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Provides heal-over-time support for allies.

Powerful healers, using Heal-over-time skills to sustain the Fellowship's health, able to redirect or absorb attacks flung at their allies.

Frost Armour:
Healing skills have a 20% chance to apply:
-10% Incoming Damage
Duration: 8s

Rune-sign of Winter

Rune-sign of Winter

Tactical Skill25m Range
Skill Type: Heal
A heal-over-time that always applies the Frost Armour passive buff.

Requires Healing attunement.
Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 3 seconds for 12 seconds
-10% Incoming Damage
Duration: 8s Cost: 941 Power Attunes: 1 Cooldown: 10s
Writ of Health

Writ of Health

Tactical Skill25m Range
Induction: 0.8s
Stacking Heal-over-time.

May be applied up to three times, increasing the Writ's tier.

+20% Heal per tier increase.
Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 4 seconds for 24 seconds.

Cost: 68 Power
Attunes: 2 Cooldown: 1s
show descriptions
Ranks earned: 0/35

Frost Affinity

Frost Affinity

Grants bonus healing. +20% Outgoing Healing
+20% Chill of Winter Damage
You need 5 ranks earned in the whole tree.
Light on One's Feet 0/5

Light on One's Feet

Increases Evade Chance. You need 0 ranks in other traits in the Benediction of Peace branch. Rank 1 +1% Evade Chance Rank 2 +2% Evade Chance Rank 3 +3% Evade Chance Rank 4 +4% Evade Chance Rank 5 +5% Evade Chance
Mending Verse 0/1

Mending Verse

Tactical Skill25m Range
Induction: 2s
You need 0 ranks in other traits in the Benediction of Peace branch. Hardships are forgotten and spirits are lifted by such writings. This heal over time stacks with itself. -1% Power cost per Healing Attunement. +[Scaled] Morale
Heals [Scaled] Morale every 2 seconds for 10 seconds.

Cost: 202 Power
Attunes: 2 Cooldown: 1s
Determination 0/5

Determination

Increases Will. You need 0 ranks in other traits in the Benediction of Peace branch. Rank 1 +2,390 Will
Rank 2 +2,870 Will
Rank 3 +3,340 Will
Rank 4 +3,820 Will
Rank 5 +4,770 Will

Writ of Well-being

Writ of Well-being

Writ of Health now tiers down instead of dispelling upon expiration. Writ of Health now tiers down instead of dispelling You need 10 ranks earned in the whole tree.
Rune of Restoration 0/1

Rune of Restoration

Tactical Skill20m Range You need 5 ranks in other traits in the Benediction of Peace branch. Places a healing Runestone upon the ground, healing nearby allies. Cost: 404 Power Attunes: 1 Cooldown: 30s
Prelude of Power 0/5

Prelude of Power

Prelude of Hope gives you a Power-over-time effect when used. You need 5 ranks in other traits in the Benediction of Peace branch. Rank 1 Adds a Power over time restore to Prelude to Hope Rank 2 +5% Power Restore Rank 3 +10% Power Restore Rank 4 +15% Power Restore Rank 5 +20% Power Restore
Prophetic Word 0/3

Prophetic Word

Increases Mending Verse healing. You need 5 ranks in other traits in the Benediction of Peace branch. Rank 1 +10% Mending Verse Healing Rank 2 +20% Mending Verse Healing Rank 3 +30% Mending Verse Healing
Prolonged Verse 0/3

Prolonged Verse

Increases pulses of Mending Verse. Max Rank lowers the induction. You need 5 ranks in other traits in the Benediction of Peace branch. Rank 1 +1 Mending Verse Pulses Rank 2 +2 Mending Verse Pulses Rank 3 +3 Mending Verse Pulses -1s Mending Verse Induction

Rousing Words

Rousing Words

Tactical Skill
Channel Duration: 4.5s
A channelled skill that heals Morale with every second.

+2 to Healing attunement

This skill generates no threat. Allies affected for at least 5 seconds will gain a tier of Writ of Health.
Aura - affects fellowship members within 20 metres:
Every 1 second:
+[Scaled] Morale On Use: Aura - affects Fellowship members within 20 metres:
Every 4 seconds:
Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 4 seconds for 24 seconds.
Cost: 269 Power
Cost: 538 Power Per Second
Attunes: 1 Channelled Skill

Cooldown: 15s
You need 15 ranks earned in the whole tree.
Rune of Endurance 0/3

Rune of Endurance

Increases the healing done by Rune of Restoration. Max Rank makes the Rune of Restoration Ground Targeted. You need 10 ranks in other traits in the Benediction of Peace branch.

