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A mobile, harassing mid-ranged Hunter.

A mid-ranged mobile harasser who deals sustained damage while free to move. They unload rapid volleys, dealing damage quickly.

Induction based attacks can be used while moving.
No Focus Loss on Movement.
No Miss Chance Penalty for Movement.

Scourging Blow

Scourging Blow

Melee Skill4.2m Range A melee attack dealing additional damage if the enemy suffers from Barbed Arrow.

Using this skill will stop the bleeding.
[Mastery-dependent] Main-hand + bonus Damage Cost: 127 Power Adds 2 to Focus Cooldown: 5s
Barrage

Barrage

Fast30m Range
Ranged Skill
A quick attack that deals more damage each time it is used. [Mastery-dependent] Ranged + bonus Damage +150% Barrage Damage
+100% Barrage Power Cost
Duration: 6s Cost: 127 Power Cost: 3 Focus Cooldown: 2s
show descriptions
Ranks earned: 0/35

Nock on the Move

Nock on the Move

Reduces the induction movement penalty. +20% Induction Movement Speed You need 5 ranks earned in the whole tree.
Impact Arrows 0/5

Impact Arrows

Increases Ranged Damage. You need 0 ranks in other traits in the Huntsman branch. Rank 1 +1% Ranged Damage Rank 2 +2% Ranged Damage Rank 3 +3% Ranged Damage Rank 4 +4% Ranged Damage Rank 5 +5% Ranged Damage
Strong Draw 0/6

Strong Draw

Increases damage for skills that consume Focus. You need 0 ranks in other traits in the Huntsman branch. Rank 1 +5% Damage for skills that consume Focus Rank 2 +10% Damage for skills that consume Focus Rank 3 +15% Damage for skills that consume Focus Rank 4 +20% Damage for skills that consume Focus Rank 5 +25% Damage for skills that consume Focus Rank 6 Using a skill that costs Focus has a 15% chance to reduce the focus cost of all skills by 1
+25% Damage for skills that consume Focus

Fleetness

Fleetness

All harmful skills have a chance to apply an effect that increases your Movement Speed. On every Harmful skill,
10% chance to
+10% Run Speed
Duration: 20s
You need 10 ranks earned in the whole tree.
Press Onward 0/1

Press Onward

Fast
Skill Type: Heal
You need 5 ranks in other traits in the Huntsman branch. Quickly heals a great deal of Morale and Power while in combat. Restores [Scaled] Morale
+15% Run Speed
Duration: 10s Cost: 444 Power Cooldown: 1m 30s
Quick Shot Focus 0/5

Quick Shot Focus

Quick Shot has a chance to generate 1 additional Focus. You need 5 ranks in other traits in the Huntsman branch. Rank 1 +4% Quick Shot Bonus Focus Application Chance Rank 2 +8% Quick Shot Bonus Focus Application Chance Rank 3 +12% Quick Shot Bonus Focus Application Chance Rank 4 +16% Quick Shot Bonus Focus Application Chance Rank 5 +20% Quick Shot Bonus Focus Application Chance
Split Shot 0/4

Split Shot

Ranged Skill30m Range
Max Targets: 4
Radius: 5m
Induction: 1s
Earns the skill: Split Shot.
Subsequent ranks increase number of targets.
You need 5 ranks in other traits in the Huntsman branch. Looses multiple arrows at once, hitting several targets in a small area.
Split Shot is treated as an Induction Skill.
[Mastery-dependent] Ranged + bonus Damage Cost: 191 Power Cost: 2 Focus Cooldown: 10s

Rank 1
Gain skill Split Shot Rank 2 +1 Split Shot Max Targets Rank 3 +2 Split Shot Max Targets Rank 4 +3 Split Shot Max Targets
Improved Intent Concentration 0/1

Improved Intent Concentration

Adds a Power restore and reduces the cooldown of Intent Concentration. You need 5 ranks in other traits in the Huntsman branch. Rank 1 -30s Intent Concentration Cooldown

Barbed Hinderance

Barbed Hinderance

Increses Barbed Arrow's damage and Slow potency. +30% Barbed Arrow Damage You need 15 ranks earned in the whole tree.
Perseverance 0/4

Perseverance

Increases the Morale gain of Press Onward. You need 10 ranks in other traits in the Huntsman branch.

