Points Available: 98 | Points Spent: 0      

Damage-soaking Tank who prefers offence over defence.

A warrior line, forgoing the shield for better weapons. Managing Fervour, health, and power makes this Tank unstoppable.

On any damage:
10% chance to:
Receive effect:
Adds 1 Fervour Pip
Reflect 10% of damage
Reflect effect:
Increased threat

Passively gains +20% Morale

You may block with a two-handed weapon.
+19,100 Block Rating

Sudden Defence

Sudden Defence

Immediate
Skill Type: Buff
Gain a protective morale shield defending you against incoming damage. Applies a damage preventing bubble granting [10% of max Morale] temporary Morale. Duration: 15s Requires at least 1 Fervour
Removes 3 from Fervour
Cooldown: 40s
show descriptions
Ranks earned: 0/35

Glory

Glory

Reduce incoming melee damage. -10% incoming melee damage You need 5 ranks earned in the whole tree.
Second Wind 0/1

Second Wind

Fast
Skill Type: Buff
You need 0 ranks in other traits in the The Martial Champion branch. Consumes all current fervour and restores power. Amount of power restored is based off the amount of fervour consumed. +16% of base Power Removes 5 from Fervour Cooldown: 25s
Aggressive Exchange 0/5

Aggressive Exchange

Blade Wall debuffs enemy damage. You need 0 ranks in other traits in the The Martial Champion branch. Rank 1 Blade Wall reduces the damage of enemies for a short duration [4s] Rank 2 -2% Aggressive Exchange Debuff Rank 3 -4% Aggressive Exchange Debuff Rank 4 -6% Aggressive Exchange Debuff Rank 5 -8% Aggressive Exchange Debuff
Stalwart Blade 0/5

Stalwart Blade

Increases Vitality and Base Parry Chance. You need 0 ranks in other traits in the The Martial Champion branch. Rank 1 +1,520 Vitality
+1% Parry Chance
Rank 2 +1,820 Vitality
+2% Parry Chance
Rank 3 +2,120 Vitality
+3% Parry Chance
Rank 4 +2,420 Vitality
+4% Parry Chance
Rank 5 +3,030 Vitality
+5% Parry Chance

Good Defence/Strong Offence

Good Defence/Strong Offence

If Sudden Defence's bubble is depleted, damage is dealt to all surrounding enemies. You need 10 ranks earned in the whole tree.
Horn of Champions 0/2

Horn of Champions

Melee Skill30m Range
Max Targets: 6
Radius: 8m
You need 5 ranks in other traits in the The Martial Champion branch. Area Effect attack that reduces nearby enemies' damage for a short duration. (120*Melee Offence)% of Main-hand + bonus Damage
-20% Damage
Duration: 10s Duration: 5s Cost: 159 Power Cooldown: 30s
Rank 2 Horn of Champions becomes a force taunt
Deafening Horn 0/1

Deafening Horn

Increases Horn of Champions damage. You need 5 ranks in other traits in the The Martial Champion branch.

Requires Traits:
Horn of Champions at Rank 1
Rank 1 +40% Horn of Champions Damage
+4 Horn of Champions Max Targets
Sweeping Riposte 0/1

Sweeping Riposte

Immediate5.2m Range
Melee Skill
Skill Type: Harmful
Max Targets: 3
Radius: 5m
You need 5 ranks in other traits in the The Martial Champion branch. Powerful attack that hits multiple enemies in front of you and cannot be blocked, parried, or evaded. This skill requires a parry event. (120*Melee Offence)% of Main-hand + bonus Damage Cost: 159 Power Cooldown: 2s

Exalted Combatant

Exalted Combatant

Heals the Champion if their Morale gets low. When Morale goes below 30%,
Restores 25% of maximum Morale
Cooldown: 1m 30s
You need 15 ranks earned in the whole tree.
Tact Mit Increase 0/5

Tact Mit Increase

Increases Tactical Mitigation. You need 10 ranks in other traits in the The Martial Champion branch. Rank 1 +1% Tactical Mitigation Rank 2 +2% Tactical Mitigation Rank 3 +3% Tactical Mitigation Rank 4 +4% Tactical Mitigation Rank 5 +5% Tactical Mitigation
Placed Strike 0/5

Placed Strike

Increases the damage of Sweeping Riposte. You need 10 ranks in other traits in the The Martial Champion branch.

