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Heals allies while dealing melee damage.

Hands of Healing Captains restore the morale of their allies by fighting on the front lines.

On every Captain Healing skill, 10% chance to +[Scaled] Morale
Cooldown: 1s

Sure Strike has a chance to bestow Focus to the Fellowship when used while Battle-readied.

Focus:
Restore 2% Max Morale over 10s
-5% Attack Duration
+5% Incoming Healing
+2% Tactical Mitigation
Duration: 45s

Valiant Strike

Valiant Strike

Fast2.5m Range
Melee Skill
Skill Type: Melee, Captain Heal
A strike that instantly heals the Morale of nearby Fellows, and also grants a Heal-over-time. [Mastery-dependent] Main-hand + bonus Damage Your attack inspires your fellowship, raising their Morale. Effects applied to the Fellowship within 30 meters: Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 3 seconds for 27 seconds.
Cost: 528 Power
Cooldown: 15s
show descriptions
Ranks earned: 0/35

Readied Strike

Readied Strike

Valiant Strike triggers a Battle-ready event. Valiant Strike grants a Battle-ready Event You need 5 ranks earned in the whole tree.
Reversal 0/2

Reversal

Critical events briefly increase melee damage. You need 0 ranks in other traits in the Hands of Healing branch. Rank 1 Critical Events Increase your Melee Damage by 3% Rank 2 +6% Melee Damage on a Critical hit
Skilled Hands 0/3

Skilled Hands

Increases Tactical damage and Outgoing Healing. You need 0 ranks in other traits in the Hands of Healing branch. Rank 1 +3% Tactical Damage
+1% Outgoing Healing Modifier
Rank 2 +6% Tactical Damage
+2% Outgoing Healing Modifier
Rank 3 +9% Tactical Damage
+3% Outgoing Healing Modifier
Bolstered Resolve 0/5

Bolstered Resolve

Increases healing Critical Magnitude. You need 0 ranks in other traits in the Hands of Healing branch. Rank 1 +4% Healing Critical Magnitude Rank 2 +8% Healing Critical Magnitude Rank 3 +12% Healing Critical Magnitude Rank 4 +16% Healing Critical Magnitude Rank 5 +20% Healing Critical Magnitude

Uplift

Uplift

Critical Heals give the Captain a stacking Critical Hit buff. Critical Heals give the Captain +1% Critical Hit for 10 seconds stacking up to 3 times You need 10 ranks earned in the whole tree.
Blood of NĂșmenor 0/3

Blood of NĂșmenor

You need 5 ranks in other traits in the Hands of Healing branch. Rank 1 +25% Revive Power Total
+25% Revive Morale Total
Rank 2 +50% Revive Power Total
+50% Revive Morale Total
Rank 3 Escape from Darkness becomes Cry of Vengeance

Cry of Vengeance

Immediate25m Range
Max Targets: 2
Radius: 30m
Skill Type: Heal
Revives a defeated ally and inspires nearby Fellows to greatness. [Double Rez] Target revives with 100% Morale
Target revives with 75% Power
Effects applied to the Fellowship within 25 metres: +3,000 Might, Agility, Will, Fate
+2,090 Vitality
-25% Attack Duration
+151,000 Physical Mitigation
Duration: 20s Cost: 550 Power Cooldown: 5m
Revealing Mark 0/1

Revealing Mark

Fast40m Range
Tactical Skill
Skill Type: Debuff
You need 5 ranks in other traits in the Hands of Healing branch. Mark an enemy so that allies can gain health when they attack it.

You may only mark one target at a time.
Skill attacks [from any ally] will trigger an area heal from the target once every 5 seconds. Effects applied to friends within 15 metres:
Restores 4% of maximum Morale
Cost: 199 Power
Toggle Skill

Cooldown: 5s
Dignified Spectacle 0/4

Dignified Spectacle

Increases outgoing damage and healing. You need 5 ranks in other traits in the Hands of Healing branch. Rank 1 +1% Outgoing Healing Modifier
+1% Tactical Damage
+1% Melee Damage
Rank 2 +2% Outgoing Healing Modifier
+2% Tactical Damage
+2% Melee Damage
Rank 3 +3% Outgoing Healing Modifier
+3% Tactical Damage
+3% Melee Damage
Rank 4 +4% Outgoing Healing Modifier
+4% Tactical Damage
+4% Melee Damage

Elendil's Favour

Elendil's Favour

Blade of Elendil makes your next Valiant Strike heal for more. Blade of Elendil causes your next Valiant Strike to heal for 20% more You need 15 ranks earned in the whole tree.
Lifting Words 0/5

