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A strong bond with Beasts for attack and defence.

Animal companions ensure their keeper's survival, using bonuses and pet-master interactions to help both thrive in battle.

Your companions have the following bonuses:
+5% Morale
+5% Power
+2% Attack Speed
+2% Outgoing Damage
+1% Critical Chance
+2% Block Chance
+2% Parry Chance
+2% Evade Chance
+1 Stealth Level
+1 Stealth Detection

Coordination:
When your animal companion lands a critical strike, your next skill has no induction.
This effect cannot trigger more than once every 10s.

show descriptions
Ranks earned: 0/35

Stamp Out the Fire

Stamp Out the Fire

Your pets deal bonus damage to enemies suffering from Burning Embers. You need 5 ranks earned in the whole tree.
Sign of the Wild: Protection 0/5

Sign of the Wild: Protection

Increases your pet's defences. You need 0 ranks in other traits in the Keeper of Animals branch. Rank 1 +5% Pet Morale
-1% Pet Incoming Damage
Rank 2 +10% Pet Morale
-2% Pet Incoming Damage
Rank 3 +15% Pet Morale
-3% Pet Incoming Damage
Rank 4 +20% Pet Morale
-4% Pet Incoming Damage
Rank 5 +25% Pet Morale
-5% Pet Incoming Damage
Sign of the Wild: Rage 0/5

Sign of the Wild: Rage

Increases your pet's damage and attack speed. You need 0 ranks in other traits in the Keeper of Animals branch. Rank 1 -1% Pet Attack Duration
+5% Pet Damage
Rank 2 -2% Pet Attack Duration
+10% Pet Damage
Rank 3 -3% Pet Attack Duration
+15% Pet Damage
Rank 4 -4% Pet Attack Duration
+20% Pet Damage
Rank 5 -5% Pet Attack Duration
+25% Pet Damage

Peerless Wisdom

Peerless Wisdom

You have a greater chance of reflecting damage when using Wisdom of the Council. +10% Wisdom of the Council Damage Negation Chance You need 10 ranks earned in the whole tree.
Go for the Throat 0/5

Go for the Throat

Increases your pet's Critical rating. You need 5 ranks in other traits in the Keeper of Animals branch. Rank 1 +1% Pet Critical Chance and Damage Rank 2 +2% Pet Critical Chance and Damage Rank 3 +3% Pet Critical Chance and Damage Rank 4 +4% Pet Critical Chance and Damage Rank 5 +5% Pet Critical Chance and Damage
Lesser Giant Eagle 0/1

Eagle-friend

Induction: 1.5s You need 5 ranks in other traits in the Keeper of Animals branch. Summons an eagle companion.
The eagle is a noble creature which can deal damage and, if called upon, will sacrifice itself to save you.
Cost: (Level × 2) Power
Inner Flame 0/3

Inner Flame

Tactical Skill40m Range
Channel Duration: 10s
Skill Type: Fire, Heal
Earns the skill: Inner Flame.
The skill heals Morale and tiers up a Fire Damage buff as you channel.
You need 5 ranks in other traits in the Keeper of Animals branch. Use Power to heal Morale for both yourself and your companion.
Inner Flame tiers up a Fire damage buff as it channels, up to a cap.
Must have a companion summoned.
+2% Fire-type Damage Duration: 15s Heals [Scaled] Morale every 1 second. On Use: Every 2 seconds:
+2% Fire-type Damage
Duration: 15s
Cost: (Level × 1.5) Power
Cost: [Scaled] Power Per Second
Channeled Skill

Cooldown: 1m

Rank 1
Gain skill Inner Flame
+5% Inner Flame Base Healing
+2% Fire Damage per Tier
Rank 2 +10% Inner Flame Base Healing
+4% Fire Damage per Tier
Rank 3 +15% Inner Flame Base Healing
+6% Fire Damage per Tier

Raven's Protection

Raven's Protection

The Raven now offers a Tactical Mitigation buff to you and your fellows. You need 15 ranks earned in the whole tree.
Prepare for War 0/5

Prepare for War

Increases Tactical damage dealt by both your pet and yourself. You need 10 ranks in other traits in the Keeper of Animals branch. Rank 1 +4139 Tactical Mastery Rating
+4139.461 Pet Physical and Tactical Mastery
Rank 2 +6209 Tactical Mastery Rating
+6209.192 Pet Physical and Tactical Mastery
Rank 3 +8279 Tactical Mastery Rating
+8278.922 Pet Physical and Tactical Mastery
Rank 4 +10349 Tactical Mastery Rating
+10348.653 Pet Physical and Tactical Mastery
Rank 5 +12418 Tactical Mastery Rating
+12418.383 Pet Physical and Tactical Mastery
Prepared Materials 0/3