Requires Traits:
Sweeping Riposte (Trait) at Rank 1
Rank 1 +20% Riposte Damage Rank 2 +40% Riposte Damage Rank 3 +60% Riposte Damage Rank 4 +80% Riposte Damage Rank 5 +100% Riposte Damage

Adamant

Adamant

Fast
Skill Type: Buff
Reduces incoming damage for a short duration. The amount of damage reduced is dependant on how many pips of fervour is consumed. Champions shrug off damage that would bring many to their knees. Reduces incoming Ranged and Melee Damage by 4% Each Fervour consumed increases defense by 4%. Decreased incoming Tactical Damage by 2% Each Fervour consumed increases defense by 2%. Duration: 10s Cost: 159 Power Requires at least 1 Fervour Cooldown: 1m You need 20 ranks earned in the whole tree.
Vigour of Champions 0/5

Vigour of Champions

Increases Power restored from Second Wind. You need 10 ranks in other traits in the The Martial Champion branch.

Requires Traits:
Second Wind at Rank 1
Rank 1 +5% Second Wind Power Restore Rank 2 +10% Second Wind Power Restore Rank 3 +15% Second Wind Power Restore Rank 4 +20% Second Wind Power Restore Rank 5 +25% Second Wind Power Restore
Dire Need 0/1

Dire Need

Fast
Skill Type: Buff
You need 15 ranks in other traits in the The Martial Champion branch. 30% of your current power is expended. Twice the amount of power lost is transferred to Morale. Caster is drained of 30% of their current Power
Caster adds 200% of amount drained to Morale
Cooldown: 2m

Masochism Increase

Masochism Increase

Increases the chance of Masochism's effects to apply by 10% and increases the amount of damage it reflects by 20% On any damage:
20% chance to:
Receive effect:
Adds 1 Fervour Pip Reflect 30% of damage
Reflect effect:
Increased Threat You need 25 ranks earned in the whole tree.
Crit Def Increase 0/5

Critical Defence Increase

Increases Critical Defence rating. You need 20 ranks in other traits in the The Martial Champion branch. Rank 1 +1% Critical Defence Rank 2 +2% Critical Defence Rank 3 +3% Critical Defence Rank 4 +4% Critical Defence Rank 5 +7% Critical Defence
Unstable 0/5

Unstable

Upon being Critically hit, the Champion deals bonus damage. You need 20 ranks in other traits in the The Martial Champion branch.

Requires Traits:
Critical Defence Increase at Rank 5
Rank 1 On every skill,
Targeted at you,
On Critical Hit:
+10% Damage
Duration: 8s
Rank 2 Increases applied effect to:
+15% Melee Damage
Rank 3 Increases applied effect to:
+20% Melee Damage
Rank 4 Increases applied effect to:
+25% Melee Damage
Rank 5 Increases applied effect to:
+30% Melee Damage

Bracing Against Defeat

Bracing Against Defeat

Bracing Attack now generates 2 points of fervour and the amount of Morale it restores is increased. Bracing Attack generates 2 Fervour
Bracing Attack places an Incoming Healing Buff on the Champion for 10s
You need 30 ranks earned in the whole tree.
Fight Through The Pain 0/5

Fight Through The Pain

Buffs Parry rating upon being Critically hit.

Max rank grants the Champion a Parry response upon being Critically hit.
You need 25 ranks in other traits in the The Martial Champion branch.

Requires Traits:
Critical Defence Increase at Rank 5
Rank 1 On every skill,
Targeted at you,
On Critical Hit:
+2% chance to Parry
Duration: 8s
Rank 2 Increases applied effect to:
+4% Parry Chance
Rank 3 Increases applied effect to:
+6% Parry Chance
Rank 4 Increases applied effect to:
+8% Parry Chance
Rank 5 Increases applied effect to:
+10% Parry Chance
Improved Dire Need 0/5

Improved Dire Need

Increases the heal of Dire Need. You need 25 ranks in other traits in the The Martial Champion branch.

