Points Available: 98 | Points Spent: 0      

Heals allies while dealing melee damage.

Hands of Healing Captains restore the morale of their allies by fighting on the front lines.

Sure Strike will bestow Focus to the Fellowship when used while Battle-readied.

Focus:
Restore 2% Max Morale immediately
+5% Incoming Healing
+3% Resistance
+2% Tactical Mitigation
Duration: 45s

Valiant Strike

Valiant Strike

Fast3.5m Range
Melee Skill
Skill Type: Melee, Captain Heal
A strike that instantly heals the Morale of your Fellowship. [Scaled] Main-hand Damage Effects applied to the Fellowship within 30 meters: Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 2.0 seconds for 6 seconds.
Cost: 807 Power
Cooldown: 15s
show descriptions
Ranks earned: 0/35

Readied Strike

Readied Strike

Revealing Mark heals twice as much. Healing from Revealing Mark is doubled. You need 5 ranks earned in the whole tree.
Reversal 0/2

Reversal

Critical events briefly increase melee damage. You need 0 ranks in other traits in the Hands of Healing branch. Rank 1 Critical Events Increase your Melee Damage by 3% Rank 2 +6% Melee Damage on a Critical hit
Skilled Hands 0/6

Skilled Hands

Increases Damage and Outgoing Healing. You need 0 ranks in other traits in the Hands of Healing branch. Rank 1 +1% Outgoing Healing Modifier
+0.5% Tactical Damage
+0.5% Melee Damage
Rank 2 +2% Outgoing Healing Modifier
+1% Tactical Damage
+1% Melee Damage
Rank 3 +3% Outgoing Healing Modifier
+1.5% Tactical Damage
+1.5% Melee Damage
Rank 4 +4% Outgoing Healing Modifier
+2% Tactical Damage
+2% Melee Damage
Rank 5 +5% Outgoing Healing Modifier
+2.5% Tactical Damage
+2.5% Melee Damage
Rank 6 +10% Outgoing Healing Modifier
+5% Tactical Damage
+5% Melee Damage
Bolstered Resolve 0/5

Bolstered Resolve

Increases healing Critical Magnitude. You need 0 ranks in other traits in the Hands of Healing branch. Rank 1 +2% Healing Critical Magnitude Rank 2 +4% Healing Critical Magnitude Rank 3 +6% Healing Critical Magnitude Rank 4 +8% Healing Critical Magnitude Rank 5 +10% Healing Critical Magnitude

Blood of NĂșmenor

Blood of NĂșmenor

You need 10 ranks earned in the whole tree. Escape from Darkness becomes Cry of Vengeance

Cry of Vengeance

Immediate25m Range
Max Targets: 2
Radius: 30m
Skill Type: Heal
Revives up to two defeated allies and inspires nearby Fellows to greatness. Target revives with 50% Morale
Target revives with 25% Power
Effects applied to the Fellowship within 25 metres: +477 Might, Agility, Will, Fate
+612 Vitality
-25% Attack Duration
+12,600 Physical Mitigation
Duration: 20s Cost: 1,210 Power Cooldown: 5m
Lifting Words 0/5

Lifting Words

You need 5 ranks in other traits in the Hands of Healing branch. Rank 1 +4% Words of Courage Healing Rank 2 +8% Words of Courage Healing Rank 3 +12% Words of Courage Healing Rank 4 +16% Words of Courage Healing Rank 5 +20% Words of Courage Healing
Revealing Mark 0/1

Revealing Mark

Fast40m Range
Tactical Skill
Skill Type: Debuff
You need 5 ranks in other traits in the Hands of Healing branch. Mark an enemy so that allies can gain health when they attack it.

You may only mark one target at a time.
Skill attacks [from any ally] will trigger an area heal from the target once every 5 seconds. Effects applied to friends within 15 metres:
Restores 4% of maximum Morale
Cost: 68 Power
Toggle Skill

Cooldown: 5s
Rousing Cry 0/3

Rousing Cry

When Rallying Cry consumes a Defeat Event, it briefly increases your Fellowship's outgoing damage. You need 5 ranks in other traits in the Hands of Healing branch. Rank 1 +1% Rallying Cry Damage Buff Rank 2 +3% Rallying Cry Damage Buff Rank 3 +5% Rallying Cry Damage Buff

Elendil's Favour

Elendil's Favour

Blade of Elendil makes your next Valiant Strike heal for more. Blade of Elendil causes your next Valiant Strike to heal for 20% more You need 15 ranks earned in the whole tree.
Escape from Darkness 0/2