Requires Traits:
Press Onward (Trait) at Rank 1
Rank 1 +10% Press Onward Heal Rank 2 +15% Press Onward Heal Rank 3 +20% Press Onward Heal Rank 4 +25% Press Onward Heal
Pathfinder 0/5

Pathfinder

Increases Find the Path movement speed buff. You need 10 ranks in other traits in the Huntsman branch. Rank 1 +3% Find the Path Movement Speed Rank 2 +6% Find the Path Movement Speed Rank 3 +9% Find the Path Movement Speed Rank 4 +12% Find the Path Movement Speed Rank 5 +15% Find the Path Movement Speed

Hunter's Voice

Hunter's Voice

Reduces the cooldown of Cry of the Hunter, and increases its movement bonus by +10% -15% Cooldown
+10% Run Speed
You need 20 ranks earned in the whole tree.
Blood Arrow 0/2

Blood Arrow

Grants additional healing-over-time to Blood Arrow skill. You need 15 ranks in other traits in the Huntsman branch. Rank 1 Blood Arrow heals 20% of max Morale over 10s (2% per tick). Rank 2 Blood Arrow heals 20% of max Morale over 10s (2% per tick).
-5s Blood Arrow Cooldown
Exsanguinate 0/3

Exsanguinate

Fast30m Range
Ranged Skill
Blood Arrow has a chance to grant a bonus attack called Exsanguinate that applies a strong bleed to the target. You need 15 ranks in other traits in the Huntsman branch.

Requires Traits:
Blood Arrow (Trait) at Rank 2
A powerful attack that leaves the target bleeding. [Mastery-dependent] Ranged + bonus Damage
[?] Light Damage every 2 seconds for 20 seconds.
Cost: 159 Power Cooldown: 20s

Rank 1
Gain skill Exsanguinate
+33% Exsanguinate Application Chance
Rank 2 +66% Exsanguinate Application Chance Rank 3 +100% Exsanguinate Application Chance
Barbed Fury 0/5

Barbed Fury

Increases damage for any skill that deals damage over time. You need 15 ranks in other traits in the Huntsman branch. Rank 1 +4% Hunter Damage Over Time Rank 2 +8% Hunter Damage Over Time Rank 3 +12% Hunter Damage Over Time Rank 4 +16% Hunter Damage Over Time Rank 5 +20% Hunter Damage Over Time

Earthborn

Earthborn

In addition to Power, Strength of the Earth now restores Morale and Focus. +1 Focus per second while using Strength of the Earth
Strength of the Earth now restores Morale when active
You need 25 ranks earned in the whole tree.
Shot Through The Heart 0/1

Shot Through The Heart

Heart Seeker and Merciful Shot do additional damage to targets with bleeds on them. You need 20 ranks in other traits in the Huntsman branch. Merciful Shot and Heart Seeker deal additional damage to bleeding targets
Volley 0/5

Volley

Using a skill that costs Focus has a chance of removing the bow induction time of your next attack You need 20 ranks in other traits in the Huntsman branch. Rank 1 Using a skill that costs Focus has a 3% chance of removing the bow induction time of your next attack.
Expires if out of combat for 9 seconds.
Rank 2 Increases Application Chance to: 6% Rank 3 Increases Application Chance to: 9% Rank 4 Increases Application Chance to: 12% Rank 5 Increases Application Chance to: 15%

Improved Fleetness

Improved Fleetness

Fleetness buff now restores Focus in addition to granting a Speed buff. On every Harmful skill,
10% chance to
+10% Run Speed
+1 Focus per 5 seconds
Duration: 20s
You need 30 ranks earned in the whole tree.
Strength of Earth 0/2

Strength of the Earth

Tactical Skill
Skill Type: Heal
You need 25 ranks in other traits in the Huntsman branch. Quickly recover Power in combat. Restores [Scaled] Power every 1.0 seconds for 5 seconds.