Requires Traits:
Dire Need (Trait) at Rank 1
Rank 1 +20% Dire Need Heal Rank 2 +40% Dire Need Heal Rank 3 +60% Dire Need Heal Rank 4 +80% Dire Need Heal Rank 5 +100% Dire Need Heal

Invincible

Invincible

For each 5% of health the Champion is missing, his damage is increased while Adamant is active. You need 35 ranks earned in the whole tree.
Unbreakable 0/1

Unbreakable

Immediate
Skill Type: Buff
You need 30 ranks in other traits in the The Martial Champion branch.
Must have selected The Martial Champion line.
Every time you are hit, you gain a stack of Unbreakable, raising your Tactical Mitigation and Morale. At max stacks, you gain Mighty Roar, a powerful Area Effect skill to unleash upon your enemies. On any Common, Fire, Shadow damage:
Receive effect: [Caps at 10 stacks]
+1,700 Tactical Mitigation
+2% Max Morale
Duration: 12s
Duration: 30s
Requires at least 1 Fervour Cooldown: 2m

Mighty Roar

Immediate5.2m Range
Tactical Skill
Max Targets: 5
Radius: 5m
Skill Type: Harmful
A mighty roar that damages surrounding opponents, this skill is enabled by taking several hits while Unbreakable is active. (100 + Melee Offence)% of Main-hand + bonus Damage Requires at least 1 Fervour Cooldown: 30s
Quick with a Blade 0/1

Quick with a Blade

Your refined technique allows you to take better advantage of an enemy, regardless of their health. Merciful Strike now has no health threshold requirement You need 30 ranks in other traits in the The Martial Champion branch.
Must have selected The Martial Champion line.
 

Deals single-target, Crit-based melee damage.

Deals bursts of single-target high damage, relying on a high Crit chance to do massive damage.

Emboldened Blades 1:
Strike skills have a 100% chance to grant:
This effect stacks up to five times:
+5% Remorseless Strike Critical Chance
Expires if out of combat for 9 seconds.
This effect can stack up to five times.

Remorseless Strike

Remorseless Strike

Melee Skill3.5m Range Uses fervour to deal a devastating attack.

This attack is hard to defend.

Critical hits deal massive damage.

Critical hits will reset Emboldened Blades passive back to tier 1.
Dual-wielding: 2 Attacks:
(150 + 1.5 * Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Off-hand Damage
2-handed: (228*Melee Offence)% of Main-hand + bonus Damage Cost: 222 Power Cost: 4 Fervour Cooldown: 1.8s
Devastating Strike

Devastating Strike

Melee Skill3.5m Range
Skill Type: Harmful, Strike
Single-target attack that briefly increases the amount of damage enemies take. 2 Attacks:
(150 + 1.5 * Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Off-hand Damage
+10% Incoming Melee Damage
Expires if out of combat for 9 seconds.
Duration: 8s
Cost: 159 Power Adds 2 to Fervour Cooldown: 12s
show descriptions
Ranks earned: 0/35

Fervour

Fervour

Increases Power regeneration and Damage Dealt per fervour pip. Increases Champion skill damage by 5% per Fervour Pip.
+ICPR per Fervour Pip
You need 5 ranks earned in the whole tree.
Crit Chance Increase 0/5

Crit Chance Increase

Increases Critical Chance. You need 0 ranks in other traits in the The Berserker branch. Rank 1 +1% Melee Critical Chance Rank 2 +2% Melee Critical Chance Rank 3 +3% Melee Critical Chance Rank 4 +4% Melee Critical Chance Rank 5 +5% Melee Critical Chance
Brutal Strikes 0/1

Brutal Strikes

Melee Skill3.5m Range
Skill Type: Harmful, Strike
You need 0 ranks in other traits in the The Berserker branch. Makes three deadly attacks that are difficult to parry or evade. Non-Dual Wielding: 3 Attacks:
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
Dual Wielding: 3 Attacks:
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Off-hand + bonus Damage
Cost: 96 Power Cost: 3 Fervour Cooldown: 4.2s
Wild Swings 0/5

Wild Swings

Increases Wild Attack's damage.