Escape from Darkness

Reviving defeated allies restores additional Morale and Power. You need 10 ranks in other traits in the Hands of Healing branch. Rank 1 +25% Revive Power Total +25% Revive Morale Total Rank 2 +50% Revive Power Total +50% Revive Morale Total

Tactician's Prowess

Tactician's Prowess

Increases Critical Healing Magnitude and reduces the cooldown of Defensive Strike. +10% Healing Critical Magnitude
-5 Defensive Strike Cooldown
You need 20 ranks earned in the whole tree.
Astute Hands 0/6

Astute Hands

Increases Tactical Critical Chance. You need 15 ranks in other traits in the Hands of Healing branch. Rank 1 +1% Tactical Critical Chance Rank 2 +2% Tactical Critical Chance Rank 3 +3% Tactical Critical Chance Rank 4 +4% Tactical Critical Chance Rank 5 +5% Tactical Critical Chance Rank 6 +5% Tactical Critical Chance
+20% Tactical Critical Multiplier
Relentless Optimism 0/3

Relentless Optimism

Increases AoE Healing. You need 15 ranks in other traits in the Hands of Healing branch. Rank 1 +5% Captain Area-effect Healing Rank 2 +10% Captain Area-effect Healing Rank 3 +15% Captain Area-effect Healing
Honourable Blow 0/3

Honourable Blow

Captains strike with honour and integrity.

Inspire grants an Incoming Healing buff to the Fellowship when used on a target with Revealing Mark.
You need 15 ranks in other traits in the Hands of Healing branch.

Requires Traits:
Revealing Mark (Trait) at Rank 1
Rank 1 Inspire applies an Incoming Healing buff to the Fellowship when used on a target with Revealing Mark. Rank 2 +2% Buff Potency Rank 3 +4% Buff Potency

Reform the Lines!

Reform the Lines!

Fast40.2m Range
Radius: 40m
Skill Type: Heal, Captain Heal
Take your place in the front lines to bolster morale and heal the Fellowship.
This skill temporarily makes you and your entire Fellowship act as though they are your Shield-brother, allowing everyone to benefit from effects which normally only affect your Shield-brother.
On application: Restores 10% of maximum Morale Every 2 seconds: Restores 4% of maximum Morale Duration: 10s +40900 Critical Defence
+22100 Physical Mastery Rating
+22100 Tactical Mastery Rating
Duration: 10s Cost: 1,350 Power Cooldown: 2m You need 25 ranks earned in the whole tree.
Standard of Honour 0/5

Standard of Honour

Melee Skill40m Range
Skill Type: Light, Heal
You need 20 ranks in other traits in the Hands of Healing branch. Calls forth the Standard of Honour, dealing damage to enemies while healing the Morale of nearby allies. Duration: 15s Heals [Scaled] Morale every 2.0 seconds. Effects applied to enemies within 7 metres:
[Scaled] Light Damage
Cost: 807 Power Cooldown: 1m Rank 1 Gain skill Standard of Honour
+4% Standard of Honour Heal over Time
+4% Standard Skill Damage
Rank 2 +8% Standard of Honour Heal over Time
+8% Standard Skill Damage
Rank 3 +12% Standard of Honour Heal over Time
+12% Standard Skill Damage
Rank 4 +15% Standard of Honour Heal over Time
+15% Standard Skill Damage
Rank 5 Standard of Honour becomes a ground targeted skill
+15% Standard of Honour Heal over Time
+15% Standard Skill Damage
Rallying Roar 0/5

Rallying Roar

Increases Morale healed by Rallying Cry.
Restores power when used with a Defeat Event.
You need 20 ranks in other traits in the Hands of Healing branch. Rank 1 +2Rallying Cry Healing Rank 2 +4Rallying Cry Healing Rank 3 +6Rallying Cry Healing Rank 4 +8Rallying Cry Healing Rank 5 +10Rallying Cry Healing

Blessing of the Shield

Blessing of the Shield

You gain the benefits of your Shield-brother skills. You gain a personal benefit when using Inspire.
You gain a personal beenfit when using To Arms.
You need 30 ranks earned in the whole tree.
Fellowship of the Shield 0/3

Fellowship of the Shield

When inspiring your Shield-brother, the rest of the Fellowship also gains a small boon. You need 25 ranks in other traits in the Hands of Healing branch. Rank 1 Your Inspire (Shield-brother) and To Arms (Shield-brother) apply minor bonuses to the rest of your Fellowship. Rank 2 Moderately improves bonuses from Inspire and To Arms. Rank 3 Moderately improves bonuses from Inspire and To Arms.
Courageous Convocation 0/1

Courageous Convocation

Your words can lift even your own morale. You need 25 ranks in other traits in the Hands of Healing branch. Rank 1 Words of Courage may be used on yourself.