Cost: 96 Power
Cooldown: 1m 30s Rank 1 Gain skill Strength of the Earth
+10% Ranged Damage Buff on expiration for 20s
Rank 2 +25% Ranged Damage Buff on expiration for 20s
Precision 0/2

Precision

Increases the amount of Focus Precision Stance generates. You need 25 ranks in other traits in the Huntsman branch. Rank 1 Precision Stance now generates 1 Focus per 4 seconds Rank 2 +1 Focus per 3 seconds

Intensified Fire

Intensified Fire

Every attack made while Rapid Fire is active puts a stacking Physical Mastery buff on the Hunter. You need 35 ranks earned in the whole tree.
Moving Target 0/1

Moving Target

A moving target is always more difficult to hit. You need 30 ranks in other traits in the Huntsman branch.
Must have selected Huntsman line.
Gain +5% Evade chance whilst you are moving.
Rapid Fire 0/1

Rapid Fire

Fast You need 30 ranks in other traits in the Huntsman branch.
Must have selected Huntsman line.
Rapidly draw and fire shots with ease. Bow skills that cost Focus to use no longer have a cost. Duration: 10s Cost: 222 Power Cooldown: 1m 30s
 

A stationary, long-ranged Hunter dealing great damage.

A stationary, high-impact line that rains bursts of damage upon the assailant, using a rhythm of generating and consuming Focus to maximize DPS.

Needful Haste:
Your attacks have a 15% chance to grant:
-.5s Swift Bow Induction
-25% Attack Duration
Duration: 15s

+10 max distance for all ranged skills

Pinning Shot

Pinning Shot

Fast20m Range
Ranged Skill
A short range attack that will briefly root the target. [Mastery-dependent] Ranged + bonus Damage
5s Root
50% break chance on damage after 1s
Cost: 159 Power Cost: 3 Focus Cooldown: 8s
show descriptions
Ranks earned: 0/35

Swift Release

Swift Release

Reduces the inductions of Barbed Arrow and Split Shot. -25% Barbed Arrow and Split Shot's Induction You need 5 ranks earned in the whole tree.
True Shot 0/5

True Shot

Increases the target critical chance vulnerability of Penetrating Shot. You need 0 ranks in other traits in the Bowmaster branch. Rank 1 -2% Penetrating Shot Critical Vulnerability Debuff Rank 2 -4% Penetrating Shot Critical Vulnerability Debuff Rank 3 -6% Penetrating Shot Critical Vulnerability Debuff Rank 4 -8% Penetrating Shot Critical Vulnerability Debuff Rank 5 -10% Penetrating Shot Critical Vulnerability Debuff
Critical Eye 0/5

Critical Eye

Increases Critical Chance. You need 0 ranks in other traits in the Bowmaster branch. Rank 1 +1% Ranged Critical Chance Rank 2 +2% Ranged Critical Chance Rank 3 +3% Ranged Critical Chance Rank 4 +4% Ranged Critical Chance Rank 5 +5% Ranged Critical Chance
Fast Draw 0/5

Fast Draw

Using Quick Shot grants a stacking buff which reduces the inductions of attacks. You need 0 ranks in other traits in the Bowmaster branch. Rank 1 On each Quick Shot use: This effect stacks up to three times -6% Bow Inductions
Duration: 6s
Rank 2 Increase applied effect to:
-7% Bow Inductions
Rank 3 Increase applied effect to:
-8% Bow Inductions
Rank 4 Increase applied effect to:
-9% Bow Inductions
Rank 5 Increase applied effect to:
-10% Bow Inductions

Shoot to Kill

Shoot to Kill

Increases Ranged Damage. +10% Ranged Damage You need 10 ranks earned in the whole tree.
Heart Seeker 0/2

Heart Seeker

Ranged Skill30m Range
Induction: 2s
First rank unlocks the Skill Heart Seeker. Second rank increases the duration of the Heart Seeker DoT. You need 5 ranks in other traits in the Bowmaster branch. A shot that cannot be missed, parried, evaded or blocked. [Mastery-dependent] Ranged + bonus Damage
[Scaled] [Ranged Damage-type] Damage every 2 seconds for 10 seconds.
Cost: 191 Power Cooldown: 50s

Rank 1
Gain skill Heart Seeker Rank 2 +5 Heartseeker Bleed Pulses
Draw Weight 0/5

Draw Weight

Increases damage for bow skills that require an induction. You need 5 ranks in other traits in the Bowmaster branch. Rank 1 +3% Induction Bow Damage Rank 2 +6% Induction Bow Damage Rank 3 +9% Induction Bow Damage Rank 4 +12% Induction Bow Damage Rank 5 +15% Induction Bow Damage
+15% Induction Bow Critical Multiplier
Swift and True 0/5