Requires Traits:
Rune of Restoration (Trait) at Rank 1
Rank 1 Increases Rune of Restoration Healing by +10% Rank 2 +20% Rune of Restoration Heal Rank 3 Rune of Restoration becomes a ground-targeted skill.
+30% Rune of Restoration Heal
Rallying Verse 0/5

Rallying Verse

Targets revived by Nothing Truly Ends return with additional Power and Morale. You need 10 ranks in other traits in the Benediction of Peace branch. Rank 1 Increases the amount of Morale allies revive with from Nothing Truly Ends by +5%
Increases the amount of Power allies revive with from Nothing Truly Ends by +5%
Rank 2 +10% Nothing Truly Ends Morale Restore
+10% Nothing Truly Ends Power Restore
Rank 3 +15% Nothing Truly Ends Morale Restore
+15% Nothing Truly Ends Power Restore
Rank 4 +20% Nothing Truly Ends Morale Restore
+20% Nothing Truly Ends Power Restore
Rank 5 +25% Nothing Truly Ends Morale Restore
+25% Nothing Truly Ends Power Restore

Fellowship Narrative

Fellowship Narrative

Healing attunement increases the Critical chance of healing abilities and effects. Also increases the healing of Epic For The Ages. +1.5% Critical Chance per Healing Attunement Pip
+25% Epic For The Ages Healing
You need 20 ranks earned in the whole tree.
Unwavering Confidence 0/5

Unwavering Confidence

Epic for The Ages provides additional Heal-over-time. You need 15 ranks in other traits in the Benediction of Peace branch. Rank 1 Adds a heal over time to Epic for the Ages Rank 2 +5% Epic For The Ages Heal Over Time Rank 3 +10% Epic For The Ages Heal Over Time Rank 4 +15% Epic For The Ages Heal Over Time Rank 5 +20% Epic For The Ages Heal Over Time

Glorious Foreshadowing

Glorious Foreshadowing

Incoming healing is increased by 5% for each Writ of Health tier on a target. Writ of Health increases the Incoming Healing of the target by +5% of every tier You need 25 ranks earned in the whole tree.
Truly Epic 0/4

Truly Epic

Critical heals with Epic for The Ages heal all allies around the target for a percentage of the heal. You need 20 ranks in other traits in the Benediction of Peace branch. Rank 1 Critical heals with Epic for the Ages heal all fellows around the target Rank 2 +10% Epic For The Ages Splash Heal Rank 3 +20% Epic For The Ages Splash Heal Rank 4 +30% Epic For The Ages Splash Heal
Self-esteem Boost 0/5

Self-esteem Boost

Epic for The Ages, Mending Verse, or Rousing Words heal the Rune-keeper for a small amount. You need 20 ranks in other traits in the Benediction of Peace branch. Rank 1 Epic for The Ages, Mending Verse, and Rousing Words heal the Rune-keeper:
+[Scaled] Morale
Rank 2 +5% Self Esteem Heal Rank 3 +10% Self Esteem Heal Rank 4 +15% Self Esteem Heal Rank 5 +20% Self Esteem Heal

Master of Allusion

Master of Allusion

Benediction of Peace: Crits reduce the induction time of the Runekeeper's healing and frost skills for a short duration. On Healing skill Critical Hits:
-40% Healing Skill Inductions
-40% Frost Skill Inductions
Duration: 8s
You need 30 ranks earned in the whole tree.
Essay of Exaltation 0/1

Essay of Exaltation

Immediate30m Range
Tactical Skill
Max Targets: 15
Radius: 10m
You need 25 ranks in other traits in the Benediction of Peace branch. Ground-targeted skill that applies a Morale bubble as well as a powerful Heal-over-time to affected allies.

+Bubble potency and +Healing per attunement consumed.
Applies a damage preventing bubble granting x temporary Morale.
-0% incoming damage
Duration: 12s Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 2 seconds for 10 seconds.
Returns to Neutral Attunement Cost: 1,080 Power Cooldown: 45s
Exalted 0/5

Exalted

Increases the Bubble duration of Words of Exaltation and Essay of Exaltation.
Also increases the Heal of Essay of Exaltation.
You need 25 ranks in other traits in the Benediction of Peace branch.

Requires Traits:
Essay of Exaltation (Trait) at Rank 1
Rank 1 +5% Essay of Exaltation Heal
+1 Essay of Exaltation Bubble Duration
Rank 2 +10% Essay of Exaltation Heal
+2 Essay of Exaltation Bubble Duration
Rank 3 +15% Essay of Exaltation Heal
+3 Essay of Exaltation Bubble Duration
Rank 4 +20% Essay of Exaltation Heal
+4 Essay of Exaltation Bubble Duration
Rank 5 +25% Essay of Exaltation Heal
+6 Essay of Exaltation Bubble Duration

Our Fates Entwined

Our Fates Entwined

Resistance: Tactical20m Range Grants a Runestone that can be placed at range, redirecting damage to itself for a moderate duration. This skill buffs the rune-keeper to reduce incoming damage.