Gift of Spirit

Gift of Spirit

Attacks with Melee skills will tier up the "Inspiriting" buff, which increases your Outgoing Healing.

With 5 stacks, you can spend them to use "Gift of Spirit" to heal yourself or an ally.

Gift of Spirit

Tactical Skill25m Range
Skill Type: Heal, Captain Heal
You need 20 ranks in other traits in the Hands of Healing branch. Instantly restores a large amount of morale to you or an ally.

This skill consumes the Inspirited buff when used.
+[Scaled] Morale

Cost: 1,080 Power
Cooldown: 3s You need 35 ranks earned in the whole tree.
Shield of the DĂșnedain 0/1

Shield of the DĂșnedain

Immediate25m Range
Skill Type: Buff
You need 30 ranks in other traits in the Hands of Healing branch.
Must have selected Hands of Healing line.
Spend a considerable amount of your power to shield an ally for a time. -75% Incoming Damage
Does not stack with other sources of Defence or Incoming Damage reduction
Duration: 10s Cost: 538 Power Cooldown: 2m
Valour 0/1

Valour

Many of your melee skills will heal your Shield-brother.
The strength of these heals scales with your skill damage, rather than normal healing modifiers.
You need 30 ranks in other traits in the Hands of Healing branch.
Must have selected Hands of Healing line.
 

Uses Tactical and Melee attacks to deal damage.

Lead the Charge Captains inflict heavy damage to their foes while enhancing their allies' prowess.

Sure Strike will bestow Relentless Attack to the Fellowship when used while Battle-readied.

Relentless Attack:
+5% Damage
+2% Critical Chance
-5% Attack Duration
Duration: 45s

Scoring a Critical Hit causes your target to take 2% more damage for 10s. This effect stacks with Telling Mark and Oathbreaker's Shame.

Shadow's Lament

Shadow's Lament

Fast3.5m Range
Melee Skill
Skill Type: Melee
An extremely powerful melee attack. [Scaled] Main-hand Damage Cost: 336 Power Cooldown: 20s
show descriptions
Ranks earned: 0/35

Readied Blade

Readied Blade

Increases Melee Damage. +10% Melee Damage You need 5 ranks earned in the whole tree.
React to Battle 0/3

React to Battle

Increases damage of Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry.

Increases Critical Chance at max rank.
You need 0 ranks in other traits in the Lead the Charge branch. Rank 1 +3% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Damage Rank 2 +6% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Damage Rank 3 +10% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Damage
+5% Devastating Blow, Light of Elendil, Pressing Attack, and Routing Cry Critical Chance
Deafening Shouts 0/3

Deafening Shouts

Increases Light-type damage. You need 0 ranks in other traits in the Lead the Charge branch. Rank 1 +2% Light-type Damage Rank 2 +4% Light-type Damage Rank 3 +6% Light-type Damage
Martial Prowess 0/3

Martial Prowess

Increases melee damage and attack speed. You need 0 ranks in other traits in the Lead the Charge branch. Rank 1 -3% Attack Duration
+1% Melee Damage
Rank 2 -6% Attack Duration
+2% Melee Damage
Rank 3 -10% Attack Duration
+3% Melee Damage

Cutting Edge

Cutting Edge

Cutting Attack increases your critical chance and critical damage for a short time. You need 10 ranks earned in the whole tree.
Heightened Allies 0/3

Heightened Allies

Increases summoned Herald and Archer damage. You need 5 ranks in other traits in the Lead the Charge branch. Rank 1 +20% Herald and Archer Damage
+5% Herald and Archer Mitigations
Rank 2 +40% Herald and Archer Damage
+10% Herald and Archer Mitigations
Rank 3 +60% Herald and Archer Damage
+15% Herald and Archer Mitigations
Make Them Bleed 0/5

Make Them Bleed

Increases Bleed damage. You need 5 ranks in other traits in the Lead the Charge branch. Rank 1 +4% Bleed Damage Rank 2 +8% Bleed Damage Rank 3 +12% Bleed Damage Rank 4 +16% Bleed Damage Rank 5 +20% Bleed Damage
Hardened Heart 0/3

Hardened Heart

Increases Critical hit damage of Melee skills while in Battle-hardened state. You need 5 ranks in other traits in the Lead the Charge branch. Rank 1 +5% Melee Skill Critical Damage Rank 2 +10% Melee Skill Critical Damage Rank 3 +15% Melee Skill Critical Damage
Telling Mark 0/1

Telling Mark

Fast40m Range
Tactical Skill
Skill Type: Debuff
You need 5 ranks in other traits in the Lead the Charge branch. Mark an enemy so that allies can do increased damage to it.