Swift and True

Increases Swift Bow's damage per rank. Max rank gives Quick Shot a chance to reduce the induction of Swift Bow. You need 5 ranks in other traits in the Bowmaster branch. Rank 1 +6% Swift Bow Damage Rank 2 +12% Swift Bow Damage Rank 3 +18% Swift Bow Damage Rank 4 +24% Swift Bow Damage Rank 5 Quick Shot has a 20% chance to reduce the induction of Swift Bow by -100%.
+30% Swift Bow Damage

Archer's Mark

Archer's Mark

Attacks have a chance to apply a stacking Incoming Damage Debuff on enemies. On every Harmful skill,
20% chance to
+0.5% Incoming Damage [Stacks 5x] Duration: 10s You need 15 ranks earned in the whole tree.
Quick Escape 0/1

Quick Escape

Low Cut applies a root and temporarily allows you to move without losing Focus. You need 10 ranks in other traits in the Bowmaster branch. Rank 1 No focus loss on movement for a short duration after using Low Cut
Low Cut now applies a 3s Root
Strength 0/2

Strength

Increases the Ranged Damage bonus of Strength Stance. You need 10 ranks in other traits in the Bowmaster branch. Rank 1 +5% Strength Stance Damage Rank 2 +10% Strength Stance Damage

Haemorrhaging Shot

Haemorrhaging Shot

Increases the Critical Damage of all Bow Attacks. +10% Critical Damage of all Bow Attacks You need 20 ranks earned in the whole tree.
In For The Kill 0/1

In For The Kill

Heart Seeker reduces incoming healing and increases its bleed damage. You need 15 ranks in other traits in the Bowmaster branch.

Requires Traits:
Heart Seeker (Trait) at Rank 2
Rank 1 Heart Seeker applies:
Moderate bleed damage
-50% incoming Healing for 8s
+25% Heartseeker Bleed Damage
Mercy Kill 0/3

Mercy Kill

Increases Merciful Shot's Critical Multiplier. You need 15 ranks in other traits in the Bowmaster branch. Rank 1 +10% Merciful Shot Critical Multiplier Rank 2 +20% Merciful Shot Critical Multiplier Rank 3 +30% Merciful Shot Critical Multiplier
Rain of Arrows 0/2

Rain of Arrows

Fast30m Range
Ranged Skill
Max Targets: 10
Radius: 10m
You need 15 ranks in other traits in the Bowmaster branch. Rains arrows down upon your enemies, allowing you to hit multiple targets. [Mastery-dependent] Ranged + bonus Damage Cost: 254 Power Cost: 5 Focus Cooldown: 12s

Rank 1
Gain skill Rain of Arrows
+1% Rain of Arrows Critical Chance
+5% Rain of Arrows Critical Multiplier
Rank 2 +2% Rain of Arrows Critical Chance
+10% Rain of Arrows Critical Multiplier

Swift Mercy

Swift Mercy

Increases the target health threshold of Merciful Shot and makes Swift Bow reduce the Focus cost of Merciful Shot per use. Merciful Shot is now usable on Targets at 70% Health or less.
Swift Bow lowers the Focus cost of Merciful Shot by 1 per use.
You need 25 ranks earned in the whole tree.
Quick Draw 0/4

Quick Draw

Reduces all inductions. You need 20 ranks in other traits in the Bowmaster branch. Rank 1 -5% All Skill Inductions Rank 2 -10% All Skill Inductions Rank 3 -15% All Skill Inductions Rank 4 -20% All Skill Inductions
Burn Hot 0/2

Burn Hot

Fast Earns the skill: Burn Hot. Second rank reduces the cooldown and increases the damage and ranged power cost reduction of Burn Hot. You need 20 ranks in other traits in the Bowmaster branch. Drawing upon deep reserves, you let fly with great strength and precision. +20% Ranged Damage
+25% Ranged Skill Power Cost
Duration: 20s Cost: 127 Power Cooldown: 2m

Rank 1
Gain skill Burn Hot Rank 2 +20% Burn Hot Damage
-30 Burn Hot Cooldown

Hidden Stalker

Hidden Stalker

Greatly increases the Stealth level of Camouflage and increases Ranged Critical Chance while camouflaged. +8 Camouflage Stealth Level
+50% Ranged Critical Chance While Camouflaged
You need 30 ranks earned in the whole tree.
Bow of the Righteous 0/1