Lifting Words

Increases Words of Courage healing. You need 10 ranks in other traits in the Hands of Healing branch. Rank 1 +4% Words of Courage Healing Rank 2 +8% Words of Courage Healing Rank 3 +12% Words of Courage Healing Rank 4 +16% Words of Courage Healing Rank 5 +20% Words of Courage Healing
Gallant Display 0/1

Gallant Display

Melee Skill2.5m Range
Skill Type: Melee, Captain Heal
You need 10 ranks in other traits in the Hands of Healing branch. An attack that heals the Fellowship. [Mastery-dependent] Main-hand + bonus Damage Your gallant display raises your fellowship's Morale. Subsequent uses will increase the cost, amount healed and amount of damage done. Effects applied to the Fellowship within 30 meters: +[Scaled] Morale
Cost: [Scaled] Morale
Cost: 352 Power
Cooldown: 5s
Rousing Cry 0/3

Rousing Cry

When Rallying Cry consumes a Defeat Event, it briefly increases your Fellowship's outgoing damage. You need 10 ranks in other traits in the Hands of Healing branch. Rank 1 +1% Rallying Cry Damage Buff Rank 2 +3% Rallying Cry Damage Buff Rank 3 +5% Rallying Cry Damage Buff

Tactician's Prowess

Tactician's Prowess

Increases Critical Healing Magnitude. +25% Healing Critical Magnitude You need 20 ranks earned in the whole tree.
Astute Hands 0/6

Astute Hands

Increases Tactical Critical Chance. You need 15 ranks in other traits in the Hands of Healing branch. Rank 1 +1% Tactical Critical Chance Rank 2 +2% Tactical Critical Chance Rank 3 +3% Tactical Critical Chance Rank 4 +4% Tactical Critical Chance Rank 5 +5% Tactical Critical Chance Rank 6 +5% Tactical Critical Chance
+20% Tactical Critical Multiplier
Relentless Optimism 0/3

Relentless Optimism

Increases AoE Healing. You need 15 ranks in other traits in the Hands of Healing branch. Rank 1 +5% Captain Area-effect Healing Rank 2 +10% Captain Area-effect Healing Rank 3 +15% Captain Area-effect Healing
Honourable Blow 0/1

Honourable Blow

Captains strike with honour and integrity.

Valiant Strike grants an Incoming Healing buff to the Fellowship when used on a target with Revealing Mark
You need 15 ranks in other traits in the Hands of Healing branch.

Requires Traits:
Revealing Mark (Trait) at Rank 1
Rank 1 Valiant Strike applies an Incoming Healing buff to the Fellowship when used on a target with Revealing Mark

Song-brother's Call

Song-brother's Call

Skill Type: Buff You call out to your Song-brother linking your actions. When one Crits, the other's Tactical mastery is increased. Effects applied to you or your Song-brother when the other heals or hits a target within 50 metres: While Song-brother's Call is active, it applies a stacking Outgoing Healing and Tactical Damage buff on hits and heals Duration: 10s Cost: 459 Power Cooldown: 2m You need 25 ranks earned in the whole tree.
Standard of Honour 0/5

Standard of Honour

Melee Skill40m Range
Skill Type: Light
You need 20 ranks in other traits in the Hands of Healing branch. Calls forth the Standard of Honour, dealing damage to enemies while healing the Morale of nearby allies. Duration: 30s Heals [Scaled] Morale every 3 seconds. Effects applied to enemies within 7 metres:
[Scaled] Light Damage
Cost: 643 Power Cooldown: 1m Rank 1 Gain skill Standard of Honour
+4% Standard of Honour Heal over Time
+4% Standard Skill Damage
Rank 2 +8% Standard of Honour Heal over Time
+8% Standard Skill Damage
Rank 3 +12% Standard of Honour Heal over Time
+12% Standard Skill Damage
Rank 4 +15% Standard of Honour Heal over Time
+15% Standard Skill Damage
Rank 5 Standard of Honour becomes a ground targeted skill
+15% Standard of Honour Heal over Time
+15% Standard Skill Damage
Courageous Convocation 0/1

Courageous Convocation

Muster Courage heals the Captain. You need 20 ranks in other traits in the Hands of Healing branch. Rank 1 Muster Courage heals the Captain on use.

Blessing of the Song

Blessing of the Song

You gain the benefits of your Song-brother skills. You gain the benefits of your Song-brother skills. You need 30 ranks earned in the whole tree.
Fellowship of the Song 0/3

Fellowship of the Song

Gives your Fellowship a portion of the benefits from Song-brother skills. You need 25 ranks in other traits in the Hands of Healing branch. Rank 1 Your Inspire (Song-brother) and To Arms (Song-brother) apply 20% of their benefit to your Fellowship. Rank 2 Your Inspire (Song-brother) and To Arms (Song-brother) apply 40% of their benefit to your Fellowship. Rank 3 Your Inspire (Song-brother) and To Arms (Song-brother) apply 60% of their benefit to your Fellowship.
Rallying Roar 0/5

Rallying Roar

Increases Morale healed by Rallying Cry.
Restores power when used with a Defeat Event.
You need 25 ranks in other traits in the Hands of Healing branch. Rank 1 +2% Rallying Cry Healing Rank 2 +4% Rallying Cry Healing Rank 3 +6% Rallying Cry Healing Rank 4 +8% Rallying Cry Healing Rank 5 +10% Rallying Cry Healing

Inspiriting Presence

Inspiriting Presence

Critical Heals with Inspire and Valiant Strike grant you and your Song-brother guaranteed Critical Hits with Tactical Skills for the next 10s.