At max rank, Wild Attack Critical hits increase Critical Chance for a short duration.
You need 0 ranks in other traits in the The Berserker branch. Rank 1 +5% Wild Attack Damage Rank 2 +10% Wild Attack Damage Rank 3 +15% Wild Attack Damage Rank 4 +20% Wild Attack Damage Rank 5 Wild Attack critical hits increase Critical Chance by +5% for 10s
+25% Wild Attack Damage

Precise Strikes

Precise Strikes

Hits with any strike skill decreases the Champion's attack duration. In addition, critical strikes generate an additional point of Fervour. These effects have a chance to be triggered per hit of a skill. On every Strike skill,
On Critical Hit:
Adds 1 Fervour Pip On Every Hit: This effect stacks up to 5 times -3% Attack Duration
Duration: 8s
You need 10 ranks earned in the whole tree.
Ebbing Ire 0/1

Ebbing Ire

Fast15m Range You need 5 ranks in other traits in the The Berserker branch. Reduces threat generation by the Champion. Cost: 96 Power Cost: 4 Fervour Cooldown: 2m
Vicious Strikes 0/5

Vicious Strikes

Every hit on Strikes skills have an increased chance to critically hit. You need 5 ranks in other traits in the The Berserker branch. Rank 1 +2% Strike Skill Critical Chance Rank 2 +4% Strike Skill Critical Chance Rank 3 +6% Strike Skill Critical Chance Rank 4 +8% Strike Skill Critical Chance Rank 5 +10% Strike Skill Critical Chance
Battle Reflexes 0/5

Battle Reflexes

Decreases Attack Duration. You need 5 ranks in other traits in the The Berserker branch. Rank 1 -2% Attack Duration Rank 2 -4% Attack Duration Rank 3 -6% Attack Duration Rank 4 -8% Attack Duration Rank 5 -10% Attack Duration

Emboldened Blades Increase

Emboldened Blades Increase

Increases the Critical Damage of Remorseless Strike by 10% per stack. Emboldened Blades:
Strike skills have a 100% chance to grant:
This effect stacks up to five times: +5% Remorseless Strike Critical Chance
+10% Remorseless Strike Critical Damage
Expires if out of combat for 9 seconds.
You need 15 ranks earned in the whole tree.
Hamstrung 0/5

Hamstrung

Increases Hamstring's slow per rank. Max rank causing Hamstring to knock down its target for a short duration. You need 10 ranks in other traits in the The Berserker branch. Rank 1 +1 Hamstring Duration Rank 2 +2 Hamstring Duration Rank 3 +3 Hamstring Duration Rank 4 +4 Hamstring Duration Rank 5 Hamstring now applies: 2.2s Knockdown +5 Hamstring Duration
Deadly Strikes 0/5

Deadly Strikes

Increases Critical damage for all Strikes skills. You need 10 ranks in other traits in the The Berserker branch.

Requires Traits:
Vicious Strikes at Rank 5
Rank 1 +5% Critical Damage for Strike Skills Rank 2 +10% Critical Damage for Strike Skills Rank 3 +15% Critical Damage for Strike Skills Rank 4 +20% Critical Damage for Strike Skills Rank 5 +25% Critical Damage for Strike Skills
Strong Armed Swings 0/5

Strong Armed Swings

Every hit on Strikes sills deal additional damage. You need 10 ranks in other traits in the The Berserker branch. Rank 1 +2% Damage for Strike skills Rank 2 +4% Damage for Strike skills Rank 3 +6% Damage for Strike skills Rank 4 +8% Damage for Strike skills Rank 5 +10% Damage for Strike skills

Renewing Strikes

Renewing Strikes

Strike Skills have a chance to return a percentage of max Morale. This effect has a chance to be triggered per hit of a skill. On every Strike skill,
15% chance to
Restores 3% of maximum Morale
You need 20 ranks earned in the whole tree.
Ferocious Strikes 0/1

Ferocious Strikes

Melee Skill3.5m Range
Skill Type: Harmful, Strike
You need 15 ranks in other traits in the The Berserker branch. Makes three deadly attacks.

This attack can only be evaded; it will never miss, be parried by or blocked by an on level opponent.
Non-Dual Wielding: 3 Attacks:
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
Dual Wielding: 3 Attacks:
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Off-hand + bonus Damage
Cost: 191 Power Requires at least 5 Fervour
Removes 4 from Fervour
Cooldown: 14s
Deep Strikes 0/3

Deep Strikes

Strike skills now apply a Bleed on Critical Hit. You need 15 ranks in other traits in the The Berserker branch.