Bow of the Righteous

Your ranged skills will restore a significant amount of power for a short time. Restore on hit:
+[Scaled] Power
Duration: 15s Cost: 127 Power Cooldown: 1m 30s You need 25 ranks in other traits in the Bowmaster branch.
Bodkin Arrows 0/5

Bodkin Arrows

Grants mitigation penetration to your Bow attacks. You need 25 ranks in other traits in the Bowmaster branch. Rank 1 -2% Mitigation Bypass for Bow Attacks Rank 2 -4% Mitigation Bypass for Bow Attacks Rank 3 -6% Mitigation Bypass for Bow Attacks Rank 4 -8% Mitigation Bypass for Bow Attacks Rank 5 -10% Mitigation Bypass for Bow Attacks
Deadly Precision 0/1

Deadly Precision

Critical hits generate 1 Focus. You need 25 ranks in other traits in the Bowmaster branch.

Requires Traits:
Critical Eye at Rank 5
Rank 1 On Every Harmful Skill,
On Critical Hit:
+1 Focus
Hail of Arrows 0/2

Hail of Arrows

Each target critically hit with Rain of Arrows may reduce the skill's cooldown. You need 25 ranks in other traits in the Bowmaster branch.

Requires Traits:
Rain of Arrows at Rank 2
Rank 1 Rain of Arrows Critical Hits have a 50% chance to: -2s Rain of Arrows Cooldown Rank 2 Increases Application Chance to: 100%

Marksman

Marksman

Heart Seeker and Upshot's cooldowns are reduced by a certain amount for every Critical and Devastating hit. On Every Harmful Skill,
On Critical Hit:
-1s Upshot and Heart Seeker's Cooldown On Devastate: -2s Upshot and Heart Seeker's Cooldown You need 35 ranks earned in the whole tree.
Upshot 0/1

Upshot

Fast30m Range
Ranged Skill
You need 30 ranks in other traits in the Bowmaster branch.
Must have selected Bowmaster line.
This attack does additional damage for each point of Focus consumed. [Mastery-dependent] Ranged + bonus Damage Consumes up to 9 Focus Cost: 191 Power Cooldown: 15s
Plant Feet 0/1

Plant Feet

You hold your ground even under enemy fire. You need 30 ranks in other traits in the Bowmaster branch.
Must have selected Bowmaster line.
Gain +5% to Evade Chance after standing still for 1.5s.
Moving will break this bonus until you root once more.
 

Uses AoE and CC ranged skills to hinder foes.

Focuses on sustained damage, AoE, and CC, controlling the flow of battle while providing buffs for allies to gain leverage on their opponents.

All Traps can be used while moving and have no inductions.

Lingering Wound

Lingering Wound

Fast30m Range
Ranged Skill
Resistance: Physical
Arrows leave a lingering wound. This effect stacks up to 4 times. [Mastery-dependent] Ranged Damage
[Scaled] [Ranged Damage-type] Damage every 2 seconds for 10 seconds.
Cost: 159 Power Cost: 2 Focus Cooldown: 3s
Decoy

Decoy

Fast Drops a decoy that draws the attention of nearby foes. Cost: 96 Power Cooldown: 30s
show descriptions
Ranks earned: 0/35

Deadly Decoy

Deadly Decoy

Decoy becomes Deadly Decoy, which now explodes after a duration, causing damage and stunning enemies around it. Deadly Decoy explodes, damaging all enemies after 15s You need 5 ranks earned in the whole tree.
Tripwire 0/1

Tripwire

Resistance: Physical You need 0 ranks in other traits in the Trapper of Foes branch. A tripwire trap can knock a monster down, sometimes creating the opportunity to use a Fellowship Manouvre.
Trap remains for 1 minute after being placed.
Duration: 1m 5s Knockdown
5s Knockout
Cost: 96 Power Cooldown: 30s
Natural Extracts 0/5

Natural Extracts

Increases damage-over-time damage. You need 0 ranks in other traits in the Trapper of Foes branch. Rank 1 +5% Damage over Time Damage Rank 2 +10% Damage over Time Damage Rank 3 +15% Damage over Time Damage Rank 4 +20% Damage over Time Damage Rank 5 +25% Damage over Time Damage
Survival Gear 0/6

