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Sings shanties to coordinate and motivate allies.

Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks.

Dramatic Flourish

Dramatic Flourish

Fast4m Range
Melee Skill
Skill Type: Melee, Swordplay
Make a dramatic and masterful stroke, inspiring your allies to fight with greater precision for a moment. Swordplay Finisher:
Enables Re-centre.

This effect does not stack with a Captain's Master of War Critical Hit buff.
[?] Main-hand Damage +[?] Morale Effects applied to the Raid within 5 metres: +25% Critical Hit Chance Duration: 3s
Effects applied to the Raid within 40 metres:
+4% Damage Duration: 10s Cost: 807 Power Attunes: 4
Requires: 7
Cooldown: 20s
show descriptions
Ranks earned: 0/35

Inspiring Presence

Inspiring Presence

Your swordplay finishers inspire allies, pushing them to deal more damage.

This effect does not stack with a Captain's Inspire Damage buff.
You need 5 ranks earned in the whole tree.
Firm Footing 0/5

Firm Footing

You're so accustomed to the shifting of a deck that you move more quickly when steady. You need 0 ranks in other traits in the The Shanty-caller branch. Rank 1 +1% Steady Movement Speed Rank 2 +2% Steady Movement Speed Rank 3 +3% Steady Movement Speed Rank 4 +4% Steady Movement Speed Rank 5 +5% Steady Movement Speed
One With the Sea 0/5

One With the Sea

Combat, like the sea, has an ebb and a flow. You're able to better benefit from the positive effects of changing balance states. You need 0 ranks in other traits in the The Shanty-caller branch. Rank 1 +1 Temporary Balance Buff Durations Rank 2 +2 Temporary Balance Buff Durations Rank 3 +3 Temporary Balance Buff Durations Rank 4 +4 Temporary Balance Buff Durations Rank 5 +5 Temporary Balance Buff Durations
Motivating Melody 0/1

Motivating Song

Fast
Tactical Skill
Skill Type: Buff, Shanty
A simple tune motivates your allies, improving and restoring their morale. This effect does not stack with other sources of Motivate. Effects applied to the Raid within 40 metres: +10% Maximum Morale Duration: 20m
Effects applied to the Fellowship within 40 metres:
+[?] Morale

Cost: [?] Power
Attunes: 3 Cooldown: 1m You need 0 ranks in other traits in the The Shanty-caller branch.

Resonant Song

Resonant Song

Your shanties resonate on the wind and reverberate around your allies. +5 Shanty Buff Durations You need 10 ranks earned in the whole tree.
Stormy Seas 0/3

Stormy Seas

You are able to remain in unbalanced states for longer before you are forced to re-steady yourself. You need 5 ranks in other traits in the The Shanty-caller branch. Rank 1 +1 Extreme Balance Grace Periods Rank 2 +3 Extreme Balance Grace Periods Rank 3 +5 Extreme Balance Grace Periods
Enheartening Songs 0/5

Enheartening Songs

Your shanties rise above the din of battle, restoring some morale over time. You need 5 ranks in other traits in the The Shanty-caller branch. Rank 1 Shanties will restore some of your morale. Rank 2 +5% Shanty Healing Potency Rank 3 +10% Shanty Healing Potency Rank 4 +20% Shanty Healing Potency Rank 5 +30% Shanty Healing Potency

The West Wind

The West Wind

Grants access to The West Wind, which flows across the sea and reminds your allies of Numenor and the Undying Lands. You need 15 ranks earned in the whole tree.
Cleansing Salts 0/2

Cleansing Salts

Your blade not only cleanses corruptions, but admonishes enemies when it does so. You need 10 ranks in other traits in the The Shanty-caller branch. Rank 1 +50% Chance to increase a target's Incoming Damage when removing a Corruption Rank 2 +100% Chance to increase a target's Incoming Damage when removing a Corruption
Shrug Aside Blows 0/3

Shrug Aside Blows

Step back more confidently, further reducing the damage you take after you do so. You need 10 ranks in other traits in the The Shanty-caller branch. Rank 1 +2.5% Step Back Damage Reduction Rank 2 +5% Step Back Damage Reduction Rank 3 +10% Step Back Damage Reduction
Light of Spirit 0/4