Additionally it creates a rune-stone on the battlefield.
While it lasts, the Rune-stone:
- Redirects 20% of all damage taken by nearby allies to itself.
- Provides Mastery buffs to all nearby allies.
- Cannot be destroyed.
-20% Incoming Damage Duration: 20s Cost: 1,210 Power Attunes: 1 Cooldown: 1m 30s You need 35 ranks earned in the whole tree.
Bombastic Inspiration 0/1

Bombastic Inspiration

Tactical Skill25m Range You need 30 ranks in other traits in the Benediction of Peace branch.
Must have selected Benediction of Peace line.
Places a heal-over-time on an ally. When it expires, the target is healed for a large amount.

Stacks up to 3 times, and expiration heal is increased per stack.
Heals [Scaled] Morale initially.
Heals [Scaled] Morale every 2 seconds for 12 seconds.
Cost: 538 Power
Attunes: 3 Cooldown: 2s
Overture of Hope 0/1

Overture of Hope

Rune-keeper bubbles increase their targets' incoming healing and reduce incoming damage. Words of Exaltation will also trigger the expiration heal of Bombastic Inspiration on a target if it is present. You need 30 ranks in other traits in the Benediction of Peace branch.
Must have selected Benediction of Peace line.
Casting Words of Exaltation will trigger the expiration heal of Bombastic Inspiration on a target if it is present.
Bubbles from the RK grant the target:
+10% Incoming Healing
-10% Incoming Damage
 

Deals damage-over-time using inductions.

Uses long-range, induction-based attacks that deal damage-over-time for sustained high DPS.

Searing Words:
Fire skills have a 20% chance to apply:
[Scaled] Fire Damage initially.
[Scaled] Fire Damage every 2 seconds for 6 seconds.

Smouldering Wrath

Smouldering Wrath

Tactical Skill30m Range
Channel Duration: 1s
Resistance: Tactical
A channelled skill dealing huge amounts of fire damage every second.

Duration increases per battle attunement.

This skill consumes 1 attunement per second.

Requires Battle attunement.
Every 1 second: [Scaled] Fire Damage Cost: 538 Power
Cost: 202 Power Per Second
Channelled Skill

Cooldown: 17s
Writ of Fire

Writ of Fire

Tactical Skill30m Range
Induction: 0.8s
Resistance: Tactical
Stacking fire damage-over-time.

May be applied up to three times, increasing the Writ's tier.

+20% damage per tier increase.
[Scaled] Fire Damage initially.
[Scaled] Fire Damage every 4 seconds for 20 seconds.
Cost: 68 Power Attunes: 2 Cooldown: 1s
show descriptions
Ranks earned: 0/35

Fire Affinity

Fire Affinity

Grants bonus Fire damage. +20% Wrath of Flame Damage You need 5 ranks earned in the whole tree.
Deliberate Address 0/5

Deliberate Address

Increases Tactical Damage. You need 0 ranks in other traits in the Cleansing Flame branch. Rank 1 +1% Tactical Damage
Rank 2 +2% Tactical Damage
Rank 3 +3% Tactical Damage
Rank 4 +4% Tactical Damage
Rank 5 +5% Tactical Damage
Conflagration of Runes 0/5

Conflagration of Runes

Increases the damage of Fiery Ridicule.

At max rank, Fiery Ridicule affects up to three targets.
You need 0 ranks in other traits in the Cleansing Flame branch. Rank 1 +3% Fiery Ridicule Damage Rank 2 +6% Fiery Ridicule Damage Rank 3 +9% Fiery Ridicule Damage Rank 4 +12% Fiery Ridicule Damage Rank 5 +15% Fiery Ridicule Damage Fiery Ridicule affects up to three targets
Overflowing Confidence 0/5

Overflowing Confidence

Self Motivation now heals Morale, but costs Power. You need 0 ranks in other traits in the Cleansing Flame branch. Rank 1 Adds a heal and a power cost to Self Motivation Rank 2 +5% Self Motivation Heal
+4% Self Motivation Power Cost
Rank 3 +10% Self Motivation Heal
+8% Self Motivation Power Cost
Rank 4 +15% Self Motivation Heal
+12% Self Motivation Power Cost
Rank 5 +20% Self Motivation Heal
+16% Self Motivation Power Cost

Writ of Blazing Fire

Writ of Blazing Fire

Writ of Fire now tiers down instead of dispelling upon expiration. Writ of Fire now tiers down instead of dispelling You need 10 ranks earned in the whole tree.
Tale of Rage 0/5

Tale of Rage

Fire skills increase the fire damage of the Runekeeper.