You may only mark one target at a time.
+3% Incoming Damage Cost: 68 Power Toggle Skill

Cooldown: 3s

Elendil's Boon

Elendil's Boon

Blade of Elendil causes your next Shadow's Lament to deal additional damage. Blade of Elendil causes your next Shadow's Lament to deal 20% more damage You need 15 ranks earned in the whole tree.
Penetrating Cry 0/3

Penetrating Cry

When Routing Cry consumes a Defeat Event, it briefly grants the Fellowship a boost to Attack Speed. You need 10 ranks in other traits in the Lead the Charge branch. Rank 1 +5% Routing Cry Attack Speed Buff Rank 2 +10% Routing Cry Attack Speed Buff Rank 3 +15% Routing Cry Attack Speed Buff
Time of Need 0/1

Time of Need

Skill Type: Buff You need 10 ranks in other traits in the Lead the Charge branch. You gain a surge of energy for a short time.

Puts you in a Battle-readied State.

Increases your damage output for a short time.
Enemy Defeat Response Duration: 15s Battle-readied +25% Melee Damage
+25% Tactical Damage
-10 Cleanse Corruption Cooldown
Duration: 15s -20% Attack Duration
+20% Melee Damage
+20% Tactical Damage
+20% Melee Skills Critical Damage
Duration: 20s +2,890 Power Cost: [?] Morale Cooldown: 2m
Advantageous Attack 0/1

Advantageous Attack

Shadow's Lament triggers a Light Damage proc on Telling Mark target. You need 10 ranks in other traits in the Lead the Charge branch.

Requires Traits: Telling Mark (Trait) at Rank 1
Rank 1 Shadow's Lament triggers additional Light damage when used on a Telling Mark target
+2% Telling Mark Damage

Lacerate

Lacerate

Grave Wound will spread the Cutting Attack bleed to targets around the Captain when used on a target with the Cutting Attack bleed.

Shadow's Lament will spread the Grave Wound bleed to targets around the Captain when used on a target with the Grave Wound bleed.
+25% Captain Bleed Skill Damage You need 20 ranks earned in the whole tree.
Grievous Wounds 0/5

Grievous Wounds

Increases initial and Bleed damage of Grave Wound.

Max rank causes Grave Wound to cause an incoming Healing debuff.
You need 15 ranks in other traits in the Lead the Charge branch. Rank 1 +2% Grave Wound Damage Rank 2 +4% Grave Wound Damage Rank 3 +6% Grave Wound Damage Rank 4 +8% Grave Wound Damage Rank 5 Grave Wound causes an Incoming Healing debuff +10% Grave Wound Damage
Arterial Strikes 0/5

Arterial Strikes

Increases Melee Critical Chance. You need 15 ranks in other traits in the Lead the Charge branch. Rank 1 +1% Melee Critical Chance
Rank 2 +2% Melee Critical Chance
Rank 3 +3% Melee Critical Chance
Rank 4 +4% Melee Critical Chance
+10% Melee Skills Critical Damage
Rank 5 +5% Melee Critical Chance
+10% Melee Skills Critical Damage

Stand Alone

Stand Alone

Skill Type: Buff Sometimes, a captain is forced to stand alone. When necessary, you are capable of displaying great combat prowess even without an audience. +6,300 Physical Mastery Rating
+4,200 Tactical Mastery Rating
Toggle Skill

Cooldown: 3s
You need 25 ranks earned in the whole tree.
Impactful Blows 0/3

Impactful Blows

Increases 2-handed weapon damage. You need 20 ranks in other traits in the Lead the Charge branch. Rank 1 +2% Two-handed Sword Damage
+2% Two-handed Axe Damage
+2% Two-handed Club Damage
+2% Halberd Damage
+2% Two-handed Hammer Damage
Rank 2 +5% Two-handed Sword Damage
+5% Two-handed Axe Damage
+5% Two-handed Club Damage
+5% Halberd Damage
+5% Two-handed Hammer Damage
Rank 3 +10% Two-handed Sword Damage
+10% Two-handed Axe Damage
+10% Two-handed Club Damage
+10% Halberd Damage
+10% Two-handed Hammer Damage
Standard of War 0/5

