Points Available: 95 | Points Spent: 0      

Uses damage-over-time and chance to defeat foes.

Gambler Burglars rely on the roll of the dice to inflict damage and influence outcomes.

Your Crit Chain now unlocks on Evades
+40% Stealth Movement Speed

Lucky Strike

Lucky Strike

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
Activated by Double-edged Strike, this attack applies a Damaging Gamble. [Mastery-dependent] Main-hand + bonus Damage Applies a Damaging Gamble of random strength Cost: [Scaled] Power Apply to target on critical: +40% Gamble Chance
Duration: 15s
Cooldown: 15s
Hedge Your Bet

Hedge Your Bet

Melee Skill 3.5m Range
Skill Type: Melee
A quick attack that applies a Green gamble to your target, restoring the morale of any attackers. [Mastery-dependent] Main-hand + bonus Damage Cost: [Scaled] Power Cooldown: 7s
show descriptions
Ranks earned: 0/35

Bob and Weave

Bob and Weave

Grants a Heal-over-time when you Evade an attack. Evading an attack applies a Heal over Time to the Burglar. This can only trigger once every five seconds.
Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 2 seconds for 6 seconds.
You need 5 ranks earned in the whole tree.
Leaf Walker 0/5

Leaf Walker

You are harder to detect while stealthed. You need 0 ranks in other traits in the The Gambler branch. Rank 1 +1 Stealth Level Rank 2 +2 Stealth Level Rank 3 +3 Stealth Level Rank 4 +4 Stealth Level Rank 5 +5 Stealth Level
Stick & Move 0/5

Stick and Move

Boosts Evade chance. You need 0 ranks in other traits in the The Gambler branch. Rank 1 +1% Evade Chance Rank 2 +2% Evade Chance Rank 3 +3% Evade Chance Rank 4 +4% Evade Chance Rank 5 +5% Evade Chance

Blind Bet

Blind Bet

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
After using Double-edged Strike, make an attack that applies a Blue gamble to your target that reduces its offensive abilities. [?] Main-hand Damage Cost: [Scaled] Power Cooldown: 15s You need 10 ranks earned in the whole tree.
Honed Wit 0/5

Honed Wit

Increases the damage of damage-over-time effects. You need 5 ranks in other traits in the The Gambler branch. Rank 1 +5% Burglar Bleed Damage Rank 2 +10% Burglar Bleed Damage Rank 3 +15% Burglar Bleed Damage Rank 4 +20% Burglar Bleed Damage Rank 5 +25% Burglar Bleed Damage
Gambler's Advantage 0/1

Gambler's Advantage

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
A Critical hit enables the Burglar to strike, applying a stacking bleed to the target.

Deals extra damage when attacking from behind.
You need 5 ranks in other traits in the The Gambler branch.

[Scaled] Main-hand Damage
[Scaled] [Main-hand Damage-type] Damage every 3 seconds for 15 seconds
Cost: [Scaled] Power Cooldown: 5s

Reveal Weakness

Reveal Weakness

Reveal Weakness gains the ability to reduce the target's Finesse. +50% Reveal Weakness Finesse Debuff You need 15 ranks earned in the whole tree.
Roll the Dice 0/6

Roll the Dice

Increases Melee Damage. You need 10 ranks in other traits in the The Gambler branch. Rank 1 +1% Melee Damage Rank 2 +2% Melee Damage Rank 3 +3% Melee Damage Rank 4 +4% Melee Damage Rank 5 +5% Melee Damage Rank 6 +5% Melee Damage
+2.5% Melee Critical Chance
Cruel Odds 0/5

Cruel Odds

Increases chance of applying a Gamble. You need 10 ranks in other traits in the The Gambler branch. Rank 1 +2% Gamble Chance Rank 2 +4% Gamble Chance Rank 3 +6% Gamble Chance Rank 4 +8% Gamble Chance Rank 5 +10% Gamble Chance
Swift & Subtle 0/5

Swift and Subtle

Improves the Heal over Time from Bob and Weave. You need 10 ranks in other traits in the The Gambler branch.