Survival Gear

Increases Physical and Tactical Mitigation. You need 0 ranks in other traits in the Trapper of Foes branch. Rank 1 +1% Physical Mitigation
+1% Tactical Mitigation
Rank 2 +2% Physical Mitigation
+2% Tactical Mitigation
Rank 3 +3% Physical Mitigation
+3% Tactical Mitigation
Rank 4 +4% Physical Mitigation
+4% Tactical Mitigation
Rank 5 +5% Physical Mitigation
+5% Tactical Mitigation
Rank 6 +8% Physical Mitigation
+8% Tactical Mitigation

Triple Trap

Triple Trap

Set Trap becomes Triple Trap, placing three traps instead of one. Set Trap is now called Triple Trap, placing three traps instead of one. You need 10 ranks earned in the whole tree.
Combat Traps 0/5

Combat Traps

Increases Trap damage and reduces Trap cooldowns. You need 5 ranks in other traits in the Trapper of Foes branch. Rank 1 -3 Seconds of all Trap Skill cooldowns, +10% Trap Damage Rank 2 -6 Seconds of all Trap Skill cooldowns, +10% Trap Damage Rank 3 -9 Seconds of all Trap Skill cooldowns, +10% Trap Damage Rank 4 -12 Seconds of all Trap Skill cooldowns, +10% Trap Damage Rank 5 -15 Seconds of all Trap Skill cooldowns, +10% Trap Damage
Explosive Arrow 0/1

Explosive Arrow

Fast30m Range
Ranged Skill
You need 5 ranks in other traits in the Trapper of Foes branch. Fires an explosive arrow at the targeted area.
All enemies that come in contact with the brief but intense blaze will take fire damage.
Duration: 5s [?] Fire Damage Cost: 254 Power Cost: 3 Focus Cooldown: 10s
Elusive 0/5

Elusive

Increases Partial Evade Chance. You need 5 ranks in other traits in the Trapper of Foes branch.

Requires Traits:
Survival Gear (Trait) at Rank 5
Rank 1 +1% Partial Evade Chance Rank 2 +2% Partial Evade Chance Rank 3 +3% Partial Evade Chance Rank 4 +4% Partial Evade Chance Rank 5 +5% Partial Evade Chance

Master Trapper

Master Trapper

Adds effects to your traps:

Triple Trap: +15% incoming damage debuff.
Piercing Trap: Restores morale to all those who hit the target.
Deadly Decoy: +10% incoming critical chance debuff.
You need 15 ranks earned in the whole tree.
Rain of Thorns 0/4

Rain of Thorns

Immediate30m Range
Ranged Skill
Max Targets: 10
Radius: 10m
Resistance: Physical
You need 10 ranks in other traits in the Trapper of Foes branch. You rain thorn arrows down upon your enemies, allowing you to pin multiple targets. [Mastery-dependent] Ranged + bonus Damage Mounted Combat Enemies: Root replaced with a mount acceleration debuff. 30s Root
25% break chance on damage
Cost: 286 Power Cost: 6 Focus Cooldown: 1m

Rank 1
Gain skill Rain of Thorns Rank 2 +10% Rain of Thorns Damage Rank 3 +20% Rain of Thorns Damage Rank 4 +30% Rain of Thorns Damage
Explosive Powder 0/5

Explosive Powder

Increases damage for Deadly Decoy and Explosive Arrow. You need 10 ranks in other traits in the Trapper of Foes branch.

Requires Traits:
Explosive Arrow (Trait) at Rank 1
Rank 1 +4% Deadly Decoy and Explosive Arrow Damage Rank 2 +8% Deadly Decoy and Explosive Arrow Damage Rank 3 +12% Deadly Decoy and Explosive Arrow Damage Rank 4 +16% Deadly Decoy and Explosive Arrow Damage Rank 5 +20% Deadly Decoy and Explosive Arrow Damage
Endurance 0/2

Endurance

Increases the Parry and Evade bonuses of Endurance Stance. You need 10 ranks in other traits in the Trapper of Foes branch. Rank 1 +1% Endurance Parry
+1% Endurance Evade
Rank 2 +2% Endurance Parry
+2% Endurance Evade