Standard of War

Melee Skill40m Range
Skill Type: Light, Buff
You need 20 ranks in other traits in the Lead the Charge branch. Calls forth the Standard of War, dealing damage to enemies while enhancing the attacks of nearby allies. Duration: 15s +5% Melee Damage
+5% Ranged Damage
+5% Tactical Damage
Effects applied to enemies within 7 metres:
[Scaled] Light Damage
Cost: 404 Power Cooldown: 1m Rank 1 Gain skill Standard of War
+4% Standard of War Damage Buff
+4% Standard Skill Damage
Rank 2 +8% Standard of War Damage Buff
+8% Standard Skill Damage
Rank 3 +12% Standard of War Damage Buff
+12% Standard Skill Damage
Rank 4 +15% Standard of War Damage Buff
+15% Standard Skill Damage
Rank 5 Standard of War becomes a ground targeted skill
+15% Standard of War Damage Buff
+15% Standard Skill Damage
Restraint 0/2
Decreases power cost of damaging skills. You need 20 ranks in other traits in the Lead the Charge branch. Rank 1 -7.5% Melee Skill Power Cost Rank 2 -15% Melee Skill Power Cost

Blessing of the Blade

Blessing of the Blade

You gain personal benefits from your Blade-brother skills. You gain a personal benefit when using Inspire.
You gain a personal benefit when using To Arms.
You need 30 ranks earned in the whole tree.
Fellowship of the Blade 0/3

Fellowship of the Blade

When inspiring your Blade-brother, the rest of the fellowship also gains a small boon. You need 25 ranks in other traits in the Lead the Charge branch. Rank 1 Your Inspire (Blade-brother) and To Arms (Blade-brother) apply minor bonuses to the rest of your Fellowship. Rank 2 Moderately improves bonuses from Inspire and To Arms. Rank 3 Moderately improves bonuses from Inspire and To Arms.
Vital Stroke 0/2

Vital Stroke

Increases the Critical Damage Magnitude of Grave Wound's bleed.

Max rank reduces Grave Wound's cooldown.
You need 25 ranks in other traits in the Lead the Charge branch. Rank 1 +5% Grave Wound Damage over Time Critical Magnitude Rank 2 -5 Grave Wound Cooldown
+15% Grave Wound Damage over Time Critical Magnitude

Master of War

Master of War

You gain additional bonuses from Standard of War and landing Critical Hits with Inspire. Critical Hits with Inspire will grant you and your Blade-brother +25% Critical Chance for 5 seconds.
Standard of War grants allies a stacking Critical Rating buff when they use skills
You need 35 ranks earned in the whole tree.
Oathbreaker's Shame 0/1

Oathbreaker's Shame

Fast40m Range
Tactical Skill
Skill Type: Debuff
You need 30 ranks in other traits in the Lead the Charge branch.
Must have selected Lead the Charge line.
Increases the damage you and your companions deal to the foe. +35% Incoming Damage Duration: 15s Cost: 672 Power Cooldown: 3m
Elite Companions 0/1

Elite Companions

You give your companions the equipment and training to damage enemy armour. You need 30 ranks in other traits in the Lead the Charge branch.
Must have selected Lead the Charge line.
+20% Chance for Herald and Archer attacks to reduce enemy Physical Mitigation.
 

Defends allies while wielding two-handed weapons.

Leader of Men Captains shield their allies from harm and make them more resilient.

Sure Strike will bestow On Guard to the Fellowship when used while Battle-readied.

On Guard:
+2% Physical Mitigation
+3% Parry Chance
+5% Critical Defence
Duration: 45s

Partial Blocks, Parries and Evades grant the Captain a Defeat Event
+15% Battle-readied Threat Mult

Hammer-stroke

Hammer-stroke

Fast40m Range
Melee Skill
Skill Type: Melee
Strike your foe with a powerful melee attack, which you follow up by assuming a defensive posture. [Scaled] Main-hand Damage +30% Parry Chance Duration: 15s Cost: 336 Power Cooldown: 45s
Elendil's Roar

Elendil's Roar

Tactical Skill40m Range
Max Targets: 6
Radius: 10m
A shout that draws threat, forcing the enemy to attack you. Forced Attack Duration: 5s Cost: 269 Power Cooldown: 60s
show descriptions
Ranks earned: 0/35