Requires Traits:
Stick and Move at Rank 5
Rank 1 +10% Bob and Weave Healing Rank 2 +20% Bob and Weave Healing Rank 3 +30% Bob and Weave Healing Rank 4 +40% Bob and Weave Healing Rank 5 +50% Bob and Weave Healing

Overwhelming Odds

Overwhelming Odds

Completing a Fellowship Maneouvre will empower the burglar, based on what Manoeuvre was completed. Strength: +10% Melee Damage

Tactics: -10% Skill Power Cost

Conviction: +10% Gamble Chance

Guile: +5 Pulses for Cunning Attack and Gambler's Advantage
You need 20 ranks earned in the whole tree.
Double Down 0/1

Double Down

The skills Provoke and Diversion have a chance to apply a Daze. Provoke's chance is increased when applied from Stealth. You need 15 ranks in other traits in the The Gambler branch. Rank 1 Provoke and Diversion have a chance to apply a Daze.
Aggravated Bleeds 0/2

Aggravated Bleeds

Increases the duration of damage-over-time dealt by Gambler's Advantage and Cunning Attack You need 15 ranks in other traits in the The Gambler branch.

Requires Traits:
Gambler's Advantage at Rank 1
Rank 1 +1 Damage over Time Pulses Rank 2 +2 Damage over Time Pulses

Dealings Done

Gambler's Strike

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
You know what to do with the cards you are dealt. Lucky Strike becomes Gambler's Strike, which has a reduced cooldown and no longer requires Double-edged Strike. Your chance of applying a Gamble is also increased. Lucky Strike becomes Gambler's Strike
+10% Gamble Chance
An attack that applies a damaging Red gamble to the target. [Mastery-dependent] Main-hand + bonus Damage Cost: [Scaled] Power Cooldown: 5s You need 25 ranks earned in the whole tree.
Exposed Throat   0/1

Exposed Throat

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
You need 20 ranks in other traits in the The Gambler branch. After using Double-edged Strike, make a harmful attack.

Chance to stun an enemy for 6s to enable a Fellowship Manoeuvre for your group.
[Scaled] Main-hand Damage
20% Chance to apply
6s Stun
Starts Fellowship Manoeuvre
Cost: [Scaled] Power Cooldown: 5s
Even the Odds 0/5

Even the Odds

The skill Double-edged Strike may grant you a random buff when used on a target with an active Gamble. You need 20 ranks in other traits in the The Gambler branch. Rank 1 +20% Even the Odds Chance Rank 2 +40% Even the Odds Chance Rank 3 +60% Even the Odds Chance Rank 4 +80% Even the Odds Chance Rank 5 +100% Even the Odds Chance
High Roller 0/5

High Roller

Increases the damage of skills:
Lucky Strike
Gambler's Strike
Hedge Your Bet
Blind Bet
Gambler's Advantage
Cash Out
You need 20 ranks in other traits in the The Gambler branch. Rank 1 +4% Gamble-applying Skill Damage Rank 2 +8% Gamble-applying Skill Damage Rank 3 +12% Gamble-applying Skill Damage Rank 4 +16% Gamble-applying Skill Damage Rank 5 +20% Gamble-applying Skill Damage

Cash Out

Cash Out

Melee Skill3.5m Range
Resistance: Physical
Skill Type: Melee
Sometimes it's better to cut your losses and cash out. You use your knowledge of the game to turn a gamble into a sure thing. An attack that consumes Gambles to apply effects based on type. Consumes Red Gamble for instant damage.
Consumes Blue Gamble to stun the target.
Consumes Green Gamble to apply a heal to the burglar.
Cash Out cannot critical hit.
[Scaled] Main-hand Damage Cost: [Scaled] Power Cooldown: 30s You need 30 ranks earned in the whole tree.
A Sure Thing 0/5