Inspire's healing is enhanced based on the tier of your Gallant Display buff. When Inspire is used, the Gallant Display buff will be consumed.
Critical heals with Inspire and Valiant Strike cause you and your Song-brother's next Tactical Skill to Crit.
Inspire's healing is enhanced by Gallant Display. Using Inspire removes the Gallant Display buff.

This Bonus cannot be triggered more than once every 30s. Inspire's healing is enhanced by Gallant Display. Using inspire removes the Gallant Display buff.
You need 35 ranks earned in the whole tree.
Reform the Lines! 0/1

Reform the Lines!

Fast40.2m Range
Radius: 40m
Skill Type: Heal, Captain Heal
You need 30 ranks in other traits in the Hands of Healing branch.
Must have selected Hands of Healing line.
Take your place in the front lines to bolster morale and heal the Fellowship. On application: Restores 10% of maximum Morale Every 2 seconds: Restores 4% of maximum Morale Duration: 10s Cost: 734 Power Cooldown: 2m
Valour 0/1

Valour

The Captain's healing skills have a 20% chance to build stacks of valour. At 5 stacks, you burst an AoE heal around yourself and your next Valiant Strike is guaranteed to crit. You need 30 ranks in other traits in the Hands of Healing branch.
Must have selected Hands of Healing line.
 

Uses Tactical and Melee attacks to deal damage.

Lead the Charge Captains inflict heavy[..?] damage to their foes while enhancing their allies' prowess.

Scoring a Critical Hit causes your target to take 2% more damage for 10s. This effect stacks with Telling Mark and Oathbreaker's Shame.

Sure Strike has a chance to bestow Relentless Attack to the Fellowship when used while Battle-readied.

Relentless Attack:
Critical Rating
Physical Mastery
Tactical Mastery
+5% Outgoing Healing
Duration: 45s

Shadow's Lament

Shadow's Lament

Fast2.5m Range
Melee Skill
Skill Type: Melee
A powerful melee attack that harms the foe.

Puts you into a Battle-readied State.
[Mastery-dependent] Main-hand + bonus (Light) Damage Cost: 276 Power Cooldown: 20s
show descriptions
Ranks earned: 0/35

Readied Blade

Readied Blade

Shadow's Lament triggers a Battle-ready event. Shadow's Lament grants Battle-ready You need 5 ranks earned in the whole tree.
React to Battle 0/3

React to Battle

Increases damage of Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry.

Increases Critical Chance at max rank.
You need 0 ranks in other traits in the Lead the Charge branch. Rank 1 +3% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Damage Rank 2 +6% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Damage Rank 3 +10% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Damage
+5% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Critical Chance
Deafening Shouts 0/3

Deafening Shouts

Increases Light-type damage. You need 0 ranks in other traits in the Lead the Charge branch. Rank 1 +2% Light-type Damage Rank 2 +4% Light-type Damage Rank 3 +6% Light-type Damage
Martial Prowess 0/3

Martial Prowess

Increases melee damage and attack speed. You need 0 ranks in other traits in the Lead the Charge branch. Rank 1 +5% Attack Speed
+1% Melee Damage
Rank 2 +10% Attack Speed
+2% Melee Damage
Rank 3 +15% Attack Speed
+3% Melee Damage

Cutting Edge

Cutting Edge

Cutting Attack causes you to deal additional critical damage for a short time Cutting Attack causes you to deal additional Critical Damage [+25%] for a short time You need 10 ranks earned in the whole tree.
Make Them Bleed 0/5

Make Them Bleed

Increases Bleed damage. You need 5 ranks in other traits in the Lead the Charge branch. Rank 1 +4% Bleed Damage Rank 2 +8% Bleed Damage Rank 3 +12% Bleed Damage Rank 4 +16% Bleed Damage Rank 5 +20% Bleed Damage
Hardened Heart 0/3

Hardened Heart

Increases Critical hit damage of Melee skills while in Battle-hardened state. You need 5 ranks in other traits in the Lead the Charge branch. Rank 1 +10% Melee Skill Critical Damage Rank 2 +20% Melee Skill Critical Damage Rank 3 +30% Melee Skill Critical Damage
Telling Mark 0/1

Telling Mark

Fast40m Range
Tactical Skill
Skill Type: Debuff
You need 5 ranks in other traits in the Lead the Charge branch. Mark an enemy so that allies can do increased damage to it.