This effect can stack up to five times.
You need 5 ranks in other traits in the Cleansing Flame branch. Rank 1 On every Fire skill, This effect stacks up to five times +1% Fire-type Damage
Duration: 10s
Rank 2 Increase applied effect to:
+2% Fire-type Damage
Rank 3 Increase applied effect to:
+3% Fire-type Damage
Rank 4 Increase applied effect to:
+4% Fire-type Damage
Rank 5 Increase applied effect to:
+5% Fire-type Damage
Essence of Flame 0/1

Essence of Flame

Tactical Skill30m Range
Induction: 2s
Resistance: Tactical
Single target attack that refreshes the current tier of Fiery Ridicule on a target You need 5 ranks in other traits in the Cleansing Flame branch. Fire attack that refreshes Fiery Ridicule on the target. [Scaled] Fire Damage Cost: 336 Power Attunes: 3 Cooldown: 12s

Scathing Retort

Scathing Retort

Reduces the cooldown of Smouldering Wrath annd makes the skill immune to interrupts. Smouldering Wrath is now immune to interrupts.
-5s Smouldering Wrath Cooldown
You need 15 ranks earned in the whole tree.
Volcanic Runestone 0/1

Volcanic Runestone

Resistance: Tactical You need 10 ranks in other traits in the Cleansing Flame branch. Places a Runestone upon the ground that deals damage-over-time to nearby enemies.

The Runestone will persist for 11s.
Cost: 404 Power Attunes: 3 Cooldown: 30s
Explosive Rhetoric 0/3

Explosive Rhetoric

Increases the damage of Essence of Flame. You need 10 ranks in other traits in the Cleansing Flame branch.

Requires Traits:
Essence of Flame (Trait) at Rank 1
Rank 1 Increases Essence of Flame Damage by +10% Rank 2 +20% Essence of Flame Damage Rank 3 +30% Essence of Flame Damage
Linnod of Flame 0/2

Linnod of Flame

Increases the number of targets affected by Essence of Flame. You need 10 ranks in other traits in the Cleansing Flame branch.

Requires Traits:
Explosive Rhetoric at Rank 3
Rank 1 +2 Essence of Flame Max Targets Rank 2 +3 Essence of Flame Max Targets

Essay of Fire

Essay of Fire

Tactical Skill30m Range
Induction: 2s
Resistance: Tactical
Powerful damage over time skill that removes the induction of your next fire attack. A powerful fire attack dealing damage-over-time. [Scaled] Fire Damage initially.
[Scaled] Fire Damage every 2 seconds for 6 seconds.
Your next fire skill has no induction
[This buff is consumed even if the next fire skill used originally has no induction]
Expires if out of combat for 9 seconds. Cost: 336 Power Attunes: 3 Cooldown: 10s You need 20 ranks earned in the whole tree.
Molten Rock 0/3

Molten Rock

Increases the damage of Volcanic Runestone. Max Rank makes the Volcanic Runestone Ground Targeted. You need 15 ranks in other traits in the Cleansing Flame branch.

Requires Traits:
Volcanic Runestone (Trait) at Rank 1
Rank 1 Increases Volcanic Runestone Damage by +10% Rank 2 +20% Volcanic Runestone Damage Rank 3 +30% Volcanic Runestone Damage
Thick Skinned 0/3

Thick Skinned

Increases Physical Mitigation. You need 15 ranks in other traits in the Cleansing Flame branch. Rank 1 +2% Physical Mitigation Rank 2 +4% Physical Mitigation Rank 3 +6% Physical Mitigation
Hastened Determination 0/3

Hastened Determination

Reduces the cooldown of Self Motivation. At max rank it has no cooldown and can be cast on the move. You need 15 ranks in other traits in the Cleansing Flame branch. Rank 1 -5 Self Motivation Cooldown Rank 2 -10 Self Motivation Cooldown Rank 3 -15 Self Motivation Cooldown Self Motivation has no induction and can be cast while moving.
Molten Flame 0/3

Molten Flame

Fire skills reduce the armour of a target. You need 15 ranks in other traits in the Cleansing Flame branch. Rank 1 On every Fire skill, -5% Target Armour Rating Duration: 8s Rank 2 Increases applied effect to:
-10% Target Armour Rating
Rank 3 Increases applied effect to:
-15% Target Armour Rating

Master of Connotation

Master of Connotation

Fire skills put a stack of Master of Connotation on the Runekeeper.