Prepared Materials

You attack faster now that you are prepared for battle. You need 10 ranks in other traits in the Keeper of Animals branch. Rank 1 -5% All Skill Inductions Rank 2 -10% All Skill Inductions Rank 3 -15% All Skill Inductions

Critical Coordination

Critical Coordination

When your Pet scores a Critical Hit, your next skill is guaranteed to Crit as well. You need 20 ranks earned in the whole tree.
Hearty Diet 0/6

Hearty Diet

Boosts the max Morale of your pet and yourself. At max rank, you gain both Tactical and Mitigation bonuses. You need 15 ranks in other traits in the Keeper of Animals branch. Rank 1 +2980 Maximum Morale
+1% Pet Morale
Rank 2 +4473 Maximum Morale
+2% Pet Morale
Rank 3 +5960 Maximum Morale
+3% Pet Morale
Rank 4 +7452 Maximum Morale
+4% Pet Morale
Rank 5 +8940 Maximum Morale
+5% Pet Morale
Rank 6 +8940 Maximum Morale
+5% Pet Morale
+2.5% [Self] Physical Mitigation
+2.5% [Self] Tactical Mitigation
Don't You Touch Him! 0/3

Don't You Touch Him!

Protective of your pet, you gain a damage buff if your pet is hit by a Critical attack. You need 15 ranks in other traits in the Keeper of Animals branch. Rank 1 If your pet is hit with a critical attack, you gain a damage bonus.
+5% Damage Buff
Rank 2 +10% Damage Buff Rank 3 +15% Damage Buff
Catmint 0/1

Catmint

40m Range You need 15 ranks in other traits in the Keeper of Animals branch. A herb enjoyed by your pets, giving them unique buffs. Bear: Increased Armour and Damage
Raven: Increased Benediction of the Raven Fire Mitigation Debuff and Damage
Cats: Attack Duration and Damage
Eagle: Beak Rend Morale-tap and damage
Spirit: Nature's Gift Morale restoration and Nature's Light Morale Return
Bog-guardian: Bursting Root Stun Chance and Damage
Duration: 12s Cost: (Level × 1.5) Power Cooldown: 45s

Fellowship Friend

Fellowship Friend

When your Pet scores a Critical Hit, a unique buff will be bestowed from your pet unto your fellowship. You need 25 ranks earned in the whole tree.
Loyalty 0/5

Loyalty

Your pet loves you. If you are hit by a Critical attack, your pet will sacrifice some Morale to heal you. You need 20 ranks in other traits in the Keeper of Animals branch. Rank 1 Upon receiving a Critical Hit, your pet will sacrifice 2% of its Morale to heal 2% of yours.
You cannot gain this effect more than once every 15s.
Rank 2 +4% Morale Exchanged Rank 3 +6% Morale Exchanged Rank 4 +8% Morale Exchanged Rank 5 +10% Morale Exchanged
After-battle Treat 0/3

After-battle Treat

After a battle is finished, your pet receives positive reinforcement from you, it gains Morale and a damage buff. You need 20 ranks in other traits in the Keeper of Animals branch. Rank 1 On enemy defeat: Your pet heals 2% of its Maximum Morale and gains an Outgoing Damage buff
+2.5% Attack Damage
Rank 2 +5% Attack Damage Rank 3 +7.5% Attack Damage

Noble Savage

Noble Savage

Your companions have the following bonuses:
+10% Morale
+10% Power
+5% Attack Speed
+15% Outgoing Damage
+5% Critical Chance
+1% Block Chance
1% Parry Chance
+1% Evade Chance
+1 Stealth
+1 Stealth Detection
Immune to Knockback
You need 30 ranks earned in the whole tree.
Don't Interrupt Me 0/3

Don't Interrupt Me

Enemies who interrupt your inductions pay dearly for their rudeness.
At base, you return and absorb 7% of damage.
You need 25 ranks in other traits in the Keeper of Animals branch. Rank 1 You absorb and reflect a percentage of all damage done to you whilst inducting. Rank 2 +7% Damage Returned
+7% Damage Absorbed
Rank 3 +13% Damage Returned
+13% Damage Absorbed
Synchronized Movement 0/3