You may only mark one target at a time.
+3% Incoming Damage Cost: 199 Power Toggle Skill

Cooldown: 3s

Elendil's Fortune

Elendil's Fortune

Blade of Elendil causes your next Shadow's Lament to deal additional damage. Blade of Elendil causes your next Shadow's Lament to deal 20% more damage You need 15 ranks earned in the whole tree.
Penetrating Cry 0/3

Penetrating Cry

When Routing Cry consumes a Defeat Event, it briefly grants the Fellowship a boost to Attack Speed. You need 10 ranks in other traits in the Lead the Charge branch. Rank 1 +5% Routing Cry Attack Speed Buff Rank 2 +10% Routing Cry Attack Speed Buff Rank 3 +15% Routing Cry Attack Speed Buff
Arterial Strikes 0/4

Arterial Strikes

Increases Melee Critical Chance. You need 10 ranks in other traits in the Lead the Charge branch. Rank 1 +1% Melee Critical Chance Rank 2 +2% Melee Critical Chance Rank 3 +3% Melee Critical Chance Rank 4 +4% Melee Critical Chance
+20% Melee Skills Critical Magnitude
Time of Need 0/1

Time of Need

Skill Type: Buff You need 10 ranks in other traits in the Lead the Charge branch. You gain a surge of energy for a short time.

Puts the Captain in a Battle-readied State.

Increases your damage output for a short time.
Enemy Defeat Response Duration: 8s Battle-readied +5% Melee Damage
+5% Tactical Damage
Duration: 15s -20% Attack Duration
+20% Melee Damage
+20% Tactical Damage
+20% Melee Skills Critical Damage
Duration: 20s Cost: 183 Power Cooldown: 2m
Advantageous Attack 0/1

Advantageous Attack

Shadow's Lament triggers a Light Damage proc on Telling Mark target. You need 10 ranks in other traits in the Lead the Charge branch.

Requires Traits: Telling Mark (Trait) at Rank 1
Rank 1 Shadow's Lament triggers additional Light damage when used on a Telling Mark target
+2% Telling Mark Damage

Lacerate

Lacerate

Grave Wound spreads a Bleed to targets around the Captain when used on a target with the Cutting Attack bleed. Grave Wound will apply a bleed to targets in a small area when your Cutting Attack bleed is present
+25% Captain Bleed Skill Damage
You need 20 ranks earned in the whole tree.
Grievous Wounds 0/5

Grievous Wounds

Increases initial and Bleed damage of Grave Wound.

Max rank causes Grave Wound to cause an incoming Healing debuff.
You need 15 ranks in other traits in the Lead the Charge branch. Rank 1 +2% Grave Wound Damage Rank 2 +4% Grave Wound Damage Rank 3 +6% Grave Wound Damage Rank 4 +8% Grave Wound Damage Rank 5 Grave Wound causes an Incoming Healing debuff +10% Grave Wound Damage
Restraint 0/4

Restraint

Decreases power cost of damaging skills. You need 15 ranks in other traits in the Lead the Charge branch. Rank 1 -4% Melee Skill Power Cost Rank 2 -6% Melee Skill Power Cost Rank 3 -8% Melee Skill Power Cost Rank 4 -12% Melee Skill Power Cost
Heightened Allies 0/2

Heightened Allies

Increases summoned Herald and Archer damage. You need 15 ranks in other traits in the Lead the Charge branch. Rank 1 +20% Herald and Archer Damage Rank 2 +40% Damage

Blade-brother's Call

Blade-brother's Call

Skill Type: Buff You call out to your Blade-brother, linking your actions. When one hits, the other's damage is increased. Effects applied to you or your Blade-brother when the other heals or hits a target within 50 metres: When Blade-brother's Call is active, it applies a stacking Melee and Ranged Damage buff on hits Duration: 10s Cost: 459 Power Cooldown: 2m You need 25 ranks earned in the whole tree.
Impactful Blows 0/3

Impactful Blows

Increases 2-handed weapon damage. You need 20 ranks in other traits in the Lead the Charge branch. Rank 1 +2% Two-handed Sword Damage
+2% Two-handed Axe Damage
+2% Two-handed Club Damage
+2% Halberd Damage
+2% Two-handed Hammer Damage
Rank 2 +4% Two-handed Sword Damage
+4% Two-handed Axe Damage
+4% Two-handed Club Damage
+4% Halberd Damage
+4% Two-handed Hammer Damage
Rank 3 +6% Two-handed Sword Damage
+6% Two-handed Axe Damage
+6% Two-handed Club Damage
+6% Halberd Damage
+6% Two-handed Hammer Damage
Standard of War 0/5

