledge and Share the Power. You need 15 ranks in other traits in the The Ancient Master branch. Rank 1 +10% Power Restored
Skills Earned: Share the Power
Rank 2 +20% Power Restored
-3 Power Share Cooldowns
Rank 3 +30% Power Restored
-6 Power Share Cooldowns
Rank 4 +40% Power Restored
-9 Power Share Cooldowns
Rank 5 +50% Power Restored
-15 Power Share Cooldowns

Herb-lore

Herb-lore

Fast40m Range
Tactical Skill
Max Targets: 5
Radius: 8m
Resistance: Tactical
You learn to use Herb Lore. Rapidly-growing roots hold several enemies in place. 30s Root
50% break chance on damage after 1s
Cost: 404 Power Cooldown: 2m You need 20 ranks earned in the whole tree.
Blinding Flash 0/1

Blinding Flash

Fast40m Range
Tactical Skill
Resistance: Physical
You need 15 ranks in other traits in the The Ancient Master branch. A flash instantly dazes the enemy, but damage will break its stupor. 10s Daze
100% break chance on damage
Interrupts Inductions Cost: 202 Power Cooldown: 30s
Righteousness 0/1

Sign of Power: Righteousness

Fast40m Range You need 15 ranks in other traits in the The Ancient Master branch. Renders an ally immune to stuns, dazes, and other combat states. 15s Combat State

Cost: 202 Power
Cooldown: 45s
Wind Lore 0/1

Wind Lore

Fast40m Range
Tactical Skill
Max Targets: 5
Radius: 8m
Resistance: Tactical
You need 15 ranks in other traits in the The Ancient Master branch.

You must slot at least one of these traits:
- The Keeper of Animals
- The Ancient Master
Increases enemies' incoming damage. +5% Incoming Damage Duration: 30s Cost: 269 Power Cooldown: 5s

Air-lore

Air-lore

Fast40m Range Air continually swirls around your target ally, inflicting damage on any who strike it.

Cannot be used on self.

Damages attackers.
On any damage:
50% chance to Negate 15% damage
50% chance to Reflect 15% of damage
Duration: 20s Cost: 538 Power Cooldown: 1m 30s You need 25 ranks earned in the whole tree.
Explosive Flash 0/3

Explosive Flash

Learn to carefully mix a more volatile concoction for your Blinding Flash. It may be less stable, but so long as it is used immediately, it greatly improves the power of its flash and fury. You need 20 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Blinding Flash at Rank 1
Rank 1 +5 Blinding Flash Duration Rank 2 +10 Blinding Flash Duration Rank 3 +20 Blinding Flash Duration
Immemorial Wind 0/1

Immemorial Wind

Using Wind Lore on an enemy afflicted by Fire and Frost Lore will spread the flames to nearby foes. You need 20 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Wind Lore at Rank 1
Pleasant Breeze 0/5

Pleasant Breeze

Learn to whip up a breeze not to freeze your foes but to cool your allies, restoring Morale. Rank 1 Gain skill Pleasant Breeze
+5% Pleasant Breeze Heal
Rank 2 +10% Pleasant Breeze Heal Rank 3 +15% Pleasant Breeze Heal Rank 4 +20% Pleasant Breeze Heal Rank 5 +25% Pleasant Breeze Heal

Pleasant Breeze

Fast30m Range
Tactical Skill
Max Targets: 7
Radius: 6m
Skill Type: Heal
You need 20 ranks in other traits in the The Ancient Master branch. Direct a pleasant breeze towards your allies to re-invigourate them. +[?] Morale
Cost: 538 Power
Cooldown: 30s

Ancient Craft

Ancient Craft

Fast10m Range
Tactical Skill
Max Targets: 7
Radius: 5m
Resistance: Tactical
You need 30 ranks earned in the whole tree. Debuffs enemies' armour with a handful of thrown metal. -12.5% Tactical Mitigation
-12.5% Physical Mitigation
Duration: 20s Cost: 404 Power Cooldown: 1m
Quick Packing 0/3

Quick Packing

Your countless hours spent mixing herbs and salves make you adroit at mixing up a fresh batch without hardly thinking about it at all. You need 25 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Explosive Flash at Rank 3
Rank 1 -5 Blinding Flash Cooldown Rank 2 -10 Blinding Flash Cooldown Rank 3 -15 Blinding Flash Cooldown
Disable 0/3

Disable

Increases Stun duration. You need 25 ranks in other traits in the The Ancient Master branch. Rank 1 +0.75s Stun Duration Rank 2 +1.5s Stun Duration Rank 3 +2.5s Stun Duration
Firm Grasp 0/3

Firm Grasp

Increases Breakout Grace Period on all crowd-control skills. You need 25 ranks in other traits in the The Ancient Master branch. Rank 1 +1s Breakout Grace Period Duration Rank 2 +2s Breakout Grace Period Duration Rank 3 +3s Breakout Grace Period Duration
Beacon of Hope 0/1

Beacon of Hope

Your gift of hope is a beacon in the darkness, restoring the Morale of allies around your target. You need 25 ranks in other traits in the The Ancient Master branch. Rank 1 Light of Hope becomes Beacon of Hope, which heals allies in a radius around your target.

Water Lore applies an Incoming Healing buff to your target.