Light of Spirit

After a life of travel, your spirit is lifted by even the smallest things. You need 10 ranks in other traits in the The Shanty-caller branch. Rank 1 +1% Incoming Healing Modifier Rank 2 +2% Incoming Healing Modifier Rank 3 +3% Incoming Healing Modifier Rank 4 +5% Incoming Healing Modifier

Defensive Posture

Defensive Posture

When fighting defensively, you are able to more effectively reduce incoming damage. +10% Temporary Damage Reduction from Aft-ward balance You need 20 ranks earned in the whole tree.
The South Wind 0/3

The South Wind

Grants access to The South Wind, which helps to quicken the pace of you and your allies.
Subsequent ranks increase the potency of its effect.
You need 15 ranks in other traits in the The Shanty-caller branch. Rank 1 +5% South Wind Buff Potency Rank 2 +10% South Wind Buff Potency Rank 3 +15% South Wind Buff Potency
The Frigid North Wind 0/3

The Frigid North Wind

The North Wind gnaws at your foes, reducing their Critical Defence. You need 15 ranks in other traits in the The Shanty-caller branch. Rank 1 +1% North Wind Critical Defence reduction Rank 2 +3% North Wind Critical Defence reduction Rank 3 +5% North Wind Critical Defence reduction
Keen Sight 0/3

Keen Sight

Your keen sight gives your Steady Balance effect a bonus chance to critically hit. You need 15 ranks in other traits in the The Shanty-caller branch. Rank 1 +1% Steady Critical Chance Rank 2 +2% Steady Critical Chance Rank 3 +3% Steady Critical Chance

Buoying Winds

Buoying Winds

The West and South winds are your allies as much as your crew. Their presence further lifts spirits. +5% West Wind Buff Potency
+10% South Wind Potency
You need 25 ranks earned in the whole tree.
Relaxing Wind 0/5

Relaxing Wind

The winds are ever your allies at sea. Calling to any of the winds will restore some of your morale. You need 20 ranks in other traits in the The Shanty-caller branch. Rank 2 +0.5% Self-healing from Wind Shanties Rank 3 +1% Self-healing from Wind Shanties Rank 4 +1.5% Self-healing from Wind Shanties Rank 5 +2% Self-healing from Wind Shanties
Steady Winds 0/4

Steady Winds

When you call on the Winds, they flow for longer. You need 20 ranks in other traits in the The Shanty-caller branch. Rank 1 +1 Wind Shanty Durations Rank 2 +2 Wind Shanty Durations Rank 3 +3 Wind Shanty Durations Rank 4 +5 Wind Shanty Durations

Banners of War

Call the Banners of War

Fast
Tactical Skill
Skill Type: Buff, Shanty
Sing a shanty of the banners of war, rippling in the azure sky and inspiring your allies. This effect does not stack with a Captain's Standard of War Damage buff. Effects applied to the Raid within 40 metres: +25% Damage Duration: 10s Cost: [?] Power Attunes: 4 Cooldown: 1m 15s You need 30 ranks earned in the whole tree.
Bloodied Foes 0/1

Marked Foes

Fast5.2m Range
Melee Skill
Max Targets: 7
Radius: 5m
Skill Type: Melee, Swordplay
Make a forceful cut across enemies before you, increasing the damage they take from all sources. Swordplay:
Aggressive Strike deals more damage.
Improves AoE Skill Damage.

This effect does not stack with a Captain's Telling Mark.
[?] Main-hand Damage

+5% Incoming Damage
Duration: 20s +10% Area Effect Attack Damage
+20% Aggressive Strike Damage
Duration: 10s Cost: [?] Power Attunes: 3 Cooldown: 15s You need 25 ranks in other traits in the The Shanty-caller branch.
Known by Heart 0/4

Known by Heart

You've sung some shanties for so long that recalling them requires almost no thought. You need 25 ranks in other traits in the The Shanty-caller branch. Rank 1 -1 Shanty Cooldowns Rank 2 -2 Shanty Cooldowns Rank 3 -3 Shanty Cooldowns Rank 4 -5 Shanty Cooldowns