Standard of War

Melee Skill40m Range
Skill Type: Light
You need 20 ranks in other traits in the Lead the Charge branch. Calls forth the Standard of War, dealing damage to enemies while enhancing the attacks of nearby allies. Duration: 30s +5% Melee Damage
+5% Ranged Damage
+5% Tactical Damage
Effects applied to enemies within 7 metres:
[Scaled] Light Damage
Cost: 276 Power Cooldown: 1m Rank 1 Gain skill Standard of War
+4% Standard of War Damage Buff
+4% Standard Skill Damage
Rank 2 +8% Standard of War Damage Buff
+8% Standard Skill Damage
Rank 3 +12% Standard of War Damage Buff
+12% Standard Skill Damage
Rank 4 +15% Standard of War Damage Buff
+15% Standard Skill Damage
Rank 5 Standard of War becomes a ground targeted skill
+15% Standard of War Damage Buff
+15% Standard Skill Damage

Blessing of the Blade

Blessing of the Blade

You gain the benefits of your Blade-brother skills. You gain the benefits of your Blade-brother skills. You need 30 ranks earned in the whole tree.
Fellowship of the Blade 0/3

Fellowship of the Blade

Gives your Fellowship a portion of the benefit from Blade-brother skills. You need 25 ranks in other traits in the Lead the Charge branch. Rank 1 Your Inspire (Blade-brother) and To Arms (Blade-brother) apply 20% of their benefit to your Fellowship. Rank 2 Your Inspire (Blade-brother) and To Arms (Blade-brother) apply 40% of their benefit to your Fellowship. Rank 3 Your Inspire (Blade-brother) and To Arms (Blade-brother) apply 60% of their benefit to your Fellowship.
Vital Stroke 0/2

Vital Stroke

Increases the Critical Damage Magnitude of Grave Wound's bleed.

Max rank reduces Grave Wound's cooldown.
You need 25 ranks in other traits in the Lead the Charge branch. Rank 1 +25% Grave Wound Damage over Time Critical Magnitude Rank 2 -5 Grave Wound Cooldown
+50% Grave Wound Damage over Time Critical Magnitude

Master of War

Master of War

Critical Hits with Inspire and Shadow's Lament cause you and your Blade-brother's next Melee or Ranged Skill to crit.

Banner of War causes a stacking Critical Rating buff to allies within its efect for each skillplay they perform.
Critical Hits with Inspire and Shadow's Lament cause you and your Blade-brother's next Melee or Ranged Skill to Crit
Banner of War grants allies a stacking Critical Rating buff when they use skills
+10 Oathbreaker's Shame Duration
You need 35 ranks earned in the whole tree.
Oathbreaker's Shame 0/1

Oathbreaker's Shame

Fast40m Range
Tactical Skill
Skill Type: Debuff
You need 30 ranks in other traits in the Lead the Charge branch.
Must have selected Lead the Charge line.
Increases the damage your companions deal to the foe. +35% Incoming Damage Duration: 10s Cost: 183 Power Cooldown: 3m
Elite Companions 0/1

Elite Companions

You give your companions the equipment and training to damage enemy armour. You need 30 ranks in other traits in the Lead the Charge branch.
Must have selected Lead the Charge line.
+20% Chance for Herald and Archer attacks to reduce enemy armour.
 

Defends allies while wielding two-handed weapons.

Leader of Men Captains shield their allies from harm and make them more resilient.

Partial Blocks, Parries and Evades grant the Captain a Defeat Event

Sure Strike has a chance to bestow On Guard to the Fellowship when used while Battle-readied.

On Guard:
+5% Damage Reduction
-10% Power Costs
+Parry Rating
Duration: 45s

Elendil's Roar

Elendil's Roar

Tactical Skill40m Range
Max Targets: 10
Radius: 10m
A shout that draws threat, forcing the enemy to attack you. Forced Attack Duration: 5s Cost: 367 Power Cooldown: 60s
show descriptions
Ranks earned: 0/35

2-handed Prowess

2-handed Prowess

You may Block with a 2-handed weapon and have more Morale. You may Block with a two-handed weapon +10% Maximum Morale You need 5 ranks earned in the whole tree.
Situational Awareness 0/5

Situational Awareness

Devastating Blow, Pressing Attack, Light of Elendil and Routing Cry have a chance to trigger an Evade buff. You need 0 ranks in other traits in the Leader of Men branch. Rank 1 Devastating Blow, Pressing Attack, Light of Elendil and Routing Cry have a 10% chance to apply:
+8% Evade Chance
Duration: 10s
Rank 2 Proc chance increased to 20% Rank 3 Proc chance increased to 30% Rank 4 Proc chance increased to 40% Rank 5 Proc chance increased to 50%
Steeled Resolve 0/4