Beacon of Hope

Fast30m Range
Tactical Skill
Induction: 1s
Skill Type: Heal
Transfers Morale to your allies and companions. Effects applied to the Fellowship within 15 metres: +[?] Morale
Heals [?] Morale every 2.0 seconds for 10 seconds.

Cost: [?] Morale
Cooldown: 15s

Warding Knowledge

Warding Knowledge

Fast
Induction: 1s
Creates a warded circle in which you and your allies take reduced damage. Duration: 15s x0.7 Incoming Damage

Cost: 538 Power
Cooldown: 2m 30s You need 35 ranks earned in the whole tree.
The Ancient Master 0/1

The Ancient Master

Learn to draw upon your deep well of knowledge and lore, focusing your abilities and improving many skills.
This skill immediately grants you the maximum number of Ancient Master charges, but Critical hits (1s cooldown) with your skills will also build charges over time.

The Ancient Master

Fast
Resistance: Tactical
You need 30 ranks in other traits in the The Ancient Master branch.
Must have selected The Ancient Master line.
Drawing upon your deep well of knowledge and lore, you are able to focus your abilities, improving many skills.
Each time you use an improved skill, you will expend one Mastery.
Fire and Frost Lore: Becomes AoE
SoP:Righteousness: +20s Duration
SoP:See All Ends: Doubled Effectiveness
SoP:Vigilance: Increases allies' Critical Defence
Air Lore: Applies a Bubble
Water Lore: Becomes AoE
Beacon of Hope: Increased Potency
Wind Lore: Increased Potency
Burning Embers: Becomes AoE
Gust of Wind: Increased Damage and applies Brittle Frost
Wizard's Frost: Becomes AoE and increases Enemy Inductions
Wizard's Fire: Devastating Burn
Wizard's Spark: Stuns Target
Cost: 538 Power Cooldown: 3m
Enfeeble 0/1

Enfeeble

The debuff strength of the following skills are increased for the first 10s of their cast: You need 30 ranks in other traits in the The Ancient Master branch.
Must have selected The Ancient Master line.
Ancient Craft
Knowledge of the Lore-master

Virtues

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Charity

Charity

VirtueRank: 98
Charity has its rewards.
+23,694 Resistance
+5,118 Physical Mitigation
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Fortitude

Fortitude

VirtueRank: 98
Your struggles have built in you tremendous fortitude.
+9,930 Maximum Morale
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Mercy

Mercy

VirtueRank: 98
You have learned the value of mercy.
+18,429 Evade Rating
+973 Fate
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Compassion

Compassion

VirtueRank: 98
Your compassion is one of your greatest strengths.
+10,236 Physical Mitigation
+5,118 Tactical Mitigation
+1,638 Armour Value

Passive bonus: +1,490 Maximum Morale
Honesty

Honesty

VirtueRank: 98
Your honesty has earned you the trust of those around you and the fear of your enemies.
+10,236 Tactical Mastery Rating
+1,169 Will
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Patience

Patience

VirtueRank: 98
Patience is a virtue.
+1,558 Maximum Power
+9,213 Evade Rating
+3,948 Critical Rating

Passive bonus: +1,490 Maximum Morale
Confidence

Confidence

VirtueRank: 98
Your actions have instilled in you a great sense of confidence.
+13,160 Critical Rating
+8,774 Finesse Rating
+5,528 Evade Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Honour

Honour

VirtueRank: 98
Your honour is without peer.
+9,930 Maximum Morale
+5,118 Tactical Mitigation
+5,265 Critical Defence

Passive bonus: +1,490 Maximum Morale
Tolerance

Tolerance

VirtueRank: 98
Your tolerance of others has taught you to shrug off much.
+10,236 Tactical Mitigation
+11,891 Resistance Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Determination

Determination

VirtueRank: 98
Your determination has won you many victories.
+2,330 Agility
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 98
Your idealism can brook no fault.
+1,947 Fate
+8,774 Incoming Healing Rating
+2,979 Maximum Morale

Passive bonus: +1,490 Maximum Morale
Valour

Valour

VirtueRank: 98
No one can ever question your valour.
+10,236 Physical Mastery Rating
+8,774 Finesse Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 98
The discipline you maintain makes you stronger in the face of danger.
+23,694 Resistance Rating
+8,774 Incoming Healing Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Innocence

Innocence

VirtueRank: 98
Your innocence can be used as a shield.
+10,236 Physical Mitigation
+11,891 Resistance Rating
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wisdom

Wisdom

VirtueRank: 98
You have found true wisdom.
+2,330 Will
+5,118 Tactical Mastery Rating
+5,265 Finesse Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 98
You have a proven empathy for those in need.
+5,460 Armour Value
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Justice

Justice

VirtueRank: 98
You are a servant of justice.
+199 in-combat Morale Regen
+4,965 Maximum Morale
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wit

Wit

VirtueRank: 98
Your well-honed wit is a true advantage.
+17,553 Finesse Rating
+6,580 Critical Rating
+3,071 Physical Mastery Rating
+3,071 Tactical Mastery Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 98
Your fidelity has earned you the respect of those around you.
+10,236 Tactical Mitigation
+1,158 Vitality
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Loyalty

Loyalty

VirtueRank: 98
Your loyalty shall be rewarded.
+2,317 Vitality
+2,730 Armour Value
+5,265 Incoming Healing Rating

Passive bonus: +1,490 Maximum Morale
Zeal

Zeal

VirtueRank: 98
Your zeal drives you to perfection.
+2,330 Might
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating

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