Synchronized Movement

You and your pet execute attacks more quickly. You need 25 ranks in other traits in the Keeper of Animals branch. Rank 1 -3% All Skill Inductions
-3% Pet Attack Duration
Rank 2 -6% All Skill Inductions
-6% Pet Attack Duration
Rank 3 -9% All Skill Inductions
-9% Pet Attack Duration

Tutelage of the Brown Wizard

Tutelage of the Brown Wizard

Your pets are dramatically strengthened through the lore of Radagast. Legendary Skill Mod:
Sic 'em! will now summon a Bog-Guardian.
All Pets Gain:
+20% Morale
+20% Damage
+20% Power
+5% Crit Chance
+5% All Mitigations
+5% Resistances
+2% Block, Parry, Evade
You need 35 ranks earned in the whole tree.
Sic 'em 0/1

Sic 'em!

Induction: 1.5s You need 30 ranks in other traits in the Keeper of Animals branch.
Must have selected Keeper of Animals line.
You summon a host of companions to swarm your enemies. These creatures are wild and cannot be controlled.
Summoned companions will last for 20s before de-spawning.
Cost: (Level × 2) Power Cooldown: 2m

Command Pet

Tactical Skill40m Range You need 30 ranks in other traits in the Keeper of Animals branch.
Must have selected Keeper of Animals line.
Command your pets to attack a target of your choosing. Cost: (Level) Power Cooldown: 10s
Feral 0/1

Feral

You are inspired by your pet companion, and take on a few of its fighting characteristics. You need 30 ranks in other traits in the Keeper of Animals branch.
Must have selected Keeper of Animals line.
Gain a unique buff based on which pet you have summoned.

Bear: +5% Max Morale, +5% Mitigation
Birds: +50% Gust of Wind Damage, +5% Critical Chance
Felines: -10% Induction Duration, +15% Fire DoT Damage
Spirit: +15% Incoming Healing, +15% Outgoing Healing
Bog-guardian: +10% Tactical Damage, +2s Stun Duration
 

Uses the strength of nature to damage foes.

A build focused on dealing significant burst damage from a distance. Skills interact to maximize damage to one or multiple targets.

+20% Fire-type Damage
+20% Chance for Lightning Strike to strike twice.

Your feline companions have increased attack damage and slightly increased Morale and Power.

show descriptions
Ranks earned: 0/35

Improved Ignition

Improved Ignition

+15% cashout damage from Lightning-strike and Lightning-storm You need 5 ranks earned in the whole tree.
Master of Fire 0/3

Master of Fire

Increases Fire skill damage. You need 0 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +5% Fire-type Damage Rank 2 +10% Fire-type Damage Rank 3 +15% Fire-type Damage
Tactical Damage 0/5

Tactical Damage

Deal more damage with Tactical skills. You need 0 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +2% Tactical Damage Rank 2 +4% Tactical Damage Rank 3 +6% Tactical Damage Rank 4 +8% Tactical Damage Rank 5 +10% Tactical Damage

Master of the Elements

Master of the Elements

+10% Fire-type Damage
+10% Light-type Damage
+10% Lightning-type Damage
+10% Frost-type Damage
You need 10 ranks earned in the whole tree.
Burning Earth 0/3

Burning Earth

The Cracked Earth skill burns hotter, dealing additional damage. You need 5 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +5% Cracked Earth Damage Rank 2 +10% Cracked Earth Damage Rank 3 +15% Cracked Earth Damage
Knowledge of Storms 0/5

Knowledge of Storms

Deal more damage with Lightning attacks. You need 5 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +5% Lightning-type Damage Rank 2 +10% Lightning-type Damage Rank 3 +15% Lightning-type Damage Rank 4 +20% Lightning-type Damage Rank 5 +25% Lightning-type Damage

Exposure to the Elements

Exposure to the Elements

+20% Elemental Critical Damage You need 15 ranks earned in the whole tree.
Ancient Fire 0/5

Ancient Fire

Gives Gust of Wind a chance to upgrade 2 Burning Embers DoT effects at once. You need 10 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +20% Chance to Upgrade 2 Burning Embers DoTs Rank 2 +40% Chance to Upgrade 2 Burning Embers DoTs Rank 3 +60% Chance to Upgrade 2 Burning Embers DoTs Rank 4 +80% Chance to Upgrade 2 Burning Embers DoTs Rank 5 +100% Chance to Upgrade 2 Burning Embers DoTs
Sword and Storm 0/1