Two-handed Prowess

Two-handed Prowess

You may Block with a two-handed weapon and have more Morale. You may block with a two-handed weapon +10% Maximum Morale You need 5 ranks earned in the whole tree.
Situational Awareness 0/5

Situational Awareness

Devastating Blow, Pressing Attack, Blade of Elendil and Routing Cry have a chance to trigger an Evade buff. You need 0 ranks in other traits in the Leader of Men branch. Rank 1 Devastating Blow, Pressing Attack, Blade of Elendil and Routing Cry have a 10% chance to apply:
+8% Evade Chance
Duration: 10s
Rank 2 Proc chance increased to 20% Rank 3 Proc chance increased to 30% Rank 4 Proc chance increased to 40% Rank 5 Proc chance increased to 50%
Steeled Resolve 0/4

Steeled Resolve

Increases max Morale. You need 0 ranks in other traits in the Leader of Men branch. Rank 1 +2% Maximum Morale Rank 2 +4% Maximum Morale Rank 3 +6% Maximum Morale Rank 4 +8% Maximum Morale

Last Stand

Last Stand

Immediate
Skill Type: Buff
You are able to resist succumbing to defeat for a short time. You cannot be defeated. Duration: 7s Applied on expiration: +20% Morale
Cost: 807 Power
Cooldown: 5m You need 10 ranks earned in the whole tree.
Call Them Out 0/5

Call Them Out

Cutting Attack and Grave Wound deal additional damage. You need 5 ranks in other traits in the Leader of Men branch. Rank 1 +2% Captain Bleed Skill Damage Rank 2 +4% Captain Bleed Skill Damage Rank 3 +6% Captain Bleed Skill Damage Rank 4 +8% Captain Bleed Skill Damage Rank 5 +10% Captain Bleed Skill Damage
Threatening Shout 0/1

Threatening Shout

Tactical Skill
40m Range
You need 5 ranks in other traits in the Leader of Men branch. A shout that draws threat, forcing the enemy to attack you. Forced Attack Duration: 5s Cost: 471 Power Cooldown: 15s
Noble Mark 0/1

Noble Mark

Fast25m Range
Tactical Skill
Skill Type: Debuff
You need 5 ranks in other traits in the Leader of Men branch. Mark an enemy, causing their strikes to empower you or your allies.

You may only mark one target at a time.
-3% Critical Hit Chance
When this enemy strikes you,
Restores 3% of maximum Morale
x0.95 Incoming Damage
Duration: 5s Cost: 68 Power Toggle Skill

Cooldown: 3s

Elendil's Fortune

Elendil's Fortune

Blade of Elendil briefly improves your healing and defences above their normal limits. Blade of Elendil briefly increases your Healing and reduces your Damage taken.
This effect takes priority over Battle-hardened.
You need 15 ranks earned in the whole tree.
Terrifying Bellow 0/3

Terrifying Bellow

Routing Cry stuns affected enemies when coupled with a Defeat Event. Additional ranks increase the stun duration. You need 10 ranks in other traits in the Leader of Men branch. Rank 1 +1 Routing Cry Stun Duration Rank 2 +2 Routing Cry Stun Duration Rank 3 +3 Routing Cry Stun Duration
Shrug Blows Aside 0/5

Shrug Blows Aside

Increases Critical Defence. You need 10 ranks in other traits in the Leader of Men branch. Rank 1 +1% Critical Defence Rank 2 +2% Critical Defence Rank 3 +3% Critical Defence Rank 4 +4% Critical Defence Rank 5 +7% Critical Defence
In Harm's Way 0/3

In Harm's Way

Immediate
Skill Type: Buff
You need 10 ranks in other traits in the Leader of Men branch. You put yourself in harm's way to defend your nearby companions, taking half of all damage dealt to them upon yourself. Aura - affects Fellowship members within 20 metres: x1 Incoming Damage Duration: 20s x1 Incoming Damage Duration: 20s Cost: 404 Power Cooldown: 3m

Rank 1
Gain skill In Harm's Way Rank 2 +10% Damage Reduction While In Harm's Way is Active Rank 3 +20% Damage Reduction While In Harm's Way is Active
Demand Attention 0/1

Demand Attention

Grave Wound will briefly Force Taunt a target. You need 10 ranks in other traits in the Leader of Men branch. Rank 1 Grave Wound forces the target to attack the Captain for a short while. [5s Taunt Duration]

Defensive Strike

Defensive Strike

Defensive Strike reduces your incoming damage, and you Parry attacks more often. Defensive Strike grants you an Incoming Damage reduction buff.
+5% Parry Chance
You need 20 ranks earned in the whole tree.
Turning Point 0/5

Turning Point

Defeat Events grant Incoming Healing.