At 5 stacks, their next Writ heals Morale and has no induction.
Fire skills place Master of Connotation place a stacking buff on the Runekeeper. At five stacks, Writ of Fire has no induction and heals the Runekeeper for 3% of max Morale. You need 25 ranks earned in the whole tree.
Mystifying Flames 0/3

Mystifying Flames

Fire skills have a chance to briefly reduce the target's resistance to fire. You need 20 ranks in other traits in the Cleansing Flame branch. Rank 1 On every Fire skill,
30% chance to
+3% Target Incoming Damage Duration: 20s Rank 2 Increases applied effect to:
+4% Target Incoming Damage
Rank 3 Increases applied effect to:
+5% Target Incoming Damage
Scathing Mockery 0/1

Scathing Mockery

Tactical Skill30m Range
Max Targets: 5
Radius: 8m
Induction: 3s
Resistance: Tactical
You need 20 ranks in other traits in the Cleansing Flame branch. AoE fire damage-over-time. [Scaled] Fire Damage
[Scaled] Fire Damage every 6 seconds for 30 seconds.
Cost: 471 Power Attunes: 3 Cooldown: 20s

Extreme Heat

Extreme Heat

Searing Words: damage is increased by 10% for each current tier of Writ of Fire on the target. On every Fire skill,
20% chance to
[Scaled] Fire Damage initially.
[Scaled] Fire Damage every 2 seconds for 6 seconds.
You need 30 ranks earned in the whole tree.
After-burn 0/5

After-burn

Increases fire damage-over-time. You need 25 ranks in other traits in the Cleansing Flame branch. Rank 1 Increases Fire Damage Over Time by +5% Rank 2 +10% Wrath of Flame Damage Over Time Rank 3 +15% Wrath of Flame Damage Over Time Rank 4 +20% Wrath of Flame Damage Over Time Rank 5 +25% Wrath of Flame Damage Over Time
Empowering Flame 0/3

Empowering Flame

Mystifying Flame procs briefly reduce inductions. You need 25 ranks in other traits in the Cleansing Flame branch.

Requires Traits:
Mystifying Flames at Rank 3
Rank 1 Mystifying Flame proc reduces the Rune-keeper's Inductions by 10% for 8s [Self buff] Rank 2 -20% Rune-keeper Inductions Rank 3 -30% Rune-keeper Inductions

Seething Truth

Seething Truth

Grants various bonuses to Fire Skills. +[Scaled] Power
Seething Truth:
Combustion spreads the current tier of Writ of Fire to all enemies hit
Increases Smouldering Wrath Damage by 30%
Essay of Fire's Initial Damage is increased by 30%
Chance per Battle Attunement for Fire skills to restore Power
You need 35 ranks earned in the whole tree.
Combustion 0/1

Combustion

Tactical Skill30m Range
Induction: 1.5s
Resistance: Tactical
You need 30 ranks in other traits in the Cleansing Flame branch.
Must have selected Cleansing Flame line.
Targeted fire attack dealing damage to all enemies near the target, dealing +Damage per attunement consumed.

Requires Battle Attunement.
[Scaled] Fire Damage Deals Damage to all enemies around Target Effects applied to enemies within 5 metres:
[Scaled] Fire Damage
Returns to Neutral Attunement Cost: 672 Power Cooldown: 15s
Branded Marks 0/1

Branded Marks

Increases the pulse counts of all Fire damage over time effects. You need 30 ranks in other traits in the Cleansing Flame branch.
Must have selected Cleansing Flame line.
+2 Wrath of Fire Skill Pulse Counts
 

Deals short-ranged, instant damage.

A mobile, burst-damage line, with a number of instant-cast and potent skills to increase DPS.

Charged:
Lightning skills have a 15% chance to apply:
-10% Attack Duration
-3% Incoming Damage Duration: 10s

Sustaining Bolt

Sustaining Bolt

Tactical Skill20m Range
Resistance: Tactical
A lightning attack dealing +Damage per attunement consumed.

Reduces power cost of skills.

Requires Battle attunement.
[Scaled] Lightning Damage +[Scaled] Power Attunes: 3 Cooldown: 15s
Writ of Lightning

Writ of Lightning

Tactical Skill20m Range
Resistance: Tactical
Deals lightning damage and lowers target's Lightning Resistance.