The Breaking of Thangorodrim

The Breaking of Thangorodrim

Fast40m Range
Tactical Skill
Skill Type: Shanty
Sing a shanty recalling the breaking of Thangorodrim, a tale of the Elder Days that strikes fear into the hearts of your enemies. This effect does not stack with other potent Incoming Damage effects. [?] Main-hand Damage

+25% Incoming Damage
Duration: 20s Effects applied to enemies within 10 metres:
+10% Incoming Damage
Duration: 15s Cost: [?] Power Attunes: 5 Cooldown: 3m You need 35 ranks earned in the whole tree.
Guided by the Stars 0/1

Guided by the Stars

Fast
Tactical Skill
Skill Type: Buff, Shanty
You need 30 ranks in other traits in the The Shanty-caller branch.
Must have selected The Shanty-caller line.
Sing a tale of the stars, reminding you and your allies of your direction and purpose. Effects applied to the Raid within 40 metres: +15% Single Target Healing Critical Chance
+25% Incoming Healing Modifier
+50% Critical Defence
+[?] Finesse Rating
Duration: 20s Cost: [?] Power Attunes: 5 Cooldown: 4m
Booming Voice 0/1

Booming Voice

Calling to the North Wind rouses your allies. You need 30 ranks in other traits in the The Shanty-caller branch.
Must have selected The Shanty-caller line.
The North Wind increases the damage of your allies by 5%.
 

Weaves dramatic combinations of strikes to deal relentless damage.

Duellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.

Feint

Feint

Immediate4m Range
Melee Skill
Skill Type: Melee, Swordplay
Fool your opponent by rapidly stopping your previous movement, allowing you to take a different tack. Swordplay:
Dodge restores morale.
Cut-over becomes AoE.
Compound Attack has increased critical chance.
[?] Main-hand Damage Dodge applies a heal
Cut-over becomes AoE
+30% Compound Attack Critical Chance
Duration: 10s Cost: [?] Power Attunes: 1 Cooldown: 10s
show descriptions
Ranks earned: 0/35

Cut-over

Cut-over

Fast4m Range
Melee Skill
Skill Type: Melee, Swordplay
Make an aggressive cut. Swordplay:
Flèche applies latent damage.
[?] Main-hand Damage Flèche applies latent damage Duration: 10s Cost: [?] Power Attunes: 2 Cooldown: 10s You need 5 ranks earned in the whole tree.
Lean Forward 0/5

Lean Forward

Lean into an aggressive posture, improving the damage increase you gain from fore-ward balance. You need 0 ranks in other traits in the The Duellist branch. Rank 1 +2% Fore State Buff Damage Rank 2 +4% Fore State Buff Damage Rank 3 +6% Fore State Buff Damage Rank 4 +8% Fore State Buff Damage Rank 5 +10% Fore State Buff Damage
Deep Punctures 0/3

Deep Punctures

Strikes leave your enemies bleeding longer. You need 0 ranks in other traits in the The Duellist branch. Rank 1 +1 Damage over Time Pulses Rank 2 +2 Damage over Time Pulses Rank 3 +3 Damage over Time Pulses
Sharpened Blades 0/5

Sharpened Blades

Well-sharpened blades increase the damage of your swordplay skills. You need 0 ranks in other traits in the The Duellist branch. Rank 1 +2% Swordplay Skills Damage Rank 2 +4% Swordplay Skills Damage Rank 3 +6% Swordplay Skills Damage Rank 4 +8% Swordplay Skills Damage Rank 5 +10% Swordplay Skills Damage
A Duellist's Honour 0/5

A Duellist's Honour

You're most comfortable when fighting an opponent fairly, face to face.