Steeled Resolve

Increases max Morale. You need 0 ranks in other traits in the Leader of Men branch. Rank 1 +2% Maximum Morale Rank 2 +4% Maximum Morale Rank 3 +6% Maximum Morale Rank 4 +8% Maximum Morale

Last Stand

Last Stand

Immediate
Skill Type: Buff
You are able to resist succumbing to defeat for a short time. You cannot be defeated. Duration: 7s Applied on expiration: +20% Morale
Cost: 367 Power
Cooldown: 5m You need 10 ranks earned in the whole tree.
Call Them Out 0/5

Call Them Out

Cutting Attack and Grave Wound deal additional damage. You need 5 ranks in other traits in the Leader of Men branch. Rank 1 +2% Captain Bleed Skill Damage Rank 2 +4% Captain Bleed Skill Damage Rank 3 +6% Captain Bleed Skill Damage Rank 4 +8% Captain Bleed Skill Damage Rank 5 +10% Captain Bleed Skill Damage
Threatening Shout 0/1

Threatening Shout

Tactical Skill
40m Range
You need 5 ranks in other traits in the Leader of Men branch. A shout that draws threat, forcing the enemy to attack you. Forced Attack Duration: 5s Cost: 367 Power Cooldown: 15s
Noble Mark 0/1

Noble Mark

Fast12m Range
Tactical Skill
Skill Type: Debuff
You need 5 ranks in other traits in the Leader of Men branch. Mark an enemy to deal damage-over-time.

You may only mark one target at a time.
[Scaled] Light Damage every 3 seconds. On use: Skill attacks will trigger a personal heal once every 3 seconds.
Restores 3% of maximum Morale
Cost: 199 Power Toggle Skill

Cooldown: 3s

Elendil's Boon

Elendil's Boon

Blade of Elendil causes the next attack against you to deal less damage. Blade of Elendil causes the next attack against you to deal 20% less damage You need 15 ranks earned in the whole tree.
Terrifying Bellow 0/3

Terrifying Bellow

Routing Cry stuns affected enemies when coupled with a Defeat Event. Additional ranks increase the stun duration. You need 10 ranks in other traits in the Leader of Men branch. Rank 1 +1 Routing Cry Stun Duration Rank 2 +2 Routing Cry Stun Duration Rank 3 +3 Routing Cry Stun Duration
Shrug Blows Aside 0/5

Shrug Blows Aside

Increases Critical Defence. You need 10 ranks in other traits in the Leader of Men branch. Rank 1 +1% Critical Defence Rank 2 +2% Critical Defence Rank 3 +3% Critical Defence Rank 4 +4% Critical Defence Rank 5 +7% Critical Defence
In Harm's Way 0/3

In Harm's Way

Immediate
Skill Type: Buff
You need 10 ranks in other traits in the Leader of Men branch. You put yourself in harm's way to defend your nearby companions, taking half of all damage dealt to them upon yourself. Aura - affects Fellowship members within 20 metres:
Duration: 20s
-0% Incoming Damage [Separate from fellowship damage absorb] Duration: 20s Cost: 663 Power Cooldown: 3m

Rank 1
Gain skill In Harm's Way Rank 2 +10% Damage Reduction While In Harm's Way is Active Rank 3 +20% Damage Reduction While In Harm's Way is Active
Demand Attention 0/1

Demand Attention

Grave Wound will briefly Force Taunt a target. You need 10 ranks in other traits in the Leader of Men branch. Rank 1 Grave Wound forces the target to attack the Captain for a short while. [5s Taunt Duration]

Defensive Strike

Defensive Strike

Sure Strike grants an Armour buff, and you parry attacks more often. Sure Strike grants an Armour buff
+5% Parry Chance
You need 20 ranks earned in the whole tree.
Turning Point 0/5

Turning Point

Defeat Events grant Incoming Healing.

This effect can stack up to 5 times.
You need 15 ranks in other traits in the Leader of Men branch. Rank 1 Defeat Events grant the Captain Incoming Healing
+1% Incoming Healing on a Defeat Event
Rank 2 +2% Incoming Healing on a Defeat Event Rank 3 +3% Incoming Healing on a Defeat Event Rank 4 +4% Incoming Healing on a Defeat Event Rank 5 +5% Incoming Healing on a Defeat Event
Absorb Momentum 0/5

Absorb Momentum

Increases Block chance. You need 15 ranks in other traits in the Leader of Men branch. Rank 1 +1% Block Chance Rank 2 +2% Block Chance Rank 3 +3% Block Chance Rank 4 +4% Block Chance Rank 5 +5% Block Chance