This effect stacks up to 3 times.
[Scaled] Lightning Damage
-5% Lightning Mitigation
Duration: 15s Cost: 135 Power Attunes: 3 Cooldown: 3s
show descriptions
Ranks earned: 0/35

Lightning Affinity

Lightning Affinity

Grants bonus lightning damage. +20% Fury of Storm Damage You need 5 ranks earned in the whole tree.
Ceaseless Argument 0/1

Ceaseless Argument

Tactical Skill20m Range
Resistance: Tactical
You need 0 ranks in other traits in the Solitary Thunder branch. A quick lightning attack, hard to resist. [Scaled] Lightning Damage Cost: 34 Power Attunes: 1 Cooldown: 0.3s
Exacting Wards 0/5

Exacting Wards

Increases Critical defence. You need 0 ranks in other traits in the Solitary Thunder branch. Rank 1 +1% Critical Defence Rank 2 +2% Critical Defence Rank 3 +3% Critical Defence Rank 4 +4% Critical Defence Rank 5 +7% Critical Defence
Confounding Principles 0/5

Confounding Principles

Increases the damage and daze duration of Shocking touch. You need 0 ranks in other traits in the Solitary Thunder branch. Rank 1 Increases Shocking Touch Daze by +1s
Increases Shocking Touch Damage by +5%
Rank 2 +2 Shocking Touch Daze Duration
+10% Shocking Touch Damage
Rank 3 +3 Shocking Touch Daze Duration
+15% Shocking Touch Damage
Rank 4 +4 Shocking Touch Daze Duration
+20% Shocking Touch Damage
Rank 5 +5 Shocking Touch Daze Duration
+25% Shocking Touch Damage

Shocked

Shocked

Writ of Lightning also increases enemy inductions and attack duration. Writ of Lightning Increases enemy inductions by 8% and attack duration by 5% per tier You need 10 ranks earned in the whole tree.
Cutting Remarks 0/5

Cutting Remarks

Increases Tactical Critical Chance. You need 5 ranks in other traits in the Solitary Thunder branch. Rank 1 +1% Tactical Critical Chance Rank 2 +2% Tactical Critical Chance Rank 3 +3% Tactical Critical Chance Rank 4 +4% Tactical Critical Chance Rank 5 +5% Tactical Critical Chance
Fortune Smiles 0/5

Fortune Smiles

Increases Fate. You need 5 ranks in other traits in the Solitary Thunder branch. Rank 1 +2,000 Fate
Rank 2 +2,400 Fate
Rank 3 +2,800 Fate
Rank 4 +3,200 Fate
Rank 5 +4,000 Fate

Master of Tragedy

Master of Tragedy

Lightning skills critical hits restores a portion of the Rune-keeper's max power. Lightning skill Critical Hits:
Restores 2% of maximum Power
You need 15 ranks earned in the whole tree.
Fulgurite Runestone 0/1

Fulgurite Runestone

Resistance: Tactical You need 10 ranks in other traits in the Solitary Thunder branch. Places a Runestone upon the ground which, after a few seconds, is struck by lightning, damaging and briefly stunning nearby foes. Cost: 605 Power Attunes: 3 Cooldown: 20s
Thunderous Words 0/5

Thunderous Words

Lightning skills have a chance to briefly buff lightning skills' Critical Chance. You need 10 ranks in other traits in the Solitary Thunder branch. Rank 1 15% chance on every Lightning skill,
+4% Fury of Storm Critical Hit Chance
Duration: 20s
Rank 2 Increases applied effect to:
+8% Fury of Storm Critical Hit Chance
Rank 3 Increases applied effect to:
+12% Fury of Storm Critical Hit Chance
Rank 4 Increases applied effect to:
+16% Fury of Storm Critical Hit Chance
Rank 5 Increases applied effect to:
+20% Fury of Storm Critical Hit Chance

Tale of the Storm

Tale of the Storm

Grants bonus Critical Chance and Critical Damage per Battle attunement. +1% Critical Chance per Battle Attunement Pip
+3% Critical Damage per Battle Attunement Pip
You need 20 ranks earned in the whole tree.
Statically Charged 0/3

Statically Charged

Fulgurite Runestone slows nearby enemies and deals more damage. Max Rank makes the Fulgurite Runestone Ground Targeted. You need 15 ranks in other traits in the Solitary Thunder branch.

Requires Traits:
Fulgurite Runestone (Trait) at Rank 1
Rank 1 Increases Fulgurite Runestone Damage by +10% Rank 2 +20% Fulgurite Runestone Damage
+20% Fulgurite Runestone Slow
Rank 3 +30% Fulgurite Runestone Damage
+40% Fulgurite Runestone Slow
Epic Conclusion 0/1

Epic Conclusion

Tactical Skill20m Range
Resistance: Tactical
You need 15 ranks in other traits in the Solitary Thunder branch. An enormously powerful lightning attack dealing +Damage per attunement consumed.

Requires Battle attunement.
[Scaled] Lightning Damage Returns to Neutral Attunement Cost: 471 Power Cooldown: 30s
Harsh Debate 0/5

Harsh Debate

Lightning skills have a chance to briefly buff Tactical Damage. You need 15 ranks in other traits in the Solitary Thunder branch.