Requires Traits:
Deadly Strikes at Rank 5
Rank 1 Strike Skill's Critical Strikes apply: [Scaled] Main-hand Damage every 2 seconds for 20 seconds. Rank 2 +20% Deep Strikes Bleed Damage Rank 3 +40% Deep Strikes Bleed Damage

Red Haze

Red Haze

Killing an enemy restores full Fervour. After every kill-

Apply to the target:
Adds 5 Fervour You need 25 ranks earned in the whole tree.
Merciful Minded 0/3

Merciful Minded

Increases the health Threshold for enabling Merciful Strike. Max rank will make Merciful Strike always critically hit. You need 20 ranks in other traits in the The Berserker branch. Rank 1 +15% Merciful Strike Health Threshold Rank 2 +30% Merciful Strike Health Threshold Rank 3 Merciful Strike will always critically hit.
+30% Merciful Strike Health Threshold
Controlled Burn 0/1

Controlled Burn

Melee Skill
Skill Type: Buff
You need 20 ranks in other traits in the The Berserker branch. Briefly increases damage, Power, regen, and attack speed.

Adds 1 Fervour Pip every 5 seconds.
+10 to power regeneration
+15% Melee Damage
Increases attack speed by 5%
Duration: 20s
On application:
Adds 1 Fervour Pip Every 5 seconds: Adds 1 Fervour Pip Duration: 20s

Cooldown: 2m

Devastation

Devastation

Devastating Strike bypasses a portion of its target's mitigations. Devastating Strike bypasses 40% of its target's mitigations. You need 30 ranks earned in the whole tree.
Athletic 0/3

Athletic

Reduces the cooldown of Sprint. You need 25 ranks in other traits in the The Berserker branch. Rank 1 -40 Sprint Cooldown Rank 2 -80 Sprint Cooldown Rank 3 -120 Sprint Cooldown
Killing Spree 0/3

Killing Spree

Killing an enemy grants a portion of the Champion's max Morale. You need 25 ranks in other traits in the The Berserker branch. Rank 1 After every kill-

Apply to self:
Restores 5% of maximum Morale
Rank 2 After every kill-

Apply to self:
Restores 7% of maximum Morale
Rank 3 After every kill-

Apply to self:
Restores 10% of maximum Morale

Continuous Blood Rage

Continuous Blood Rage

Blood Rage becomes Continuous Blood Rage.

In addition to breaking the Champion out of all combat states, it provides immunity to combat states, reduces power costs, and increases resistances on the Champion for a moderate duration.

This skill also restores max fervour.
You need 35 ranks earned in the whole tree.
Weapons Master 0/1

Weapons Master

Your extensive weapons training makes you a dangerous foe with your arms of choice. You need 30 ranks in other traits in the The Berserker branch.
Must have selected The Berserker line.
Dual-wielding weapons grants you:
+3% chance to Parry
+6% Damage

Wielding a single weapon grants you:
-5% Attack Duration
+15% Critical Damage
A Champion's Duel 0/1

Champion's Duel

Fast40m Range
Tactical Skill
Skill Type: Debuff
Debuffs the target's damage and movement speed, while increasing the strength of the Champion. You need 30 ranks in other traits in the The Berserker branch.
Must have selected The Berserker line.
Duel the enemy, increasing your damage every few seconds.

Debuffs the foe's damage and movement speed.
Every 3 seconds: -10% Target Run Speed
Reduces target's out-going damage by -5%
[Stacks up to 3x]
Expires if out of combat for 9 seconds.
Duration: 30s
Every 3 seconds:
+3% Melee Damage Expires if out of combat for 9 seconds.
Duration: 30s

Cooldown: 1m
 

Deals whirling AoE destruction upon foes.

Uses a wide array of AoE attacks, inflicting whirling damage upon many foes at once.

Flurry:
Blade skills have a 30% chance to grant:
-20% Attack Duration
Duration: 20s

Blade Storm

Blade Storm

Melee Skill5.2m Range
Max Targets: 5
Radius: 5m
Skill Type: Harmful, Blade
Makes a full AoE attack. Dual-wielding: 2 Attacks:
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Off-hand Damage
Cost: 286 Power Cost: 4 Fervour Apply to self on critical: [Flurry proc] Cooldown: 10s
Rend