Sword and Storm

Staff-strike deals bonus Lightning damage and stuns the foe. You need 10 ranks in other traits in the Master of Nature's Fury branch. Rank 1 Staff-strike will call down Lightning on your foe, dealing significant damage and stunning it. This effect cannot occur more than once every 60s.
Lightning-storm 0/3

Lightning-storm

Tactical Skill25m Range
Max Targets: 5
Radius: 7m
Induction: 2s
Resistance: Tactical
Skill Type: Lightning
You need 10 ranks in other traits in the Master of Nature's Fury branch. Vicious lightning strikes at the enemy, but this costs the Lore-master some Morale. This skill can cash-out Burning Embers for bonus damage. 3 Attacks:
[?] Lightning Damage
[?] Lightning Damage
[?] Lightning Damage
Cost: (Level × 3.5) Power Cooldown: 1m 30s

Rank 1
Gain skill Lightning-storm
+10% Lightning-storm Base Damage
Rank 2 +20% Lightning-storm Base Damage Rank 3 +30% Lightning-storm Base Damage

Liquid Fire

Liquid Fire

Sticky Gourd becomes Improved Sticky Gourd, and applies Burning Embers to targets stuck in its area of effect every 4 seconds. You need 20 ranks earned in the whole tree.
Slow Burn 0/3

Slow Burn

Burning Embers lasts much longer. You need 15 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +1 Burning Embers Pulse(s) Rank 2 +2 Burning Embers Pulse(s) Rank 3 +3 Burning Embers Pulse(s)
Rapid Fire 0/5

Rapid Fire

Reduces Induction Duration You need 15 ranks in other traits in the Master of Nature's Fury branch. Rank 1 -5% All Skill Inductions Rank 2 -10% All Skill Inductions Rank 3 -15% All Skill Inductions Rank 4 -20% All Skill Inductions Rank 5 -25% All Skill Inductions
Fend Them Off 0/3

Fend Them Off

Sword and Storm temporarily boosts your Parry Chance, Evade Chance, and Fire Skill Damage. You need 15 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Sword and Storm at Rank 1
Rank 1 Triggering Sword and Storm will also grant a temporary buff on the Lore-master.
+2% Parry Chance
+2% Evade Chance
+4% Fire Damage
Rank 2 +4% to All Avoidances
+8% Fire Damage
Rank 3 +6% to All Avoidances
+12% Fire Damage

Hasten

Hasten

Your Staff-sweep skill will now reduce the cooldowns on Sticky Gourd (5s), Lightning-storm (10s) and Ents go to War (15s). You need 25 ranks earned in the whole tree.
Dry Kindling 0/3

Dry Kindling

Burning Embers has a chance to burn hotter and last longer. You need 20 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Slow Burn at Rank 1
Rank 1 +10% Chance to apply 2 stacks of Burning Embers at once Rank 2 +20% Chance to apply 2 stacks of Burning Embers at once Rank 3 +30% Chance to apply 2 stacks of Burning Embers at once
Fierce Lightning 0/5

Fierce Lightning

Lightning-storm may set the ground beneath the enemy afire, dealing additional damage. You need 20 ranks in other traits in the Master of Nature's Fury branch.

Requires Traits:
Lightning-storm at Rank 1
Rank 1 +20% Chance for Lightning-storm to ignite the ground Rank 2 +40% Chance to trigger Fierce Lightning Rank 3 +60% Chance to trigger Fierce Lightning Rank 4 +80% Chance to trigger Fierce Lightning Rank 5 +100% Chance to trigger Fierce Lightning

Ents go to War

Ents go to War

Tactical Skill15m Range
Max Targets: 5
Radius: 5m
Induction: 2s
Resistance: Tactical
Skill Type: Fire
Shakes the earth as if an Ent stamped his foot, damaging and stunning several enemies. [?] Fire Damage Mounted Combat Enemies: Stun replaced with a mount speed debuff 6s Stun Cost: (Level × 2) Power Cooldown: 5m You need 30 ranks earned in the whole tree.
Mighty Wind 0/3