For a Mariner, positional is achieved by being in front of an enemy.
You need 0 ranks in other traits in the The Duellist branch. Rank 1 +3% Positional Damage Rank 2 +6% Positional Damage Rank 3 +9% Positional Damage Rank 4 +12% Positional Damage Rank 5 +15% Positional Damage

Check-step

Check-step

With a focus on offence, you have learned to feign a step backward, luring your opponent in just as you step back and strike. Step Back becomes Check-step You need 10 ranks earned in the whole tree.
Tempered Steel 0/5

Tempered Steel

Tempered steel blades improve your chances to critically hit with melee attacks. You need 5 ranks in other traits in the The Duellist branch. Rank 1 +1% Melee Critical Chance Rank 2 +2% Melee Critical Chance Rank 3 +3% Melee Critical Chance Rank 4 +4% Melee Critical Chance Rank 5 +5% Melee Critical Chance
Salt-sea Blade 0/1

Salt-sea Blade

Fast4m Range
Melee Skill
Skill Type: Melee
With a strike of your salted blade, weaken your opponent's armour. [?] Main-hand Damage

-3% Tactical Mitigation
-3% Physical Mitigation
Duration: 10s Cost: [?] Power Attunes: 3 Cooldown: 7s You need 5 ranks in other traits in the The Duellist branch.

Relentless Advance

Relentless Advance

Compound Attack will quicken the recovery of your Lunge. You need 15 ranks earned in the whole tree.
Dodge 0/1

Dodge

Fast
Tactical Skill
Skill Type: Melee, Swordplay
Avoid your enemy's strikes with a quick leap. Swordplay:
Enables the use of Disengage.
Disengage further improves your Run Speed.
Riposte deals more damage and has improved critical chance.
+25% Evade Chance Duration: 5s +50% Riposte Damage
+50% Riposte Critical Chance
+20% Disengage Speed
Duration: 10s Cost: [?] Power Attunes: 2 Cooldown: 10s You need 10 ranks in other traits in the The Duellist branch.
A Step Back 0/3

A Step Back

Increases the amount that Step Back and Check-step shift your balance aft-ward. You need 10 ranks in other traits in the The Duellist branch. Rank 1 -1 Aftward Pips from Step Back or Check Step Rank 2 -2 Aftward Pips from Step Back or Check Step Rank 3 -3 Aftward Pips from Step Back or Check Step
Attacker's Advantage 0/1

Attacker's Advantage

When used after a Thrust, Advance will leave your opponent bleeding. You need 10 ranks in other traits in the The Duellist branch. Rank 1 Thrust into Advance applies a Bleed
Slashing Blade 0/3

Slashing Blade

Steeled resolve allows you to advance even when facing multiple foes. You need 10 ranks in other traits in the The Duellist branch. Rank 1 Advance becomes Sweeping Advance -1 Advance Cooldown Rank 2 -2 Advance Cooldown Rank 3 -3 Advance Cooldown

Between the Links

Between the Links

Your keen blade is designed to find the gaps in your enemies' armour. +10% Critical Magnitude You need 20 ranks earned in the whole tree.
Balanced Techniques 0/5

Balanced Techniques

Not all victories are won through Offense. Increases the Damage of Aft-ward Skills. You need 15 ranks in other traits in the The Duellist branch. Rank 1 +5% Aft-ward Skills Damage Rank 2 +10% Aft-ward Skills Damage Rank 3 +15% Aft-ward Skills Damage Rank 4 +20% Aft-ward Skills Damage Rank 5 +25% Aft-ward Skills Damage
The Biting North Wind 0/3

The Biting North Wind

The North Wind assails your foes, dealing additional damage. You need 15 ranks in other traits in the The Duellist branch. Rank 1 +10% North Wind Damage Rank 2 +20% North Wind Damage Rank 3 +30% North Wind Damage

Follow-through

Follow-through

After an Advance, you fully commit your weight and motion into a finishing strike. +25% Finisher Damage Bonus from Advance You need 25 ranks earned in the whole tree.
Salted Wounds 0/2

Salted Wounds

Increases Damage over Time You need 20 ranks in other traits in the The Duellist branch. Rank 1 +5% Damage over Time Potency Rank 2 +10% Damage over Time Potency
Compound Attack 0/3

Compound Attack

Grants access to Compound Attack, a quick series of rapid strikes. Subsequent ranks will increase its damage. You need 20 ranks in other traits in the The Duellist branch. Rank 1 Gain skill Compound Attack Rank 2 +5% Compound Attack Damage Rank 3 +15% Compound Attack Damage