Rend

Melee Skill5.2m Range
Max Targets: 5
Radius: 5m
Skill Type: Harmful, Blade
Make a full AoE attack, which causes medium damage-over-time. (100 + Melee Offence)% of Main-hand + bonus Damage
4,520 [Main-hand Damage-type] Damage every 2 seconds for 10 seconds
Armour protection is reduced. −0 Armour Value Duration: 30s Cost: 96 Power Adds 2 to Fervour Cooldown: 4.2s
show descriptions
Ranks earned: 0/35

Ardour

Ardour

Reduces Power Cost per Fervour point. Reduces all Power Costs by 5% per Fervour Pip You need 5 ranks earned in the whole tree.
Battle Frenzy 0/1

Battle Frenzy

Immediate You need 0 ranks in other traits in the The Deadly Storm branch. Your Fervour is instantly increased. Gain a Point of Fervour every 3 seconds for 45 seconds. Cost: 191 Power Adds 2 to Fervour Cooldown: 1m
Might Increase 0/5

Might Increase

Increases Might. You need 0 ranks in other traits in the The Deadly Storm branch. Rank 1 +680 Might
Rank 2 +816 Might
Rank 3 +952 Might
Rank 4 +1,090 Might
Rank 5 +1,360 Might
Blade Damage 0/5

Blade Damage

Increases Blade skill damage. You need 0 ranks in other traits in the The Deadly Storm branch. Rank 1 +2% Blade Skill Damage Rank 2 +4% Blade Skill Damage Rank 3 +6% Blade Skill Damage Rank 4 +8% Blade Skill Damage Rank 5 +10% Blade Skill Damage

Sharpened Blades

Sharpened Blades

Increases the initial damage of Rend and increases the max number of stacks of its bleed to five Rend's Bleed now stacks up to five times You need 10 ranks earned in the whole tree.
Barbed Wall 0/5

Barbed Wall

Increases the damage of Blade Wall. You need 5 ranks in other traits in the The Deadly Storm branch. Rank 1 +10% Blade Wall Damage Rank 2 +20% Blade Wall Damage Rank 3 +30% Blade Wall Damage Rank 4 +40% Blade Wall Damage Rank 5 +50% Blade Wall Damage
Broad Sweep 0/5

Broad Sweep

Increases the number of Targets for Area Effect Skills.

At max rank, Swift Strike becomes Swift Blade.
You need 5 ranks in other traits in the The Deadly Storm branch. Rank 1 +1 Number of Area Effect targets Rank 2 +2 Number of Targets Rank 3 +3 Number of Targets Rank 4 +4 Number of Targets Rank 5 +5 Number of Targets
Raging Blade 0/1

Raging Blade

Melee Skill8.2m Range
Max Targets: 8
Radius: 8m
Skill Type: Harmful, Blade
You need 5 ranks in other traits in the The Deadly Storm branch. Makes a full AoE attack, inflicting heavy damage.

This attack never misses on level opponents.
Dual-Wielding: 3 Attacks:
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Off-hand Damage
Cost: 191 Power Cost: 3 Fervour Cooldown: 10s

Flurry Increase

Flurry Increase

Increases the duration of Flurry and grants critical rating. +1,293 Critical Rating while Flurry is Active
+10 seconds to Flurry's duration
You need 15 ranks earned in the whole tree.
Ardent Rage 0/4

Ardent Rage

Increases the Fervour generated by Battle Frenzy.

Max rank lowers the cooldown of Battle Frenzy and replaces its Fervour regeneration effect with a more powerful version.
You need 10 ranks in other traits in the The Deadly Storm branch.

Requires Traits:
Battle Frenzy at Rank 1
Rank 1 +1 Fervour from Battle Frenzy Rank 2 +2 Fervour Rank 3 +3 Fervour Rank 4 Battle Frenzy now restores 1 fervour every second over 10 seconds.
+3 Fervour
-30 Battle Frenzy Cooldown
Mighty Blast 0/5

Mighty Blast

Increases Horn of Gondor damage.

At max rank, Horn of Gondor reduces Cry resistance.
You need 10 ranks in other traits in the The Deadly Storm branch. Rank 1 +10% Horn of Gondor Damage Rank 2 +20% Horn Damage Rank 3 +30% Horn Damage Rank 4 +40% Horn Damage Rank 5 +50% Horn Damage
Improved Raging Blade 0/3

Improved Raging Blade

Increases the damage of Raging Blade. You need 10 ranks in other traits in the The Deadly Storm branch.