Strong Intimidation

Strong Intimidation

Increases Hunter's Fear duration and reduces the chance of their Fear being resisted. +5s Fear Duration
-5% Fear Resists
You need 20 ranks earned in the whole tree.
Complex Mechanisms 0/5

Complex Mechanisms

Increases Resistance penetration for all Traps. You need 15 ranks in other traits in the Trapper of Foes branch. Rank 1 -2% Trap Resistance Penetration Rank 2 -4% Trap Resistance Penetration Rank 3 -6% Trap Resistance Penetration Rank 4 -8% Trap Resistance Penetration Rank 5 -10% Trap Resistance Penetration
Advanced Placement 0/3

Advanced Placement

Changes all Traps to ranged, ground-targeted skills. You need 15 ranks in other traits in the Trapper of Foes branch. Rank 1 Traps become ranged, ground-targeted skills Rank 2 +5 Trap Max Range Rank 3 +10 Trap Max Range
Piercing Trap 0/1

Piercing Trap

Melee Skill
Induction: 2.5s
Resistance: Physical
Places a Trap that does damage over time and slows all enemies in the Trap radius. You need 15 ranks in other traits in the Trapper of Foes branch. Places a snare to slow the enemy and cause damage over time.
Trap remains for 60 seconds after being placed.
Duration: 1m [?] Fire Damage initially.
[?] Fire Damage every 2 seconds for 20 seconds.
-30% Target Run Speed
Cost: 159 Power Cost: 1 Focus Cooldown: 45s

Heightened Senses

Heightened Senses

Increases the Hunter's Stealth Detection and Evasion. In addition, when the Hunter evades an attack, it will reduce the active cooldown of all Trap skills. On every skill,
Targeted at you,
On Evade, Partial Evade:
-5s All Trap Cooldowns +6 Stealth Detection
+5% Evade Chance
You need 25 ranks earned in the whole tree.
Armour Rend 0/5

Armour Rend

Penetrating Shot debuffs the target's Block, Parry and Evade ratings. You need 20 ranks in other traits in the Trapper of Foes branch. Penetrating Shot now debuffs your target: Duration: 10s -4% Physical Mitigation
-4% Tactical Mitigation
Rank 1 -3,810 Parry Rating
-3,810 Evade Rating
-565 Block Rating
Rank 2 -5,720 Parry Rating
-5,720 Evade Rating
-849 Block Rating
Rank 3 -7,620 Parry Rating
-7,620 Evade Rating
-1,132 Block Rating
Rank 4 -9,520 Parry Rating
-9,520 Evade Rating
-1,414 Block Rating
Rank 5 -11,500 Parry Rating
-11,500 Evade Rating
-1,692 Block Rating

Purge Poison

Purge Poison

Purge Poison now cures your entire Fellowship. Purge Poison now affects your fellowship. You need 30 ranks earned in the whole tree.
Improved Distracting Shot 0/2

Improved Distracting Shot

Reduces Distracting Shot's cooldown and increases the grace period of the applied Daze. You need 25 ranks in other traits in the Trapper of Foes branch. Rank 1 -30 Distracting Shot Cooldown
+1 Daze Grace Period
Rank 2 -60 Distracting Shot Cooldown
+2 Daze Grace Period
Wounded Prey 0/1

Wounded Prey

Merciful Shot applies an additional damage effect if Lingering Wound is present. Potency is based off the number of stacks on the target. You need 25 ranks in other traits in the Trapper of Foes branch. Rank 1 Merciful Shot consumes the current tier of Lingering Wound on a target, dealing bonus damage.

Sturdy Traps

Sturdy Traps

Increases the grace period of your traps and removes any focus loss from movement. +5s Traps Grace Period.
No Focus Loss on Movement.
You need 35 ranks earned in the whole tree.
The One Trap 0/1

The One Trap

Fast10m Range
Melee Skill
Resistance: Physical
You need 30 ranks in other traits in the Trapper of Foes branch.
Must have selected Trapper of Foes line.
Places a trap at a target location that deals heavy damage upfront and over time while slowing the enemy's movement speed. Duration: 1m -30% Target Run Speed
[?] Light Damage every 2 seconds for 20 seconds.
[?] Light Damage
Cost: 222 Power Cost: 3 Focus Cooldown: 45s
Emergency Preparations 0/1

Emergency Preparations

You save a trap for when you are most threatened. You need 30 ranks in other traits in the Trapper of Foes branch.
Must have selected Trapper of Foes line.
Evading instantly place a single trap in front of you.
This trap is the same trap from Set Trap.
This effect can only take place once every 8 seconds.