Requires Traits:
Thunderous Words at Rank 5
Rank 1 On every Lightning skill,
15% chance to
+3% Tactical Damage
Duration: 20s
Rank 2 Increases applied effect to:
+6% Tactical Damage
Rank 3 Increases applied effect to:
+9% Tactical Damage
Rank 4 Increases applied effect to:
+12% Tactical Damage
Rank 5 Increases applied effect to:
+15% Tactical Damage

Sustenance

Sustenance

Sustaining Bolt also heals Morale, its potency based on Battle attunement. You need 25 ranks earned in the whole tree.
Vivid Imagery 0/1

Vivid Imagery

Fast5.0m Range
Tactical Skill
Max Targets: 5
Radius: 5m
Resistance: Tactical
You need 20 ranks in other traits in the Solitary Thunder branch. AoE lightning attack that dazes your foes. Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players. [Scaled] Lightning Damage
10s Daze
100% break chance on damage after 1s
Cost: 807 Power Attunes: 3 Cooldown: 1m
Closing Remarks 0/5

Closing Remarks

Increases the proc chance of Thunderous words and Harsh Debate.

When both buffs become active on the Rune-keeper, they become one buff that can be consumed by Epic Conclusion to increase its damage and reduce its cooldown. If consumed in this manner, the Closing Remarks buff will be replaced by Aftershock.
You need 20 ranks in other traits in the Solitary Thunder branch.

Requires Traits:
Harsh Debate at Rank 5
Rank 1 Thunderous Words and Harsh Debate combined into Closing Remarks when both applied to the Rune-keeper
+1% Thunderous Words Proc Chance
+1% Harsh Debate Proc Chance
Rank 2 +10% Epic Conclusion Combo Damage
+2% Thunderous Words Proc Chance
+2% Harsh Debate Proc Chance
Rank 3 +20% Epic Conclusion Combo Damage
+3% Thunderous Words Proc Chance
+3% Harsh Debate Proc Chance
Rank 4 +30% Epic Conclusion Combo Damage
+4% Thunderous Words Proc Chance
+4% Harsh Debate Proc Chance
Rank 5 +40% Epic Conclusion Combo Damage
+5% Thunderous Words Proc Chance
+5% Harsh Debate Proc Chance

Refutation

Refutation

Critical strikes cause the next lightning skill to penetrate 10% of the target's Tactical mitigation. On every Lightning skill,
On Critical Hit:
Next Lightning Attack will Penetrate 10% of Target's Tactical Mitigations
Expires if out of combat for 9 seconds.
Duration: 30m
You need 30 ranks earned in the whole tree.
Furious Storms 0/5

Furious Storms

Lightning skills place a stack of Fury of Storm on the Rune-keeper, increasing the Critical Damage of their next attack.

Critical hits will consume this effect.
You need 25 ranks in other traits in the Solitary Thunder branch. Rank 1 On every Lightning skill,
20% chance to
This effect stacks up to five times. +5% Lightning Critical Damage
Expires if out of combat for 9 seconds.
Rank 2 Increases Proc Chance to: 40% Rank 3 Increases Proc Chance to: 60% Rank 4 Increases Proc Chance to: 80% Rank 5 Increases Proc Chance to: 100%
Perfect Imagery 0/4

Perfect Imagery

Increases the number of targets Vivid Imagery affects. You need 25 ranks in other traits in the Solitary Thunder branch.

Requires Traits:
Vivid Imagery (Trait) at Rank 1
Rank 1 Increases the number of targets of Vivid Imagery by +1 Rank 2 +2 Vivid Imagery Targets Rank 3 +3 Vivid Imagery Targets Rank 4 +3 Vivid Imagery Targets
-30 Vivid/Perfect Imagery Cooldown

Static Surge

Static Surge

Lightning skills have a chance to grant a skill that deal lightning damage to enemies in front of you. Lightning skills have a 20% to grant the Rune-keeper the skill Static Surge You need 35 ranks earned in the whole tree.

Static Surge

Tactical Skill5.2m Range
Radius: 5m
Resistance: Tactical
A powerful attack that deals lightning damage in front of the Rune-keeper. [Scaled] Lightning Damage Cost: 941 Power Attunes: 1 Cooldown: 3s
Concession and Rebuttal 0/1

Concession and Rebuttal

Places 5 Charges that can be consumed to enhance the Rune-keepers Lightning skills.
Using one of these Enhanced skills consumes a Charge.
You need 30 ranks in other traits in the Solitary Thunder branch.
Must have selected Solitary Thunder line.
Grants additional effects to the following skills:
Sustaining Bolt: Restores more Morale
Writ of Lightning: Applies max rank of debuff and builds double Battle Attunement
Epic Conclusion: Leaves a trailing DoT for a portion of the damage dealt
Shocking Words: Becomes AoE and slows targets for 5s after being stunned.