A Sure Thing

Increases the damage done by harmful Gambles. You need 25 ranks in other traits in the The Gambler branch. Rank 1 +3% Harmful Gamble Damage Rank 2 +6% Harmful Gamble Damage Rank 3 +9% Harmful Gamble Damage Rank 4 +12% Harmful Gamble Damage Rank 5 +15% Harmful Gamble Damage

Loaded Dice

Loaded Dice

You always play to win. +20% Even the Odds Proc Potency
-10s Blind Bet Cooldown
-10s Cash Out Cooldown
You need 35 ranks earned in the whole tree.
All In
 
0/1

All In

Skill Type: Buff You need 30 ranks in other traits in the The Gambler branch.
Must have selected The Gambler line.
Briefly boost your damage, Evade chance, and Finesse rating to try to finish a fight -- but beware if the enemy survives. Landing a Killing blow before All In expires prevents the negative effect Increases attack speed by 50%
+50% Melee damage
+20% Evade Chance
+2,124 Finesse Rating
Duration: 15s Applied on expiration: Slows attack speed by 50%
-50% Melee Damage
-20% Evade Chance
-68,040 Finesse Rating
Duration: 10s Cost: [Scaled] Power Cooldown: 1m
Sharp Eye 0/1

Sharp Eye

Learning to spot cheats has taught you to better spot enemy attacks. You are better able to better weather the enemy when not using your most potent abilities. You need 30 ranks in other traits in the The Gambler branch.
Must have selected The Gambler line.
+2.5% Physical Mitigation
+2.5% Tactical Mitigation
Gain a passive 2.5% mitigation buff.

This buff is suppressed when you are performing your Critical Chain.
 

Uses Stealth and positional tactics to deal damage.

Quiet Knife Burglars pounce on their enemy from the shadows, dealing large amounts of damage on their opening attack.

+2 Stealth Level
+40% Stealth Movement Speed

Knives Out

Knives Out

Melee Skill5.2m Range
Max Targets: 3
Radius: 5m
A quick attack that enables counter-attacks.

Temporarily reduces incoming melee damage, but you cannot Parry, Evade or Block while concentrating on counter-attacks.
(270 + 2.7 * Melee Offence)% of Main-hand + bonus Damage Forced Attack Duration: 10s Cannot Parry, Evade or Block
Sets Incoming Melee Damage to 15%
Sets Incoming Ranged Damage to 15%
Sets Incoming Tactical Damage to 15%
On Melee Skill Damage:
Reflect 30% of damage
Duration: 10s Cost: [Scaled] Power Cooldown: 2m
Feint Attack

Feint Attack

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
Activated by Double-edged Strike, this quick feint attack enables Surprise Strike while out of Stealth. (150 + 1.5 * Melee Offence)% of Main-hand + bonus Damage Enables Surprise Strike from Stealth Duration: 10s Cost: [Scaled] Power Apply to self on Critical and Devastating Critical: +10% Positional Damage
+20% Skills Critical Multiplier
Duration: 15s
Cooldown: 15s
show descriptions
Ranks earned: 0/35

Improved Knives Out

Improved Knives Out

Reduces the cooldown of Knives Out. -45s Knives Out Cooldown You need 5 ranks earned in the whole tree.
Footpad
 
0/5

Footpad

You are harder to detect while Stealthed. You need 0 ranks in other traits in the The Quiet Knife branch. Rank 1 +1 Stealth Level Rank 2 +2 Stealth Level Rank 3 +3 Stealth Level Rank 4 +4 Stealth Level Rank 5 +5 Stealth Level
Agile Hands 0/5