Lightweight Blade

Lightweight Blade

You prefer fighting with lightweight swords, allowing you to move faster and for longer periods without tiring. -15% Power Cost
-10% Attack Duration
You need 30 ranks earned in the whole tree.
Conclusive Strike 0/3

Conclusive Strike

Your swordplay finishers deal more damage. You need 25 ranks in other traits in the The Duellist branch. Rank 1 +10% Finisher Skills Damage Rank 2 +20% Finisher Skills Damage Rank 3 +30% Finisher Skills Damage
Test Defences 0/3

Test Defences

Every encounter is a learning process. When you land a critical Swordplay hits, you gain a tiering buff for a short time. Subsequent ranks will increase the max tier of this effect. Rank 1 On every Swordplay Critical Hit:
+2% Swordplay Skills Damage
Duration: 5s
Critical hits increase your swordplay damage for a short period.
Rank 2 On every Harmful skill,
On Critical Hit:
+2% Swordplay Skills Damage
Duration: 5s
Cooldown: 1s
On every Harmful skill,
On Critical Hit:
+2% Swordplay Skills Damage
Duration: 5s
Cooldown: 1s
Rank 3 On every Harmful skill,
On Critical Hit:
+2% Swordplay Skills Damage
Duration: 5s
Cooldown: 1s
On every Harmful skill,
On Critical Hit:
+2% Swordplay Skills Damage
Duration: 5s
Cooldown: 1s
On every Harmful skill,
On Critical Hit:
+2% Swordplay Skills Damage
Duration: 5s
Cooldown: 1s

Flèche

Flèche

Fast6.2m Range
Melee Skill
Max Targets: 7
Radius: 6m
Skill Type: Melee, Swordplay
Commit your momentum to a massive lunge, cutting across multiple targets as you dash forward with an increased chance to critically hit. Swordplay Finisher:
Enables Re-centre.
[?] Main-hand Damage Cost: [?] Power Attunes: 5
Requires: 7
Cooldown: 20s You need 35 ranks earned in the whole tree.
Double-time 0/1

Double-time

Shanty: Steady Fore becomes a short-duration skill which increases your fore-ward balance, melee damage, and run speed while active. You need 30 ranks in other traits in the The Duellist branch.
Must have selected The Duellist line.
Rank 1 Shanty: Steady Fore becomes Fore with Haste
Confident Lunges 0/1

Confident Lunges

With your full weight behind them, your lunges will apply additional bleeds. You need 30 ranks in other traits in the The Duellist branch.
Must have selected The Duellist line.
Rank 1 +100% Flèche and Lunge Apply Bleeds
 

Uses anything on-hand to hinder foes.

Rovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.

Aggressive Strike becomes Debilitating Strike

Draining Strike

Draining Strike

Fast4m Range
Melee Skill
Skill Type: Melee, Swordplay
Your prowess is unmatched, and your skill with the blade literally drains the Power from your foe. Swordplay Finisher:
Enables Re-centre.
Improves the Enervating Counter effect if present. [?] Main-hand Damage

Target is drained of [?] Power
Attacker gains [?] Power
Attunes: 3
Requires: 7
Cooldown: 15s
Thrum of the Sea

Thrum of the Sea

Fast40m Range
Tactical Skill
Resistance: Tactical
Skill Type: Haversack
The low thrum of the sea resonates about the ears of your target, pushing and pulling their mind and holding them in a trance-like state. 15s Daze
100% break chance on damage after 1s
Cost: [?] Power Attunes: 1 Cooldown: 35s
show descriptions
Ranks earned: 0/35

Caustic Brew

Caustic Brew

Fast25m Range
Ranged Skill
Skill Type: Haversack
A pot filled with a corrosive substance that burns through armour and hide alike. [?] Main-hand Damage Duration: 5s -10% Tactical Mitigation
-10% Physical Mitigation
Cost: [?] Power Attunes: 5 Cooldown: 1m 15s You need 5 ranks earned in the whole tree.
Entangling Lines 0/1