This effect can stack up to 5 times.
You need 15 ranks in other traits in the Leader of Men branch. Rank 1 +1% Incoming Healing on a Defeat Event Rank 2 +2% Incoming Healing on a Defeat Event Rank 3 +3% Incoming Healing on a Defeat Event Rank 4 +4% Incoming Healing on a Defeat Event Rank 5 +5% Incoming Healing on a Defeat Event
Absorb Momentum 0/5

Absorb Momentum

Increases Block chance. You need 15 ranks in other traits in the Leader of Men branch. Rank 1 +1% Block Chance Rank 2 +2% Block Chance Rank 3 +3% Block Chance Rank 4 +4% Block Chance Rank 5 +5% Block Chance

Song-brother's Call

Song-brother's Call

Tactical Skill25m Range
Skill Type: Buff
Momentarily shield an ally. -30% Incoming Damage Duration: 7s Cost: 538 Power Cooldown: 1m 30s You need 25 ranks earned in the whole tree.
Standard of Valour 0/5

Standard of Valour

Melee Skill40m Range
Skill Type: Light, Buff
You need 20 ranks in other traits in the Leader of Men branch. Calls forth the Standard of Valour, dealing damage to enemies while increasing the Morale healed to nearby allies. Duration: 15s +5% Incoming Healing Modifier Effects applied to enemies within 7 metres:
[Scaled] Light Damage
Cost: 605 Power Cooldown: 1m Rank 1 Gain skill Standard of Valour
+6% Standard of Valour Incoming Healing Buff
+4% Standard Skill Damage
Rank 2 +12% Standard of Valour Incoming Healing Buff
+8% Standard Skill Damage
Rank 3 +18% Standard of Valour Incoming Healing Buff
+12% Standard Skill Damage
Rank 4 +25% Standard of Valour Incoming Healing Buff
+15% Standard Skill Damage
Rank 5 Standard of Valour becomes a ground targeted skill
+25% Standard of Valour Incoming Healing Buff
+15% Standard Skill Damage
Strength in Numbers 0/2

Strength in Numbers

Fast15.2m Range
Tactical Skill
Max Targets: 6
Radius: 15m
Skill Type: Heal, Captain Heal
You need 20 ranks in other traits in the Leader of Men branch. Call out to nearby allies and they respond in turn. You receive a heal-over-time that scales with the number of nearby allies, up to 6. Cost: 471 Power Cooldown: 1m

Rank 1
Gain skill Strength in Numbers Rank 2 Strength in Numbers' base and maximum effect increases by +2 tiers.

Blessing of the Song

Blessing of the Song

You gain personal benefits from your Song-brother skills. You gain a personal benefit when using Inspire.
You gain a personal benefit when using To Arms.
You need 30 ranks earned in the whole tree.
Fellowship of the Song 0/3

Fellowship of the Song

When inspiring your Song-brother, the rest of the fellowship also gains a small boon. You need 25 ranks in other traits in the Leader of Men branch. Rank 1 Your Inspire (Song-brother) and To Arms (Song-brother) apply minor bonuses to the rest of your Fellowship. Rank 2 Moderately improves bonuses from Inspire and To Arms. Rank 3 Moderately improves bonuses from Inspire and To Arms.
Unwavering 0/3

Unwavering

Being hit reduces the cooldown of Last Stand.

Cannot trigger more than once per second.
You need 25 ranks in other traits in the Leader of Men branch. Rank 1 On every Harmful skill,
Targeted at you,
-1s Last Stand Cooldown Cooldown: 1s
+3s Last Stand Duration
Rank 2 -2s Last Stand Cooldown Rank 3 -3s Last Stand Cooldown
Brother's Keeper 0/1

Brother's Keeper

When Song-brother's protection expires, gain some of your ally's threat. You need 25 ranks in other traits in the Leader of Men branch. Rank 1 50% of your ally's threat is transferred to you.

Exemplar

Exemplar

When you or your Song-brother is attacked, both have a chance to be healed.