Agile Hands

Increases Critical Magnitude. You need 0 ranks in other traits in the The Quiet Knife branch. Rank 1 +1% Skill Critical Multiplier Rank 2 +2% Skill Critical Multiplier Rank 3 +3% Skill Critical Multiplier Rank 4 +4% Skill Critical Multiplier Rank 5 +5% Skill Critical Multiplier

Critical Magnitude

Critical Magnitude

Increases the Critical and Devastating Critical Damage of all your skills. +10% Critical and Devastating Critical Damage You need 10 ranks earned in the whole tree.
Stun Dust 0/1

Stun Dust

Melee Skill3.5m Range
Skill Type: Debuff
Stun the enemy by blowing dust in its face. You need 5 ranks in other traits in the The Quiet Knife branch. Mounted Combat Enemies: Stun replaced with a mount speed debuff 5s Stun Cost: [Scaled] Power Cooldown: 1m
Strike From Shadows 0/6

Strike From Shadows

Attacks enhanced by Stealth are more likely to Crit. You need 5 ranks in other traits in the The Quiet Knife branch. Rank 1 +1% Stealth-enhanced Skills Crit Chance Rank 2 +2% Critical Chance from Stealth Rank 3 +3% Critical Chance from Stealth Rank 4 +4% Critical Chance from Stealth Rank 5 +5% Critical Chance from Stealth Rank 6 +5% Critical Chance from Stealth
+20% Critical Damage from Stealth
Deft Strikes 0/5

Deft Strikes

Increases Critical Chance. You need 5 ranks in other traits in the The Quiet Knife branch. Rank 1 +1% Melee Critical Chance Rank 2 +2% Melee Critical Chance Rank 3 +3% Melee Critical Chance Rank 4 +4% Melee Critical Chance Rank 5 +5% Melee Critical Chance

Reveal Weakness

Reveal Weakness

Reveal Weakness gains the ability to reduce the target's Critical Defence. +50% Reveal Weakness Critical Defence Debuff You need 15 ranks earned in the whole tree.
Hidden Dagger 0/5

Hidden Dagger

Deal more damage from Stealth. You need 10 ranks in other traits in the The Quiet Knife branch.

Requires Traits:
Footpad at Rank 5
Rank 1 +5% From Stealth Damage Rank 2 +10% From Stealth Damage Rank 3 +15% From Stealth Damage Rank 4 +20% From Stealth Damage Rank 5 +25% From Stealth Damage
Dance of Blades 0/5

Dance of Blades

Increases the damage of your Critical Chain attacks. You need 10 ranks in other traits in the The Quiet Knife branch. Rank 1 +2% Critical Response Skill Damage Rank 2 +4% Critical Response Skill Damage Rank 3 +6% Critical Response Skill Damage Rank 4 +8% Critical Response Skill Damage Rank 5 +10% Critical Response Skill Damage
Aim
 
0/1

Aim

Fast
Skill Type: Debuff
You need 10 ranks in other traits in the The Quiet Knife branch. Careful aim results in a Critical Hit and reduces miss chance on the next damaging attack.
Using this skill will not break Stealth.
Duration: 10s Cost: [Scaled] Power Cooldown: 1m 20s

Relish Battle

Relish Battle

Your Critical hits grant a Heal-over-time. You need 20 ranks earned in the whole tree. On every Melee skill:
On Critical Hit:
Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 3 seconds for 12 seconds.
Cooldown: 10s
Vital Points 0/3

Vital Points

Critical Response skills have a chance to lower your target's Critical Defense. You need 15 ranks in other traits in the The Quiet Knife branch.