Requires Traits:
Raging Blade at Rank 1
Rank 1 +20% Raging Blade Damage Rank 2 +40% Raging Blade Damage Rank 3 +60% Raging Blade Damage

Exchange of Blows

Exchange of Blows

Melee Skill Reflects a portion of damage taken for a moderate duration You reflect damage to your attacker when hit. On any damage:
Reflect 50% of damage
Duration: 15s Cost: 191 Power Cost: 2 Fervour Cooldown: 40s You need 20 ranks earned in the whole tree.
Finesse Increase 0/5

Finesse Increase

Increases Finesse Rating. You need 15 ranks in other traits in the The Deadly Storm branch. Rank 1 +0 Finesse Rating
Rank 2 +0 Finesse Rating
Rank 3 +0 Finesse Rating
Rank 4 +0 Finesse Rating
Rank 5 +0 Finesse Rating
Great Cleave 0/1

Great Cleave

You need 15 ranks in other traits in the The Deadly Storm branch. All AoE attacks cost 1 less Fervour Pip. Duration: 30s Cost: 317 Power Requires at least 5 Fervour Cooldown: 2m
Battle Acuity 0/5

Battle Acuity

Great Cleave increases AoE damage. You need 15 ranks in other traits in the The Deadly Storm branch.
Requires Traits:
Great Cleave at Rank 1
Rank 1 +5% Great Cleave's Area Effect Damage Rank 2 +10% Great Cleave's Area Effect Damage Rank 3 +15% Great Cleave's Area Effect Damage Rank 4 +20% Great Cleave's Area Effect Damage Rank 5 +25% Great Cleave's Area Effect Damage

Ardour Increase

Ardour Increase

Increases damage and gives a Tactical Mitigation rating for each Fervour point. Increases Champion skill damage by 5% per Fervour Pip
Increases Tactical Mitigation by a rating per Fervour Pip. Rating is based on Champion's level
You need 25 ranks earned in the whole tree.
Blades of Courage 0/3

Blades of Courage

Blade skills have a chance to return health to the Champion on hit. You need 20 ranks in other traits in the The Deadly Storm branch. Rank 1 On every Blade skill, 10% chance to
Restores 5% of maximum Morale
Rank 2 Increases Proc Chance to: 15%
Restores 5% of maximum Morale
Rank 3 Increases Proc Chance to: 20%
Restores 5% of maximum Morale

Furious Swings

Furious Swings

Increases the damage of all Blade skills and gives them a chance to generate an additional point of fervour. On every Blade skill,
20% chance to
Adds 1 Fervour Pip
+30% Blade Skill Damage
You need 30 ranks earned in the whole tree.
Champion's Advantage 0/3

Champion's Advantage

Blade skills have a chance to bypass the target's Physical mitigation. You need 25 ranks in other traits in the The Deadly Storm branch. Rank 1 On every Blade skill, 20% chance to
Champions Blade skill attacks bypass 5% of their enemies' mitigations
Duration: 8s
Rank 2 Increases applied effect to:
-10% Mitigation bypassed
Rank 3 Increases applied effect to:
-15% Mitigation bypassed

Born For Combat

Born For Combat

Melee Skill5.2m Range
Max Targets: 5
Radius: 5m
Skill Type: Harmful, Blade
Each time you are struck by an enemy, you gain a stack of Born for Combat. At 10 stacks, you gain a powerful AoE skill that damages foes all around you. Makes a full AoE attack. Usable after being struck by an enemy 10 times. (100 + Melee Offence)% of Main-hand + bonus Damage Cost: 191 Power Cooldown: 20s You need 35 ranks earned in the whole tree.
The More the Merrier 0/1

The More the Merrier

You grow so adept at fighting groups of enemies you become more effective when doing so. You need 30 ranks in other traits in the The Deadly Storm branch.
Must have selected The Deadly Storm line.
Blade Skills have a 15% chance to generate 1 Fervour for every target hit.
Fury of Blades 0/1

Fury of Blades

Melee Skill5.2m Range
Radius: 5m
Skill Type: Harmful, Blade
Deals AoE damage in front of the Champion.

Damage is increased by 30% per pip consumed.
Dual-wielding: 3 Attacks:
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Main-hand + bonus Damage
(100 + Melee Offence)% of Off-hand Damage
Cost: 222 Power Removes 5 from Fervour Cooldown: 20s You need 30 ranks in other traits in the The Deadly Storm branch.
Must have selected The Deadly Storm line.