Mighty Wind

Gust of Wind has a chance to spread the flames of Burning Embers from foe to foe. You need 25 ranks in other traits in the Master of Nature's Fury branch. Rank 1 +10% Chance for Gust of Wind to spread Burning Embers Rank 2 +20% Chance for Gust of Wind to spread Burning Embers Rank 3 +30% Chance for Gust of Wind to spread Burning Embers
Ring of Fire 0/4

Ring of Fire

Tactical Skill25m Range
Induction: 1s
Resistance: Physical
Skill Type: Fire
Earns the skill: Ring of Fire. At max rank, Ring of Fire's radius is doubled. You need 25 ranks in other traits in the Master of Nature's Fury branch. An attack leaving a flaming circle upon the ground that enemies fear to enter. [?] Fire Damage Duration: 20s -81,648 Block Rating
-81,648 Parry Rating
-81,648 Evade Rating
Expires if out of combat for a short amount of time. Effects applied to enemies within 5 metres: [Scaled] Fire Damage Cost: (Level × 1.5) Power Cooldown: 30s

Rank 1
Gain skill Ring of Fire
+5% Ring of Fire Avoidance Debuffs
Rank 2 +10% Ring of Fire Avoidance Debuffs Rank 3 +15% Ring of Fire Avoidance Debuffs Rank 4 +20% Ring of Fire Avoidance Debuffs

Flame of Anor

Flame of Anor

Wizard's Fire now affects up to 2 additional targets. +35% chance to trigger a lightning strike during Nature's Fury You need 35 ranks earned in the whole tree.
Nature's Fury 0/1

Nature's Fury

Tactical Skill25m Range
Induction: 2s
Resistance: Tactical
Skill Type: Lightning
You need 30 ranks in other traits in the Master of Nature's Fury branch.
Must have selected Master of Nature's Fury line.
Whirls Frost damage around the enemy, with a chance to deal Lightning damage-over-time. [?] Frost Damage Every 1 second: Effects applied to enemies within 5 metres:
[Scaled] Frost Damage
Effects applied to enemies within 5 metres:
50% chance to apply
[Scaled] Lightning Damage
Duration: 5s Cost: (Level × 3.5) Power Cooldown: 1m 30s
Fire Shield 0/1

Fire Shield

Your Fire skills have a 25% chance to raise a protective shield around you, boosting your defences and reflecting Fire Damage at attackers. You need 30 ranks in other traits in the Master of Nature's Fury branch.
Must have selected Master of Nature's Fury line.
You will need to wait 5s after a shield expires to trigger a new one.
 

Uses lore knowledge to hinder and confound foes.

A build with a wide range of crowd-control, debuffs and Power-restoring abilities to support group play. Chains of harmful skills enhance the debuffs.

Insult to Injury: Burning Embers will deal bonus damage to Stunned Targets

Test of Will

Test of Will

Tactical Skill40m Range
Induction: 1.5s
Resistance: Tactical
Skill Type: Light
Damages and stuns the target.
This skill has a large bonus to its Critical chance and magnitude.
[?] Light Damage Mounted Combat Enemies: Stun replaced with a mount speed debuff 5s Stun Cost: (Level × 1.5) Power Cooldown: 1m
show descriptions
Ranks earned: 0/35

Warding Lore

Warding Knowledge

Induction: 2s You learn to use Warding Knowledge. Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss. +2% Miss Chance
+10% Incoming Tactical Damage
Duration: 40s Cost: (Level × 2) Power Cooldown: 1m You need 5 ranks earned in the whole tree.
Fire-lore 0/5

Fire-lore

Tactical Skill40m Range
Resistance: Tactical
Skill Type: Fire
Improves the potency of Fire-lore's Melee Damage Debuff. You need 0 ranks in other traits in the The Ancient Master branch. Debuffs enemies' physical attack damage. -10% Melee Damage Duration: 30s Cost: (Level) Power Rank 1 Gain skill Fire-lore
+5% Melee Damage Debuff
Rank 2 +10% Melee Damage Debuff Rank 3 +15% Melee Damage Debuff Rank 4 +20% Melee Damage Debuff Rank 5 +25% Melee Damage Debuff
Frost-lore 0/5

Frost-lore

Tactical Skill40m Range
Resistance: Tactical
Skill Type: Frost
Improves the potency of Frost-lore's Tactical Damage Debuff. You need 0 ranks in other traits in the The Ancient Master branch. Debuffs enemies' tactical attack damage. -10% Tactical Damage Duration: 30s Cost: (Level) Power Rank 1 Gain skill Frost-lore
+4% Tactical Damage Debuff
Rank 2 +8% Tactical Damage Debuff Rank 3 +12% Tactical Damage Debuff Rank 4 +16% Tactical Damage Debuff Rank 5 +20% Tactical Damage Debuff
Storm-lore 0/3