Shield-brother's Call

Shield-brother's Call

Skill Type: Buff You call out to your Shield-brother, linking your actions. When one is injured, the other's ability to recover Morale is increased. Effects applied to you or your Shield-brother when the other is hit within 50 metres: While Shield-brother's Call is active, it applies a stacking Incoming Healing buff upon being hit Duration: 10s Cost: 459 Power Cooldown: 2m You need 25 ranks earned in the whole tree.
Standard of Valour 0/5

Standard of Valour

Melee Skill40m Range
Skill Type: Light
You need 20 ranks in other traits in the Leader of Men branch. Calls forth the Standard of Valour, dealing damage to enemies while increasing the Morale healed to nearby allies. Duration: 30s +5% Incoming Healing Modifier Effects applied to enemies within 7 metres:
[Scaled] Light Damage
Cost: 643 Power Cooldown: 1m Rank 1 Gain skill Standard of Valour
+6% Standard of Valour Incoming Healing Buff
+4% Standard Skill Damage
Rank 2 +12% Standard of Valour Incoming Healing Buff
+8% Standard Skill Damage
Rank 3 +18% Standard of Valour Incoming Healing Buff
+12% Standard Skill Damage
Rank 4 +25% Standard of Valour Incoming Healing Buff
+15% Standard Skill Damage
Rank 5 Standard of Valour becomes a ground targeted skill
+25% Standard of Valour Incoming Healing Buff
+15% Standard Skill Damage
Strength in Numbers 0/2

Strength in Numbers

Fast7.2m Range
Tactical Skill
Max Targets: 6
Radius: 7m
Skill Type: Heal, Captain Heal
You need 20 ranks in other traits in the Leader of Men branch. Calls out to nearby allies and they respond in turn. You receive a heal-over-time that scales with the number of nearby allies, up to 6. Cost: 643 Power Cooldown: 1m

Rank 1
Gain skill Strength in Numbers Rank 2 Strength in Numbers' base and maximum effect increases by +2 tiers.

Blessing of the Shield

Blessing of the Shield

You gain the benefits of your Shield-brother skills. You gain the benefits of your Shield-brother skills. You need 30 ranks earned in the whole tree.
Fellowship of the Shield 0/3

Fellowship of the Shield

Grants your Fellowship a portion of the benefit from Shield-brother skills. You need 25 ranks in other traits in the Leader of Men branch. Rank 1 Your Inspire (Shield-brother) and To Arms (Shield-brother) apply 20% of their benefit to your Fellowship. Rank 2 Your Inspire (Shield-brother) and To Arms (Shield-brother) apply 40% of their benefit to your Fellowship. Rank 3 Your Inspire (Shield-brother) and To Arms (Shield-brother) apply 60% of their benefit to your Fellowship.
Stand Tall 0/3

Stand Tall

Being hit reduces the cooldown of Last Stand.

Cannot trigger more than once per second.
You need 25 ranks in other traits in the Leader of Men branch. Rank 1 On every Harmful skill,
Targeted at you,
-1s Last Stand Cooldown Cooldown: 1s
+3s Last Stand Duration
Rank 2 -2s Last Stand Cooldown Rank 3 -3s Last Stand Cooldown

Exemplar

Exemplar

When you or your Shield-brother is attacked, both have a chance to be healed.

Critical and Devastating Hits against you or your Shield-brother reduce the cooldown of Shield of the DĂșnedain and Strength in Numbers.
When you or your Shield-brother is attacked, both have a chance to be healed
Critical Hits against you or your Shield-brother reduce the cooldown of Strength in Numbers by 1s and Shield of the DĂșnedain by 2s

These effects can only occur once every 8 seconds per brother.
You need 35 ranks earned in the whole tree.
Shield of the DĂșnedain 0/1

Shield of the DĂșnedain

Immediate25m Range
Skill Type: Buff
You need 30 ranks in other traits in the Leader of Men branch.
Must have selected Leader of Men line.
Spend Power to protect an ally. -75% Incoming Damage
Does not stack with other sources of Defence or Incoming Damage reduction
Duration: 10s Cost: 367 Power Cooldown: 2m
Elendil's Fury 0/1

Elendil's Fury

Reduces the cooldown and increases the number of targets affected by Elendil's Roar.
[As of U27.2, this trait still makes Blade of Elendil a force taunt]
-30 Elendil's Roar Cooldown
+4 Elendil's Roar Max Targets
You need 30 ranks in other traits in the Leader of Men branch.
Must have selected Leader of Men line.