Virtues

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Remove Selection
Charity

Charity

VirtueRank: 88
Charity has its rewards.
+11,977 Resistance
+3,302 Physical Mitigation
+343 Vitality

Passive bonus: +696 Maximum Morale
Fortitude

Fortitude

VirtueRank: 88
Your struggles have built in you tremendous fortitude.
+4,642 Maximum Morale
+4,421 Critical Defence
+3,584 Resistance Rating

Passive bonus: +696 Maximum Morale
Mercy

Mercy

VirtueRank: 88
You have learned the value of mercy.
+9,271 Evade Rating
+482 Fate
+343 Vitality

Passive bonus: +696 Maximum Morale
Compassion

Compassion

VirtueRank: 88
Your compassion is one of your greatest strengths.
+6,604 Physical Mitigation
+3,302 Tactical Mitigation
+1,071 Armour Value

Passive bonus: +696 Maximum Morale
Honesty

Honesty

VirtueRank: 88
Your honesty has earned you the trust of those around you and the fear of your enemies.
+5,629 Tactical Mastery Rating
+331 Will
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Patience

Patience

VirtueRank: 88
Patience is a virtue.
+771 Maximum Power
+4,636 Evade Rating
+1,597 Critical Rating

Passive bonus: +696 Maximum Morale
Confidence

Confidence

VirtueRank: 88
Your actions have instilled in you a great sense of confidence.
+5,298 Critical Rating
+4,421 Finesse Rating
+2,785 Evade Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Honour

Honour

VirtueRank: 88
Your honour is without peer.
+4,642 Maximum Morale
+3,302 Tactical Mitigation
+2,649 Critical Defence

Passive bonus: +696 Maximum Morale
Tolerance

Tolerance

VirtueRank: 88
Your tolerance of others has taught you to shrug off much.
+6,604 Tactical Mitigation
+5,960 Resistance Rating
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Determination

Determination

VirtueRank: 88
Your determination has won you many victories.
+662 Agility
+2,815 Physical Mastery Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 88
Your idealism can brook no fault.
+964 Fate
+4,421 Incoming Healing Rating
+1,398 Maximum Morale

Passive bonus: +696 Maximum Morale
Valour

Valour

VirtueRank: 88
No one can ever question your valour.
+5,629 Physical Mastery Rating
+4,421 Finesse Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 88
The discipline you maintain makes you stronger in the face of danger.
+11,977 Resistance Rating
+4,421 Incoming Healing Rating
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Innocence

Innocence

VirtueRank: 88
Your innocence can be used as a shield.
+6,604 Physical Mitigation
+5,960 Resistance Rating
+1,987 Tactical Mitigation

Passive bonus: +696 Maximum Morale
Wisdom

Wisdom

VirtueRank: 88
You have found true wisdom.
+662 Will
+2,815 Tactical Mastery Rating
+2,649 Finesse Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 88
You have a proven empathy for those in need.
+3,544 Armour Value
+4,421 Critical Defence
+3,584 Resistance Rating

Passive bonus: +696 Maximum Morale
Justice

Justice

VirtueRank: 88
You are a servant of justice.
+98 in-combat Morale Regen
+2,321 Maximum Morale
+1,987 Tactical Mitigation

Passive bonus: +696 Maximum Morale
Wit

Wit

VirtueRank: 88
Your well-honed wit is a true advantage.
+8,833 Finesse Rating
+2,649 Critical Rating
+1,694 Physical Mastery Rating
+1,694 Tactical Mastery Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 88
Your fidelity has earned you the respect of those around you.
+6,604 Tactical Mitigation
+572 Vitality
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Loyalty

Loyalty

VirtueRank: 88
Your loyalty shall be rewarded.
+1,149 Vitality
+1,772 Armour Value
+2,649 Incoming Healing Rating

Passive bonus: +696 Maximum Morale
Zeal

Zeal

VirtueRank: 88
Your zeal drives you to perfection.
+662 Might
+2,815 Physical Mastery Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating

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