Hits against you or your Song-brother reduce the cooldown of At the Fore and Strength in Numbers.
When you or your Song-brother is attacked, both have a chance to be healed.
Hits against you or your Song-brother reduce the cooldown of Strength in Numbers by 1s and At the Fore by 2s

These effects can only occur once every 5 seconds per brother.
You need 35 ranks earned in the whole tree.
At the Fore 0/1

At the Fore

Immediate
Skill Type: Heal, Captain Heal
You need 30 ranks in other traits in the Leader of Men branch.
Must have selected Leader of Men line.
You are the first line of defence, facing down enemies directly and without fear.

While active, you will build stacks of "At the Fore" when hit by enemies.
On any hit received:
Negate 50% damage
Duration: 10s Applied on expiration: +100% Melee Damage
Melee Damage is increased, and Melee Skill Attacks will consume stacks of At the Fore to restore your Morale.

This effect lasts for 25s or until you have consumed all stacks of At the Fore.
Restores 5% of maximum Morale
Duration: 25s Cost: 672 Power Cooldown: 3m
Elendil's Fury 0/1

Elendil's Fury

Reduces the cooldown and increases the number of targets affected by Elendil's Roar. -30 Elendil's Roar Cooldown
+4 Elendil's Roar Max Targets
You need 30 ranks in other traits in the Leader of Men branch.
Must have selected Leader of Men line.

Virtues

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Charity

Charity

VirtueRank: 98
Charity has its rewards.
+23,694 Resistance
+5,118 Physical Mitigation
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Fortitude

Fortitude

VirtueRank: 98
Your struggles have built in you tremendous fortitude.
+9,930 Maximum Morale
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Mercy

Mercy

VirtueRank: 98
You have learned the value of mercy.
+18,429 Evade Rating
+973 Fate
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Compassion

Compassion

VirtueRank: 98
Your compassion is one of your greatest strengths.
+10,236 Physical Mitigation
+5,118 Tactical Mitigation
+1,638 Armour Value

Passive bonus: +1,490 Maximum Morale
Honesty

Honesty

VirtueRank: 98
Your honesty has earned you the trust of those around you and the fear of your enemies.
+10,236 Tactical Mastery Rating
+1,169 Will
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Patience

Patience

VirtueRank: 98
Patience is a virtue.
+1,558 Maximum Power
+9,213 Evade Rating
+3,948 Critical Rating

Passive bonus: +1,490 Maximum Morale
Confidence

Confidence

VirtueRank: 98
Your actions have instilled in you a great sense of confidence.
+13,160 Critical Rating
+8,774 Finesse Rating
+5,528 Evade Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Honour

Honour

VirtueRank: 98
Your honour is without peer.
+9,930 Maximum Morale
+5,118 Tactical Mitigation
+5,265 Critical Defence

Passive bonus: +1,490 Maximum Morale
Tolerance

Tolerance

VirtueRank: 98
Your tolerance of others has taught you to shrug off much.
+10,236 Tactical Mitigation
+11,891 Resistance Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Determination

Determination

VirtueRank: 98
Your determination has won you many victories.
+2,330 Agility
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 98
Your idealism can brook no fault.
+1,947 Fate
+8,774 Incoming Healing Rating
+2,979 Maximum Morale

Passive bonus: +1,490 Maximum Morale
Valour

Valour

VirtueRank: 98
No one can ever question your valour.
+10,236 Physical Mastery Rating
+8,774 Finesse Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 98
The discipline you maintain makes you stronger in the face of danger.
+23,694 Resistance Rating
+8,774 Incoming Healing Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Innocence

Innocence

VirtueRank: 98
Your innocence can be used as a shield.
+10,236 Physical Mitigation
+11,891 Resistance Rating
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wisdom

Wisdom

VirtueRank: 98
You have found true wisdom.
+2,330 Will
+5,118 Tactical Mastery Rating
+5,265 Finesse Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 98
You have a proven empathy for those in need.
+5,460 Armour Value
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Justice

Justice

VirtueRank: 98
You are a servant of justice.
+199 in-combat Morale Regen
+4,965 Maximum Morale
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wit

Wit

VirtueRank: 98
Your well-honed wit is a true advantage.
+17,553 Finesse Rating
+6,580 Critical Rating
+3,071 Physical Mastery Rating
+3,071 Tactical Mastery Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 98
Your fidelity has earned you the respect of those around you.
+10,236 Tactical Mitigation
+1,158 Vitality
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Loyalty

Loyalty

VirtueRank: 98
Your loyalty shall be rewarded.
+2,317 Vitality
+2,730 Armour Value
+5,265 Incoming Healing Rating

Passive bonus: +1,490 Maximum Morale
Zeal

Zeal

VirtueRank: 98
Your zeal drives you to perfection.
+2,330 Might
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating

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