Requires Battle Attunement.
Grants additional effects to your skills Expires if out of combat for 9 seconds.
Duration: 3m
Cost: 336 Power Attunes: 6 Cooldown: 3m
Flashing Images 0/1

Flashing Images

For a short duration after using Steady Hands to switch attunement, using a skill which returns you to Neutral Attuement will activate the Steady Hands effect again. You need 30 ranks in other traits in the Solitary Thunder branch.
Must have selected Solitary Thunder line.
Using a skill that returns you to neutral attunement will cause Steady Hands to trigger again.
Duration: 6s

Virtues

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Charity

Charity

VirtueRank: 98
Charity has its rewards.
+23,694 Resistance
+5,118 Physical Mitigation
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Fortitude

Fortitude

VirtueRank: 98
Your struggles have built in you tremendous fortitude.
+9,930 Maximum Morale
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Mercy

Mercy

VirtueRank: 98
You have learned the value of mercy.
+18,429 Evade Rating
+973 Fate
+695 Vitality

Passive bonus: +1,490 Maximum Morale
Compassion

Compassion

VirtueRank: 98
Your compassion is one of your greatest strengths.
+10,236 Physical Mitigation
+5,118 Tactical Mitigation
+1,638 Armour Value

Passive bonus: +1,490 Maximum Morale
Honesty

Honesty

VirtueRank: 98
Your honesty has earned you the trust of those around you and the fear of your enemies.
+10,236 Tactical Mastery Rating
+1,169 Will
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Patience

Patience

VirtueRank: 98
Patience is a virtue.
+1,558 Maximum Power
+9,213 Evade Rating
+3,948 Critical Rating

Passive bonus: +1,490 Maximum Morale
Confidence

Confidence

VirtueRank: 98
Your actions have instilled in you a great sense of confidence.
+13,160 Critical Rating
+8,774 Finesse Rating
+5,528 Evade Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Honour

Honour

VirtueRank: 98
Your honour is without peer.
+9,930 Maximum Morale
+5,118 Tactical Mitigation
+5,265 Critical Defence

Passive bonus: +1,490 Maximum Morale
Tolerance

Tolerance

VirtueRank: 98
Your tolerance of others has taught you to shrug off much.
+10,236 Tactical Mitigation
+11,891 Resistance Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Determination

Determination

VirtueRank: 98
Your determination has won you many victories.
+2,330 Agility
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 98
Your idealism can brook no fault.
+1,947 Fate
+8,774 Incoming Healing Rating
+2,979 Maximum Morale

Passive bonus: +1,490 Maximum Morale
Valour

Valour

VirtueRank: 98
No one can ever question your valour.
+10,236 Physical Mastery Rating
+8,774 Finesse Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 98
The discipline you maintain makes you stronger in the face of danger.
+23,694 Resistance Rating
+8,774 Incoming Healing Rating
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Innocence

Innocence

VirtueRank: 98
Your innocence can be used as a shield.
+10,236 Physical Mitigation
+11,891 Resistance Rating
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wisdom

Wisdom

VirtueRank: 98
You have found true wisdom.
+2,330 Will
+5,118 Tactical Mastery Rating
+5,265 Finesse Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 98
You have a proven empathy for those in need.
+5,460 Armour Value
+8,774 Critical Defence
+7,107 Resistance Rating

Passive bonus: +1,490 Maximum Morale
Justice

Justice

VirtueRank: 98
You are a servant of justice.
+199 in-combat Morale Regen
+4,965 Maximum Morale
+3,071 Tactical Mitigation

Passive bonus: +1,490 Maximum Morale
Wit

Wit

VirtueRank: 98
Your well-honed wit is a true advantage.
+17,553 Finesse Rating
+6,580 Critical Rating
+3,071 Physical Mastery Rating
+3,071 Tactical Mastery Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 98
Your fidelity has earned you the respect of those around you.
+10,236 Tactical Mitigation
+1,158 Vitality
+3,071 Physical Mitigation

Passive bonus: +1,490 Maximum Morale
Loyalty

Loyalty

VirtueRank: 98
Your loyalty shall be rewarded.
+2,317 Vitality
+2,730 Armour Value
+5,265 Incoming Healing Rating

Passive bonus: +1,490 Maximum Morale
Zeal

Zeal

VirtueRank: 98
Your zeal drives you to perfection.
+2,330 Might
+5,118 Physical Mastery Rating
+3,948 Critical Rating

Passive bonuses: +1,024 Physical Mastery Rating
+1,024 Tactical Mastery Rating

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