Requires Traits:
Dance of Blades at Rank 5
Rank 1 On every Critical Chain skill,
15% Chance to
-5% Critical Defense Duration: 8s Rank 2 Increase Proc chance to: 30% Rank 3 Increase Proc chance to: 45%
Back Stab 0/5

Back Stab

Positional attacks deal more damage. You need 15 ranks in other traits in the The Quiet Knife branch. Rank 1 +5% Positional Damage Rank 2 +10% Positional Damage Rank 3 +15% Positional Damage Rank 4 +20% Positional Damage Rank 5 +25% Positional Damage

Location is Everything

Location is Everything

Striking at the weak links in your opponent's armour allows your Critical Chain attacks to bypass their defences. Critical Chain skills bypass 10% of your target's mitigations. You need 25 ranks earned in the whole tree.
Flashing Blades 0/1

Flashing Blades

Melee Skill5.2m Range
Skill Type: Melee, Critical Hit Chain
Max Targets: 3
Radius: 5m
You need 20 ranks in other traits in the The Quiet Knife branch. After using Double-edged Strike, make a pair of powerful attacks against the enemy.

Dual-wielding required.
2 Attacks:
(195 + 1.95 * Melee Offence)% of Main-hand + bonus Damage
(180 + 1.80 * Melee Offence)% of Off-hand + bonus Damage
Cost: [Scaled] Power Cooldown: 5s
Well- practiced 0/3

Well-practiced

The skills Aim and Find Footing have reduced cooldowns. You need 20 ranks in other traits in the The Quiet Knife branch.

Requires Traits:
Aim at Rank 1
Rank 1 -3s Aim Cooldown
-20s Find Footing Cooldown
Rank 2 -6s Aim Cooldown
-40s Find Footing Cooldown
Rank 3 -9s Aim Cooldown
-60s Find Footing Cooldown

Practiced Bluff

Improved Feint Attack

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
Feint Attack becomes Improved Feint Attack.
+5% Damage from Stealth
A quick feint attack that enables several Stealth skills to be used while out of stealth.

Bonus Damage, Critical Chance, and Critical Damage from Stealth are not activated by this skill.
[?] Main-hand Damage Enables all from-stealth skills:
Surprise Strike
Cunning Attack
Provoke
Trip
+10% Melee Damage
Duration: 10s [Buffs only the next eligible skill used] Cost: [Scaled] Power Apply to self on Critical and Devastating Critical: +10% Positional Damage
+20% Skills Critical Multiplier
Duration: 15s
Cooldown: 5s You need 30 ranks earned in the whole tree.
Improved HIPS 0/5

Improved Hide In Plain Sight

The skill Hide in Plain Sight has a reduced cooldown. You need 25 ranks in other traits in the The Quiet Knife branch. Rank 1 -36s Hide in Plain Sight Cooldown Rank 2 -72s Hide in Plain Sight Cooldown Rank 3 -108s Hide in Plain Sight Cooldown Rank 4 -144s Hide in Plain Sight Cooldown Rank 5 Hide in Plain Sight removes all Poison, Disease, Fear and Wound effects from the Burglar
-180s Hide in Plain Sight Cooldown
Trip
 
0/1

Trip

Melee Skill3.5m RangeSkill Type: Melee You need 25 ranks in other traits in the The Quiet Knife branch. While Stealthed, stun an enemy to enabled a Fellowship Maneouvre for your group. (275 + 2.75 * Melee Offence)% of Main-hand + bonus Damage
5s Stun
Starts Fellowship Manoeuvre
Cost: [Scaled] Power Cooldown: 2m

Improved Sneak

Improved Sneak

When using Surprise Strike or Cunning Attack from Stealth they are now guaranteed to be Critical Hits. Note: This does not affect Feint Attack or Improved Feint Attack versions of Surprise Strike and Cunning Attack. +100% Surprise Strike Critical Chance from Stealth You need 35 ranks earned in the whole tree.
Sneak Attack 0/1

Sneak Attack

Deal savage damage when attacking from stealth. You need 30 ranks in other traits in the The Quiet Knife branch.
Must have selected The Quiet Knife line.
+100% damage from Stealth
Coup de Grâce 0/1

Coup de Grâce

Melee Skill3.5m Range
Skill Type: Melee
You need 30 ranks in other traits in the The Quiet Knife branch.
Must have selected The Quiet Knife line.
A powerful triple attack that deal massive damage and marks the target.