Storm-lore

Tactical Skill5.2m Range
Max Targets: 3
Radius: 5m
Resistance: Physical
Skill Type: Lightning
Earns the skill: Storm-lore
Increases Lightning Damage per rank.
You need 0 ranks in other traits in the The Ancient Master branch. A thunder-clap stuns surrounding enemies briefly, inflicting weak damage. [?] Lightning Damage Mounted Combat Enemies: Stun replaced with a mount speed debuff. 3s Stun Cost: (Level × 3.5) Power Cooldown: 2m

Rank 1
Gain skill Storm-lore
+5% Lightning-type Damage
Rank 2 +10% Lightning-type Damage Rank 3 +15% Lightning-type Damage

Beacon of Hope

Beacon of Hope

Light of Hope becomes Beacon of Hope, which heals allies in an area around your target. You need 10 ranks earned in the whole tree.
Mending Lore 0/5

Mending Lore

Increases Outgoing Healing per Rank. At max rank, increases the Incoming Healing buff on Water-lore. You need 5 ranks in other traits in the The Ancient Master branch. Rank 1 +5% Outgoing Healing Rank 2 +10% Outgoing Healing Rank 3 +15% Outgoing Healing Rank 4 +20% Outgoing Healing Rank 5 +25% Outgoing Healing
+5% Water-lore Incoming Healing Buff Mod
Power of Knowledge 0/1

Power of Knowledge

Increases the Power restoration and damage from Power of Knowledge. You need 5 ranks in other traits in the The Ancient Master branch. Rank 1 +15% Power Healing and damage from Power of Knowledge

Enough for Everyone

Share the Power - Fellowship

Induction: 1s
Skill Type: Heal
Transfer Power to nearby Fellows. Effects applied to the Fellowship within 25 meters: +[Scaled] Power Cooldown: 30s You need 15 ranks earned in the whole tree.
Playing with Fire 0/1

Playing with Fire

Adds unique debuffs when using a Fire, Frost, of Lightning skill on a target afflicted with Fire-lore: You need 10 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Fire-lore (Trait) at Rank 3
Rank 1 Fire: +15% Attack Duration
Frost: +10% Miss Chance
Lightning: -50% Ranged Damage

This event cannot be triggered by Sticky Gourd or Nature's Fury.
Out in the Cold 0/1

Out in the Cold

Adds unique debuffs when using a Fire, Frost, or Lightning skill on a target afflicted with Frost-lore. You need 10 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Frost-lore (Trait) at Rank 3
Rank 1 Frost: Tactical Mastery Debuff
Fire: +20% Skill Inductions
Lightning: +15% Power Cost

This event cannot be triggered by Sticky Gourd or Nature's Fury.
Level-headed 0/5

Level-headed

Decreases Power Cost of skills. You need 10 ranks in other traits in the The Ancient Master branch. Rank 1 -3% Power Cost Rank 2 -6% Power Cost Rank 3 -9% Power Cost Rank 4 -12% Power Cost Rank 5 -15% Power Cost

Herb-lore

Herb-lore

Tactical Skill40m Range
Max Targets: 3
Radius: 8m
Resistance: Tactical
You learn to use Herb Lore. Roots several enemies in place. Mounted Combat Enemies: Root replaced with a mount acceleration debuff. 30s Root
50% break chance on damage after 1s
Cost: (Level × 3) Power Cooldown: 2m You need 20 ranks earned in the whole tree.
Wild Fire 0/1

Wild Fire

Using Wind-lore on an enemy afflicted by Fire-lore will spread the flames to nearby foes. You need 15 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Playing with Fire at Rank 1
Chill Wind 0/1

Chill Wind

Using Wind-lore on an enemy afflicted by Frost-lore will spread the cold to nearby foes. You need 15 ranks in other traits in the The Ancient Master branch.

Requires Traits:
Out in the Cold at Rank 1
Ancient Craft 0/4

Ancient Craft

Increases Armour Debuff of Ancient Craft

At third rank, Ancient Craft causes the first Lightning Skill to be used against a target to deal bonus damage.