Throw Bolas

Fast25m Range
Tactical Skill
Max Targets: 7
Radius: 5m
Resistance: Tactical
Skill Type: Haversack
Throw bolas at your target, entangling their legs and those of enemies nearby. 15s Root
50% break chance on damage after 2s
Cost: [?] Power Attunes: 3 Cooldown: 1m 30s You need 0 ranks in other traits in the The Rover branch.
Natural Explorer 0/5

Natural Explorer

You're a born wanderer. You need 0 ranks in other traits in the The Rover branch. Rank 1 +3,060 Vitality Rank 2 +3,680 Vitality Rank 3 +4,290 Vitality Rank 4 +4,900 Vitality Rank 5 +6,120 Vitality
Shocking Counterattack 0/3

Shocking Counterattack

Gain a chance to stun your enemies when following a Riposte with Advance.

This does not affect Sweeping Advance.
You need 0 ranks in other traits in the The Rover branch. Rank 1 +25% Chance for Advance to stun when used after Riposte Rank 2 +50% Chance for Advance to stun when used after Riposte Rank 3 +100% Chance for Advance to stun when used after Riposte
Spitting Spirits 0/3

Breath of Fire

Grants access to Breath of Fire, which becomes Breath of Ice when aft-ward. You need 0 ranks in other traits in the The Rover branch. Rank 2 +15% Breath Skills Damage Rank 3 +30% Breath Skills Damage

Extended Stupor

Extended Stupor

Your devices keep enemies dazed and rooted for longer periods. +10 Daze and Root Durations You need 10 ranks earned in the whole tree.
Rare Ingredients 0/3

Rare Ingredients

Rare plants improve the quality of your spirits, helping them to better fortify you and your allies. You need 5 ranks in other traits in the The Rover branch. Rank 1 Belly of Brine becomes Cleansing Spirits, a targeted skill. Rank 2 +1 Additional Disease effect cleansed Rank 3 +1 Additional Disease effect cleansed
Ragged Knife 0/1

Ragged Knife

Fast25m Range
Ranged Skill
Skill Type: Haversack
A chipped and rusted throwing knife. [?] Main-hand Damage Cost: [?] Power Attunes: 1 Cooldown: 1m You need 5 ranks in other traits in the The Rover branch.
Encouraging Presence 0/5

Encouraging Presence

Your ability to inspire your allies improves. You need 5 ranks in other traits in the The Rover branch. Rank 3 +2% Outgoing Healing Modifier Rank 6 +4% Outgoing Healing Modifier Rank 9 +6% Outgoing Healing Modifier Rank 4 +15% Outgoing Healing Modifier Rank 5 +20% Outgoing Healing Modifier
Fighting Smarter 0/4

Fighting Smarter

You make the most of any moments on your back foot. You need 5 ranks in other traits in the The Rover branch. Rank 1 +1% Temporary Damage Reduction from Aft-ward balance Rank 2 +2% Temporary Damage Reduction from Aft-ward balance Rank 3 +3% Temporary Damage Reduction from Aft-ward balance Rank 4 +5% Temporary Damage Reduction from Aft-ward balance

Explosive Lunge

Explosive Lunge

Debilitating Strike will create an opening, allowing a follow up Lunge to initiate a Fellowship Manoeuvre, but will put Lunge on cooldown for 1 minute. After a Debilitating Strike, Lunge will start a Fellowship Manoeuvre. You need 15 ranks earned in the whole tree.
Dense Padding 0/4

Dense Padding

Metal armour is a death sentence to anyone thrown overboard, so you're adept at making the most of cloth and leather equipment. You need 10 ranks in other traits in the The Rover branch. Rank 1 +1% Tactical Mitigation
+1% Physical Mitigation
Rank 2 +1.5% Tactical Mitigation
+1.5% Physical Mitigation
Rank 3 +2% Tactical Mitigation
+2% Physical Mitigation
Rank 4 +2.5% Tactical Mitigation
+2.5% Physical Mitigation
The Bitter North Wind 0/4

The Bitter North Wind

The North Wind dismays your foes, reducing their Incoming Healing. You need 10 ranks in other traits in the The Rover branch. Rank 1 +2.5% North Wind Incoming Healing reduction Rank 2 +5% North Wind Incoming Healing reduction Rank 3 +10% North Wind Incoming Healing reduction Rank 4 +15% North Wind Incoming Healing reduction