If the target is defeated while still marked, you will temporarily enter Stealth.
3 Attacks:
(160 + 1.60 * Melee Offence)% of Main-hand + bonus Damage
(180 + 1.80 * Melee Offence)% of Off-hand + bonus Damage
(170 + 1.70 * Melee Offence)% of Main-hand + bonus Damage
If the target of Coup de Grâce is killed while marked, the Burglar enters Stealth. Duration: 4s Cost: [Scaled] Power Cooldown: 30s
 

Applies and removes Tricks to hinder foes.

Mischief-maker Burglars control fights by tricking their foes into submission.

Subtle Stab reduces the active cooldown of Trick Removals.

Mischievous Glee

Mischievous Glee

Tactical Skill11.5m Range
Skill Type: Debuff
Restore your Morale by removing an active Trick from the foe.

This skill will never miss against on-level targets, nor can it be parried, blocked or evaded.
Restores 10% of maximum Morale Breaks target out of Dazed Cost: [Scaled] Power Cooldown: 45s
Trick: Disable

Trick: Disable

Melee Skill11.5m Range
Resistance: Physical
Skill Type: Debuff
Strike to slow the foe's attacks.

Limit: One Trick per target.
[Mastery-dependent] Main-hand Damage
+15% Attack Duration
-10% Damage
Duration: 15s Cost: [Scaled] Power Cooldown: 5s
show descriptions
Ranks earned: 0/35

A Small Snag

A Small Snag

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chance
Activated by Double-edged Strike, you attack the enemy's foot, rooting them to the spot and weakening their defences. Mounted Combat Enemies: Root replaced with a mount acceleration debuff [Mastery-dependent] Main-hand + bonus Damage
15s Root
50% break chance on damage
+2% Incoming Damage
+5% Attack Duration
Duration: 15s Cost: [Scaled] Power Apply to target on Critical and Devastating Critical: +15% Trick Removal Effect
Duration: 15s
Cooldown: 15s You need 5 ranks earned in the whole tree.
Heartening Prank 0/5

Heartening Prank

Increases max Morale. You need 0 ranks in other traits in the The Mischief-maker branch. Rank 1 +2% Maximum Morale Rank 2 +4% Maximum Morale Rank 3 +6% Maximum Morale Rank 4 +8% Maximum Morale Rank 5 +10% Maximum Morale
Practical Joke 0/5

Practical Joke

Increases Trick and Trick Removal skill damage. You need 0 ranks in other traits in the The Mischief-maker branch. Rank 1 +4% Trick and Trick Removal Damage Rank 2 +8% Trick and Trick Removal Damage Rank 3 +12% Trick and Trick Removal Damage Rank 4 +16% Trick and Trick Removal Damage Rank 5 +20% Trick and Trick Removal Damage
Dust in the Eyes 0/1

Trick: Dust in the Eyes

Tactical Skill14m Range
Max Targets: 3
Radius: 5m
Resistance: Physical
Skill Type: Debuff
You need 0 ranks in other traits in the The Mischief-maker branch. Blind the enemy, causing them to miss often.

Limit: One Trick per target.
+20% Miss Chance Duration: 15s -25% Run Speed Duration: 15s Breaks target out of Dazed Cost: [Scaled] Power Cooldown: 5s

Disabling Attack

Disabling Attack

You are able to use your Disable skill to greatly reduce your enemy's speed. Trick: Disable:
+5% Attack Duration
-5% Melee Damage

Trick: Improved Disable:
+5% Attack Duration
-5% Melee Damage
Finesse Debuff Increased
You need 10 ranks earned in the whole tree.
Thick Skin 0/5