Virtues

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Charity

Charity

VirtueRank: 80
Charity has its rewards.
+90,218 Resistance
+45,763 Physical Mitigation
+2,647 Vitality

Passive bonus: +2,496 Maximum Morale
Fortitude

Fortitude

VirtueRank: 80
Your struggles have built in you tremendous fortitude.
+16,694 Maximum Morale
+46,694 Critical Defence
+27,080 Resistance Rating

Passive bonus: +2,496 Maximum Morale
Mercy

Mercy

VirtueRank: 80
You have learned the value of mercy.
+90,218 Evade Rating
+4,207 Fate
+2,647 Vitality

Passive bonus: +2,496 Maximum Morale
Compassion

Compassion

VirtueRank: 80
Your compassion is one of your greatest strengths.
+91,600 Physical Mitigation
+38,724 Tactical Mitigation
+14,647 Armour Value

Passive bonus: +2,496 Maximum Morale
Honesty

Honesty

VirtueRank: 80
Your honesty has earned you the trust of those around you and the fear of your enemies.
+60,702 Tactical Mastery Rating
+4,207 Will
+19,082 Critical Rating

Passive bonuses: +6,070 Physical Mastery Rating
+6,070 Tactical Mastery Rating
Patience

Patience

VirtueRank: 80
Patience is a virtue.
+2,212 Maximum Power
+45,129 Evade Rating
+19,082 Critical Rating

Passive bonus: +2,496 Maximum Morale
Confidence

Confidence

VirtueRank: 80
Your actions have instilled in you a great sense of confidence.
+63,635 Critical Rating
+40,551 Finesse Rating
+27,080 Evade Rating

Passive bonuses: +6,070 Physical Mastery Rating
+6,070 Tactical Mastery Rating
Honour

Honour

VirtueRank: 80
Your honour is without peer.
+16,694 Maximum Morale
+38,724 Tactical Mitigation
+28,049 Critical Defence

Passive bonus: +2,496 Maximum Morale
Tolerance

Tolerance

VirtueRank: 80
Your tolerance of others has taught you to shrug off much.
+77,449 Tactical Mitigation
+45,129 Resistance Rating
+27,520 Physical Mitigation

Passive bonus: +2,496 Maximum Morale
Determination

Determination

VirtueRank: 80
Your determination has won you many victories.
+8,409 Agility
+30,351 Physical Mastery Rating
+19,082 Critical Rating

Passive bonuses: +6,070 Physical Mastery Rating
+6,070 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 80
Your idealism can brook no fault.
+8,409 Fate
+51,396 Incoming Healing Rating
+4,991 Maximum Morale

Passive bonus: +2,496 Maximum Morale
Valour

Valour

VirtueRank: 80
No one can ever question your valour.
+60,702 Physical Mastery Rating
+40,551 Finesse Rating
+19,082 Critical Rating

Passive bonuses: +6,070 Physical Mastery Rating
+6,070 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 80
The discipline you maintain makes you stronger in the face of danger.
+90,218 Resistance Rating
+51,396 Incoming Healing Rating
+27,520 Physical Mitigation

Passive bonus: +2,496 Maximum Morale
Innocence

Innocence

VirtueRank: 80
Your innocence can be used as a shield.
+91,600 Physical Mitigation
+45,129 Resistance Rating
+23,235 Tactical Mitigation

Passive bonus: +2,496 Maximum Morale
Wisdom

Wisdom

VirtueRank: 80
You have found true wisdom.
+8,409 Will
+30,351 Tactical Mastery Rating
+24,363 Finesse Rating

Passive bonuses: +6,070 Physical Mastery Rating
+6,070 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 80
You have a proven empathy for those in need.
+48,610 Armour Value
+46,694 Critical Defence
+27,080 Resistance Rating

Passive bonus: +2,496 Maximum Morale
Justice

Justice

VirtueRank: 80
You are a servant of justice.
+25,562 in-combat Morale Regen
+8,318 Maximum Morale
+23,235 Tactical Mitigation

Passive bonus: +2,496 Maximum Morale
Wit

Wit

VirtueRank: 80
Your well-honed wit is a true advantage.
+81,088 Finesse Rating
+31,861 Critical Rating
+18,208 Physical Mastery Rating
+18,208 Tactical Mastery Rating

Passive bonuses: +6,070 Physical Mastery Rating
+6,070 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 80
Your fidelity has earned you the respect of those around you.
+77,449 Tactical Mitigation
+4,400 Vitality
+27,520 Physical Mitigation

Passive bonus: +2,496 Maximum Morale
Loyalty

Loyalty

VirtueRank: 80
Your loyalty shall be rewarded.
+8,802 Vitality
+24,349 Armour Value
+30,855 Incoming Healing Rating

Passive bonus: +2,496 Maximum Morale
Zeal

Zeal

VirtueRank: 80
Your zeal drives you to perfection.
+8,409 Might
+30,351 Physical Mastery Rating
+19,082 Critical Rating

Passive bonuses: +6,070 Physical Mastery Rating
+6,070 Tactical Mastery Rating

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