Virtues

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Charity

Charity

VirtueRank: 88
Charity has its rewards.
+11,977 Resistance
+3,302 Physical Mitigation
+343 Vitality

Passive bonus: +696 Maximum Morale
Fortitude

Fortitude

VirtueRank: 88
Your struggles have built in you tremendous fortitude.
+4,642 Maximum Morale
+4,421 Critical Defence
+3,584 Resistance Rating

Passive bonus: +696 Maximum Morale
Mercy

Mercy

VirtueRank: 88
You have learned the value of mercy.
+9,271 Evade Rating
+482 Fate
+343 Vitality

Passive bonus: +696 Maximum Morale
Compassion

Compassion

VirtueRank: 88
Your compassion is one of your greatest strengths.
+6,604 Physical Mitigation
+3,302 Tactical Mitigation
+1,071 Armour Value

Passive bonus: +696 Maximum Morale
Honesty

Honesty

VirtueRank: 88
Your honesty has earned you the trust of those around you and the fear of your enemies.
+5,629 Tactical Mastery Rating
+331 Will
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Patience

Patience

VirtueRank: 88
Patience is a virtue.
+771 Maximum Power
+4,636 Evade Rating
+1,597 Critical Rating

Passive bonus: +696 Maximum Morale
Confidence

Confidence

VirtueRank: 88
Your actions have instilled in you a great sense of confidence.
+5,298 Critical Rating
+4,421 Finesse Rating
+2,785 Evade Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Honour

Honour

VirtueRank: 88
Your honour is without peer.
+4,642 Maximum Morale
+3,302 Tactical Mitigation
+2,649 Critical Defence

Passive bonus: +696 Maximum Morale
Tolerance

Tolerance

VirtueRank: 88
Your tolerance of others has taught you to shrug off much.
+6,604 Tactical Mitigation
+5,960 Resistance Rating
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Determination

Determination

VirtueRank: 88
Your determination has won you many victories.
+662 Agility
+2,815 Physical Mastery Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 88
Your idealism can brook no fault.
+964 Fate
+4,421 Incoming Healing Rating
+1,398 Maximum Morale

Passive bonus: +696 Maximum Morale
Valour

Valour

VirtueRank: 88
No one can ever question your valour.
+5,629 Physical Mastery Rating
+4,421 Finesse Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 88
The discipline you maintain makes you stronger in the face of danger.
+11,977 Resistance Rating
+4,421 Incoming Healing Rating
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Innocence

Innocence

VirtueRank: 88
Your innocence can be used as a shield.
+6,604 Physical Mitigation
+5,960 Resistance Rating
+1,987 Tactical Mitigation

Passive bonus: +696 Maximum Morale
Wisdom

Wisdom

VirtueRank: 88
You have found true wisdom.
+662 Will
+2,815 Tactical Mastery Rating
+2,649 Finesse Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 88
You have a proven empathy for those in need.
+3,544 Armour Value
+4,421 Critical Defence
+3,584 Resistance Rating

Passive bonus: +696 Maximum Morale
Justice

Justice

VirtueRank: 88
You are a servant of justice.
+98 in-combat Morale Regen
+2,321 Maximum Morale
+1,987 Tactical Mitigation

Passive bonus: +696 Maximum Morale
Wit

Wit

VirtueRank: 88
Your well-honed wit is a true advantage.
+8,833 Finesse Rating
+2,649 Critical Rating
+1,694 Physical Mastery Rating
+1,694 Tactical Mastery Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 88
Your fidelity has earned you the respect of those around you.
+6,604 Tactical Mitigation
+572 Vitality
+1,987 Physical Mitigation

Passive bonus: +696 Maximum Morale
Loyalty

Loyalty

VirtueRank: 88
Your loyalty shall be rewarded.
+1,149 Vitality
+1,772 Armour Value
+2,649 Incoming Healing Rating

Passive bonus: +696 Maximum Morale
Zeal

Zeal

VirtueRank: 88
Your zeal drives you to perfection.
+662 Might
+2,815 Physical Mastery Rating
+1,597 Critical Rating

Passive bonuses: +563 Physical Mastery Rating
+563 Tactical Mastery Rating

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