Thick Skin

Increases Physical and Tactical mitigation. You need 5 ranks in other traits in the The Mischief-maker branch. Rank 1 +1% Physical Mitigation
+1% Tactical Mitigation
Rank 2 +2% Physical Mitigation
+2% Tactical Mitigation
Rank 3 +3% Physical Mitigation
+3% Tactical Mitigation
Rank 4 +4% Physical Mitigation
+4% Tactical Mitigation
Rank 5 +5% Physical Mitigation
+5% Tactical Mitigation
Startling Twist 0/2

Startling Twist

Tactical Skill11.5m Range
Resistance: Physical
Skill Type: Debuff
Rank 1 earns the skill: Startling Twist.
Rank 2 allows Startling Twist to affect multiple enemies.
You need 5 ranks in other traits in the The Mischief-maker branch. Stun the enemy and remove Corruptions by removing an active Trick. Mounted Combat Enemies: Stun replaced with a mount speed debuff 8s Stun Breaks target out of Dazed Removes up to 3 Corruption effects from the target Cost: [Scaled] Power Cooldown: 45s
Rank 1 Gain skill Startling Twist Rank 2 Startling Twist affects multiple enemies [3 targets]

Reveal Weakness

Reveal Weakness

Reveal Weakness gains the ability to reduce the target's Resistances. +50% Reveal Weakness Resistance Debuff You need 15 ranks earned in the whole tree.
Counter Defence 0/2

Trick: Counter Defence

Melee Skill11.5m Range
Resistance: Physical
Skill Type: Debuff
You need 10 ranks in other traits in the The Mischief-maker branch. Strike to lower the enemy's defences.

Limit: One Trick per target
[Mastery-dependent] Main-hand Damage
-40,824 Target Block, Parry, and Evade Ratings
-27,216 Target Critical Chance
Duration: 15s Cost: [Scaled] Power Cooldown: 5s
Rank 1 Gain skill Trick: Counter Defence Rank 2 -2% Target Critical Hit Chance on Trick: Counter Defence
Perplexing Proposition 0/5

Perplexing Proposition

Trick Removal skills can be used more often. You need 10 ranks in other traits in the The Mischief-maker branch.

Requires Traits:
Practical Joke at Rank 5
Rank 1 -5s Trick Removal Cooldown Rank 2 -10s Trick Removal Cooldown Rank 3 -15s Trick Removal Cooldown Rank 4 -20s Trick Removal Cooldown Rank 5 -25s Trick Removal Cooldown
Playful Mind 0/3

Playful Mind

Increases the duration of your Tricks. You need 10 ranks in other traits in the The Mischief-maker branch. Rank 1 +3s Trick Duration Rank 2 +6s Trick Duration Rank 3 +9s Trick Duration

Joke with Legs

Joke with Legs

Increases the range of your Trick skills. +5 Trick Range
-30s Riddle Cooldown
You need 20 ranks earned in the whole tree.
Trick: Enrage 0/2

Trick: Enrage

Tactical Skill29m Range
Resistance: Physical
Skill Type: Debuff
You need 15 ranks in other traits in the The Mischief-maker branch. Causes the enemy to take more damage.

Limit: One Trick per target.
[?] Main-hand Damage
+2% Incoming Damage
Duration: 15s Breaks target out of Dazed Cost: [Scaled] Power Cooldown: 5s

Rank 1
Gain skill Trick: Enrage Rank 2 +3% Enrage Incoming Damage
Complicated Terms 0/5

Complicated Terms

Increases the grace period of your crowd control effects. [Target will not break out of dazes or roots until this grace period is over] You need 15 ranks in other traits in the The Mischief-maker branch. Rank 1 +1s Dazed Grace period Rank 2 +2s Dazed Grace period Rank 3 +3s Dazed Grace period Rank 4 +4s Dazed Grace period Rank 5 +5s Dazed Grace period
Comedic Timing 0/3