Pitch Pot

Pitch Pot

Fast25m Range
Ranged Skill
Skill Type: Haversack
A pot filled with boiling pitch. [?] Main-hand Damage Duration: 5s -10% Tactical Mitigation Cost: [?] Power Attunes: 3 Cooldown: 1m You need 20 ranks earned in the whole tree.
Many Hands 0/3

Many Hands

Shanties helop synchronize the movements of your allies, making hard work feel a little easier. You need 15 ranks in other traits in the The Rover branch. Rank 1 +25% Chance for Shanties to Restore Power Rank 2 +50% Chance for Shanties to Restore Power Rank 3 +100% Chance for Shanties to Restore Power
Strong Arms 0/3

Strong Arms

Your throwing arm is practiced at launching pots and other projectiles farther. You need 15 ranks in other traits in the The Rover branch. Rank 1 +2 Thrown Skills Range Rank 2 +5 Thrown Skills Range Rank 3 +10 Thrown Skills Range

Rare Herbs

Rare Herbs

The rare herbs your employ are capable of restoring and reinvigorating wounded allies. +100% Removed Effects apply a small heal. You need 25 ranks earned in the whole tree.
Intimidating Challenge 0/1

Intimidating Challenge

Fast40m Range
Tactical Skill
Resistance: Tactical
Skill Type: Haversack
Most enemies would rather flee than face your challenge. 10s Fear
100% break chance on harm after 1s
3% break chance on damage after 1s
Cost: [?] Power Attunes: 2 Cooldown: 50s You need 20 ranks in other traits in the The Rover branch.
Coordinated Movement 0/1

Coordinated Movement

You can move in concert with allies, even in a brawl. You need 20 ranks in other traits in the The Rover branch. Rank 1 After Step Back or Check-step, Disengage heals your fellowship.
Novel Compounds 0/4

Volatile Salts

Your Volatile Salts utilize a novel recipe, and their dazes will be less likely to break immediately after they are applied. You need 20 ranks in other traits in the The Rover branch. Rank 1 +0.05 Volatile Salts Daze Grace Period
Gain Skill Volatile Salts
Rank 2 +1 Volatile Salts Daze Grace Period Rank 3 +2 Volatile Salts Daze Grace Period Rank 4 +3 Volatile Salts Daze Grace Period
Careful Aim 0/1

Careful Aim

Sometimes, circumstances demand a precision throw. You need 20 ranks in other traits in the The Rover branch.

Requires Traits:
Strong Arms at Rank 3
Rank 1 Thrown skills become ground-targeted

Corrosive Salts

Corrosive Salts

Your Caustic Brew becomes even more corrosive when first applied. Caustic Brew reduces enemy mitigations by 15% for the first 10 seconds. You need 30 ranks earned in the whole tree.
Enervating Counter 0/2

Enervating Counter

After Blade Shield, surprising your enemies with a Riposte will increase the damage they take for a short time. You need 25 ranks in other traits in the The Rover branch. Rank 1 After Blade Shield, Riposte increases the damage your target receives. Rank 2 +2.5% Debilitating Counter Debuff Potency
Masterful Disarm 0/3

Masterful Disarm

Debilitating Strike disarms your target when it is used after Advance. Subsequent ranks reduce Debilitating Strike's cooldown. You need 25 ranks in other traits in the The Rover branch. Rank 1 After Advance, Debilitating Strike will disarm your opponent. Rank 2 -3 Debilitating Strike Cooldown Rank 3 -6 Debilitating Strike Cooldown

Jugglery Proficiency

Jugglery Proficiency

Fast
Tactical Skill
Skill Type: Buff
You've always got extra bits and bobs in your haversack, and you're experienced at mixing them into your other concoctions. Haversack skills may reduce your target's Outgoing and Incoming Damage