At max rank, your armour is 5% more effective.
You need 15 ranks in other traits in the The Ancient Master branch. Rank 1 +5% Armour Debuff Potency Rank 2 +10% Armour Debuff Potency Rank 3 Ancient Craft will cause targets of Lightning Skills to suffer bonus damage.
Not compatible with Nature's Fury
+15% Armour Debuff Potency
Rank 4 Ancient Craft will cause targets of Lightning Skills to suffer bonus damage.
Not compatible with Nature's Fury
+15% Armour Debuff Potency
+5% Armour
Flow of Power 0/5

Flow of Power

Increases Power restoration by Power of Knowledge and Share the Power. You need 15 ranks in other traits in the The Ancient Master branch. Rank 1 +5% Power Restored Rank 2 +10% Power Restored Rank 3 +15% Power Restored Rank 4 +20% Power Restored Rank 5 +25% Power Restored

Air-lore

Air-lore

Skill Type: Wind40m Range You learn to use Air-lore. Air continually swirls around your target ally, inflicting damage on any who strike it.

Cannot be used on self.

Damages attackers.
On any damage:
5% chance to Negate 15% damage
Reflect 15% of damage
Toggle Skill

Cooldown: 10s
You need 25 ranks earned in the whole tree.
Disable 0/3

Disable

Increases Stun duration. You need 20 ranks in other traits in the The Ancient Master branch. Rank 1 +0.75s Stun Duration Rank 2 +1.5s Stun Duration Rank 3 +2.5s Stun Duration
Pleasant Breeze 0/5

Pleasant Breeze

Tactical Skill7.2m Range
Max Targets: 7
Radius: 7m
Skill Type: Heal
A critical hit with Gust of Wind will allow you to direct a pleasant breeze to your allies, restoring some Morale.
[As of U26.1, in-game trait tooltip is wrong, it states Power restoration instead.]
You need 20 ranks in other traits in the The Ancient Master branch. Direct a pleasant breeze towards your allies to re-invigorate them. +[Scaled] Morale
Cost: (Level × 1.5) Power
Cooldown: 10s

Rank 1
Gain skill Pleasant Breeze
+5% Morale Restoration
Rank 2 +10% Morale Restoration Rank 3 +15% Morale Restoration Rank 4 +20% Morale Restoration Rank 5 +25% Morale Restoration

Advanced Knowledge of Cures

Advanced Knowledge of Cures

Knowledge of Cures is now instant-cast. You need 30 ranks earned in the whole tree.
Quick Hands 0/3

Quick Hands

Reduces duration of all Lore-master inductions. You need 25 ranks in other traits in the The Ancient Master branch. Rank 1 -5% All Skill Inductions Rank 2 -10% All Skill Inductions Rank 3 -15% All Skill Inductions
Firm Grasp 0/3

Firm Grasp

Increases Breakout Grace Period on all crowd-control skills. You need 25 ranks in other traits in the The Ancient Master branch. Rank 1 +1s Breakout Grace Period Duration Rank 2 +2s Breakout Grace Period Duration Rank 3 +3s Breakout Grace Period Duration

Force of Will

Force of Will

Your mastery of Lore makes your debuffs last longer. The duration of the following debuffs is increased by 15s:
Fire-lore
Frost-lore
Sign of Power: Command
Sign of Power: See All Ends
Ancient Craft

Legendary Skill Mod: Fire-lore and Frost-lore affect up to 4 additional targets when The Ancient Master is active
You need 35 ranks earned in the whole tree.
The Ancient Master 0/1

The Ancient Master

Resistance: Tactical You need 30 ranks in other traits in the The Ancient Master branch.
Must have selected The Ancient Master line.
Mastery of lore enables Fire-lore and Frost-lore to cost no power and build a stacking Power reserve.

When this effect expires, the Power reserve is distributed amongst your Fellows.
Fire-lore and Frost-lore skills cost no Power and can target up to 6 enemies. Duration: 25s Cost: (Level × 1.5) Power Cooldown: 1m 30s
Enfeeble 0/1

Enfeeble

The debuff strength of the following skills are increased for the first 10s of their cast: You need 30 ranks in other traits in the The Ancient Master branch.
Must have selected The Ancient Master line.
Ancient Craft
Sign of Power: See All Ends
Sign of Power: Command
Note: This trait has been "fixed" as of U27 and selecting it is necessary, as the base debuff amount from Ancient Craft has been decreased.

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