Comedic Timing

Tricks and Trick Removal skills are harder to resist. You need 15 ranks in other traits in the The Mischief-maker branch. Rank 1 +5% Resistance Penetration Rank 2 +10% Resistance Penetration Rank 3 +25% Resistance Penetration

A Trick for all Tastes

A Trick for all Tastes

Your Trick Removal buffs now apply to your Fellowship. Mischievous Glee, Mischievous Delight and Clever Retort apply their buffs to the Fellowship You need 25 ranks earned in the whole tree.
Self Adulation 0/5

Self Adulation

Increases the potency of heals. You need 20 ranks in other traits in the The Mischief-maker branch. Rank 1 +4% Trick Removal Healing Rank 2 +8% Trick Removal Healing Rank 3 +12% Trick Removal Healing Rank 4 +16% Trick Removal Healing Rank 5 +20% Trick Removal Healing
Clever Retort 0/1

Clever Retort

Tactical Skill16.5m Range
Resistance: Song
Skill Type: Debuff
You need 20 ranks in other traits in the The Mischief-maker branch. Take a chance when removing an active Trick; apply one of four effects to the enemy based on the Trick removed. Breaks target out of Dazed Cost: [Scaled] Power Cooldown: 45s
Burglar's Antidote 0/1

Burglar's Antidote

The skill Burglar's Antidote now applies to the Fellowship. You need 20 ranks in other traits in the The Mischief-maker branch. Cure Poison and Burglar's Antidote now affect the entire Fellowship

Little Annoyances

Quite a Snag

Melee Skill10m Range You know how to make those little things really distract people. Small Snag becomes Quite a Snag, which has increased range, a more potent debuff, and no longer requires Double-edged Strike to be used. A Small Snag becomes Quite a Snag You attack the enemy's foot, rooting them to the spot and weakening their defences. [?] (Main-hand) + bonus Damage 15s Root
25% break chance on damage
+3% Incoming Damage
+10% Attack Duration
Duration: 15s Cost: [Scaled] Power Apply to target on Critical and Devastating Critical: +15% Trick Removal Effect
Duration: 15s
Cooldown: 5s You need 30 ranks earned in the whole tree.
Appraising Eye 0/1

Appraising Eye

The skill Reveal Weakness debuffs more incoming damage. You need 25 ranks in other traits in the The Mischief-maker branch. +2% Reveal Weakness Target Incoming Damage
Opportunist
 
0/5

Opportunist

The skill Subtle Stab does additional damage to targets with an active Trick on them. Additional ranks increase the damage dealt. You need 25 ranks in other traits in the The Mischief-maker branch. Rank 1 Subtle Stab deals additional damage against Tricked foes Rank 2 +10% Opportunism Damage Rank 3 +20% Opportunism Damage Rank 4 +30% Opportunism Damage Rank 5 +40% Opportunism Damage

Confound the Fools

Confound the Fools

Your mastery of the Trick is second to none. -15s Trickster Cooldown
Mischievous Glee becomes Mischievous Delight
Trick: Disable becomes Trick: Improved Disable
You need 35 ranks earned in the whole tree.
Cover Tracks 0/1

Cover Your Tracks

You learn to cover your tracks, making it harder for the enemy to retaliate for your mischief. You need 30 ranks in other traits in the The Mischief-maker branch.
Must have selected The Mischief-maker line.
+5% Max Morale
+2.5% Physical Mitigation
+2.5% Tactical Mitigation
Trickster
 
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Trickster

Skill Type: Buff Your next Trick is applied to multiple targets and can stack with a normal Trick You need 30 ranks in other traits in the The Mischief-maker branch.
Must have selected The Mischief-maker line.
Tricks affect many enemies, and different tricks can stack. Your Tricks and Trick Removals deal additional damage for a short time. Trick Skills are now AoE and the next Trick can stack with an existing Trick. Expires if out of combat for 9s seconds. +50% Trick and Trick Removal Damage Duration: 10s Cost: [Scaled] Power Cooldown: 1m

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