Cost: [?] Power Per Second
Toggle Skill

Cooldown: 2s
You need 35 ranks earned in the whole tree.
Traveller 0/1

Steady Traveller

Fast
Tactical Skill
Skill Type: Buff
A life of travel allows you to quickly steady yourself, regardless of your current circumstances. +[?] Morale
+10% Steady Movement Speed
+15% Temporary Damage Reduction from Aft-ward balance
Duration: 10s Cost: [?] Power Attunes: 25 Cooldown: 3m You need 30 ranks in other traits in the The Rover branch.
Must have selected The Rover line.
A Watched Pot 0/1

A Watched Pot

Watching a pot has never made it boil faster, but focusing on swordplay in the meantime makes the time pass more quickly. You need 30 ranks in other traits in the The Rover branch.
Must have selected The Rover line.
Rank 1 On every Swordplay Critical Hit: -1s Haversack Skills Cooldown

Virtues

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Remove Selection
Charity

Charity

VirtueRank: 98
Charity has its rewards.
+23,694 Resistance
+5,118 Physical Mitigation
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Fortitude

Fortitude

VirtueRank: 98
Your struggles have built in you tremendous fortitude.
+9,930 Maximum Morale
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Mercy

Mercy

VirtueRank: 98
You have learned the value of mercy.
+18,429 Evade Rating
+973 Fate
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Compassion

Compassion

VirtueRank: 98
Your compassion is one of your greatest strengths.
+10,236 Physical Mitigation
+5,118 Tactical Mitigation
+1,638 Armour Value

Passive bonus: +1,490 Maximum Morale
Honesty

Honesty

VirtueRank: 98
Your honesty has earned you the trust of those around you and the fear of your enemies.
+10,236 Tactical Mastery Rating
+1,169 Will
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Patience

Patience

VirtueRank: 98
Patience is a virtue.
+1,558 Maximum Power
+9,213 Evade Rating
+3,948 Critical Rating

Passive bonus: +1,490 Maximum Morale
Confidence

Confidence

VirtueRank: 98
Your actions have instilled in you a great sense of confidence.
+13,160 Critical Rating
+8,774 Finesse Rating
+5,528 Evade Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Honour

Honour

VirtueRank: 98
Your honour is without peer.
+9,930 Maximum Morale
+5,118 Tactical Mitigation
+5,265 Critical Defence

Passive bonus: +1,490 Maximum Morale
Tolerance

Tolerance

VirtueRank: 98
Your tolerance of others has taught you to shrug off much.
+10,236 Tactical Mitigation
+11,891 Resistance Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Determination

Determination

VirtueRank: 98
Your determination has won you many victories.
+2,330 Agility
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 98
Your idealism can brook no fault.
+1,947 Fate
+8,774 Incoming Healing Rating
+2,979 Maximum Morale

Passive bonus: +1,490 Maximum Morale
Valour

Valour

VirtueRank: 98
No one can ever question your valour.
+10,236 Physical Mastery Rating
+8,774 Finesse Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 98
The discipline you maintain makes you stronger in the face of danger.
+23,694 Resistance Rating
+8,774 Incoming Healing Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Innocence

Innocence

VirtueRank: 98
Your innocence can be used as a shield.
+10,236 Physical Mitigation
+11,891 Resistance Rating
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wisdom

Wisdom

VirtueRank: 98
You have found true wisdom.
+2,330 Will
+5,118 Tactical Mastery Rating
+5,265 Finesse Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 98
You have a proven empathy for those in need.
+5,460 Armour Value
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Justice

Justice

VirtueRank: 98
You are a servant of justice.
+199 in-combat Morale Regen
+4,965 Maximum Morale
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wit

Wit

VirtueRank: 98
Your well-honed wit is a true advantage.
+17,553 Finesse Rating
+6,580 Critical Rating
+3,071 Physical Mastery Rating
+3,071 Tactical Mastery Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 98
Your fidelity has earned you the respect of those around you.
+10,236 Tactical Mitigation
+1,158 Vitality
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Loyalty

Loyalty

VirtueRank: 98
Your loyalty shall be rewarded.
+2,317 Vitality
+2,730 Armour Value
+5,265 Incoming Healing Rating

Passive bonus: +1,490 Maximum Morale
Zeal

Zeal

VirtueRank: 98
Your zeal drives you to perfection.
+2,330 Might
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating

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